Elvenheart wrote: »SteveCampsOut wrote: »People always excuse speedrunning saying "if you want to go slow do a premade" like...lolnah?
If people want to blitz through dungeons then they can either solo or do the premade. You're in a group, not by yourself, don't run ahead and make everyone else bolt through a dungeon just because you can't stand to take ten or so minutes to run it normally.
New people, people doing the quest, people who just want to take it easy, people looking for Chests or other things for Leads...plenty of people don't want to just rush rush rush through a dungeon whatever reason. If you want to, take your own advice and stop making it everyone else's responsibility to make premade groups just to justify your impatience.
Simply put, if it's just one person "Speed Running ahead", That person is the problem! And any mechanic that doesn't allow people to go back through the dungeon for looting purposes after the fight is over is a PROBLEM! Why they can't just implement the Portals to Join the Encounter In Progress that previously allowed people joining a party mid-dungeon is beyond me.
I’ve always felt that there shouldn’t be a two minute kick timer at the end of a dungeon run. I wish there wasn’t one at all and the session just ended when the last person left the dungeon, but if there has to be a timer for server purposes then I wish it was ten minutes instead of two.
Necrotech_Master wrote: »Necrotech_Master wrote: »In Banished Cells 2 you literally can't do Maw mechanic anymore, because you keep getting teleported to middle of the room when trying to position Maw on the grill.
that was a mechanic? never heard or seen anyone do that even back in 2014 when i was first running the dungeon on vet lol
nowadays even on vet can mostly just tank and burn him in the middle
Yes, it is probably one of the most unknown mechanics in the game, learned it from one of the tanks while pugging, and have seen only a couple of other tanks do it in many many runs .
I've checked some guides that appear on top of google search, and only Alcast mentions it:This boss has a very unique mechanic which most of the players aren’t aware of. If the tank especially knows about this mechanic, this fight will be a lot faster!
It indeed was making fight a lost faster, boss was taking, idk, 20-30% of health in a few seconds from it. But positioning had to be very precise, wasn't always getting it right on first attempt.
Edit: Found a video of someone trying it, you can see at 0:38-0:43 how it's health drops
interesting, though i dont think i would call it a "mechanic" lol
it is an interesting trick though, or even possibly a bug that the boss takes dmg from the fire traps on the floor, especially that much dmg
Don't think this is a bug, mobs typically don't take environmental damage, something like this has to be coded deliberately. Plus the fact that Maw has a lot more health than any other non-final base game boss (5.7 mil on vet), before I learned this I was wondering why is it so fat.
It shouldn't really be an issue in 2024 to kill this boss quickly when so...