Ilsabet's Headcanon (Quest Spoilers; Outline in First Post)

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  • Ilsabet
    Ilsabet
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    How would I like to be part of a hive mind, with no real responsibilities besides thinking thoughts and dreaming dreams? I could just snooze the years away, while other people handled the world-saving and existential crises and figuring out what to have for lunch every day.

    Of course, that would mean entrusting my body to a bunch of ciphers and having no control over what happened to it while I was conked out, which was nerve-wracking enough when it was only for a little while and I knew Bastian would be vigilantly monitoring my caretaker's every move. But apparently plenty of people don't mind that little stipulation, and whatever boons they get must be worth the years of subliminal service.

    At least until a serial killer hijacks their bodies because he's decided he's done dreaming, and they never get the chance to wake up. But that hardly ever happens. Maybe that would be my real calling within the hive mind, patrolling the mean streets of Sleepytown and "encouraging" any would-be miscreants to play nice. Not sure how well I'd do at emotional counseling though, in the event a dozing denizen got homesick or started to rethink their contract with Mora. But I'd do my best, probably, assuming lucidity was a thing there.

    Or maybe I'd just drift through the Chorus like a leaf on the cognitive breeze, unfettered by notions of doing or being. I wonder what brilliant insights Mora would glean from my uninhibited subconscious. An ongoing litany of life experiences and associated angst, maybe, or any number of pulp fiction adventure serial plots playing out. Hopefully nothing too embarrassing involving musclebound men or being worshipped as the Empress of Tamriel, although if you're going to have your own manharem or become an evil overlord it might as well be in the comfort of an ephemeral dreamscape where you're not really responsible for whatever your brain conjures up.

    Might make for some awkward meetings with the Eye afterward, though. Of course I'm sure he's seen weirder...
  • Ilsabet
    Ilsabet
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    For the Knight Who Moves Like the Flash of a Sword

    I know not when or where we may meet again

    In this life or in realms beyond

    Ephemeral your light may have been

    But the spark it kindled will never fade
  • Ilsabet
    Ilsabet
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    Well... so much for keeping secrets.

    Leramil's inevitable summons came, and we were once again set on Torvesard's trail as he sought to gain access to the third forbidden glyphic. The NO TORVESARDS ALLOWED sign should have been enough to keep him out of the Mythos, but we saw how well that worked before, so Mora didn't want to take any chances.

    Fortunately Torvesard's movements had resonated with the threads of fate, so we had some idea where to look. Leramil identified three different areas of Tamriel as points of interest, and so it was time for another round of "eenie meenie miney moe, catch a senche-raht by the toe" with her portals.

    My first pick sent us to the home of the Two-Moons Dance in Reaper's March, where one of many possible futures had played out before me and the future Mane. There we sought the blessings of Jone and Jode, which an old senche-raht assured me would be most beneficial on the long journey ahead. (I did not attempt to catch him by the toe, and thus he had no reason to holler and we remain on good terms.)

    The history revealed to us by Mora's magical memory-vision device had more to do with Boethiah than Mora himself. Back in the day when Rid-Thar-ri'Datta became First Mane and declared the Riddle'Thar law of the land, Boethra's followers were understandably peeved about being pushed aside to make way for the new belief system. (And by pushed aside, I mostly mean murdered.) They held out as long as they could, but the old eventually gave way to the new, leaving only ruins and isolated sects behind.

    The ancient faithful also left behind a relic of Boethiah, a super special sword that just happened to be one of the magical doodads Torvesard apparently needed to resurrect his Prince. And surprising absolutely no one, we got there just in time to watch him scoop it up and go on his merry way. Leramil reckoned it might just not have been fate's will for us to stop him at that point, but I've heard that one before.

    In Grahtwood we ran into Eveli's brother Beragon and a shrine to Azura that was being ransacked by the same group of Wood Elves who made off with that staff from that Orcish training facility. I suppose I should consider it a good thing that the magical lamp doodad Torvesard wanted had already been relocated by its ancient caretakers, but I do have to wonder why Leramil didn't think it was worth checking out that cave to see if we could grab it ourselves. Whatever, I just go where the portals take me.

    A book I found in Stonefalls put the Daedric connections more in perspective. Boethiah, Azura, and Mephala, along with being considered the Anticipations of the Tribunal that supplanted them much as the Riddle'Thar usurped Boethiah in Elsweyr, are known to Dunmer as the Good Daedra, because apparently they're better than the other Daedra, especially the Bad Daedra. I'm not going to get into another discussion of whether you can truly call any Daedric Prince "good," but people will believe what they believe, and these particular believers were determined to keep faith with their goddesses no matter what persecution might befall them.

    Mephala's doodad was a magical skein that her faithful had once used to free their imprisoned brethren. Once again the relic was nowhere to be seen, which is good because once again Torvesard had beaten us to its former resting place.

    This time he at least stuck around long enough for me to make one more attempt to reason with him. It went about the same way as all the others: He means to undo the wrong done to his Prince, no matter what, and he scoffed at my gullible belief in Mora's claims about the threat to reality. And then he was gone again, with only one Daedric doodad in hand, but that would be enough.

    With the connection to the Good Daedra more clearly established, we consulted our resident expert on ancient Dunmer religion for clues on where Torvesard might be headed with Boethiah's sword. Curate Gadayn didn't actually know that much about the Daedric Princes, but he was strangely unfazed when Leramil namedropped the Forgotten Prince of Paths. So I guess all of that overcautious safeguarding of fate's secrets doesn't apply to dishing over current events with your crush. Sigh.

    This of course means Bastian knows now too, since if we're not caring about preserving secrets anymore there wasn't much reason to keep him out of the loop. At least now he has a better understanding of why I've been so easily annoyed lately. And now he gets to share my concern about how screwed we might be, although he seems to be in the "well, we're not totally screwed yet so there's technically still hope" camp of reassuring platitudes.

    And this is where we might as well jump ahead to how screwed we are. We're screwed. We were screwed from the moment that first glyphic became not-unknown. It didn't matter how many Daedric doodads Torvesard did or didn't find. It didn't matter that Mora forgot to close the backdoor to the Mythos that he'd made available to his Good Daedric allies so long ago. It didn't matter that I wasn't more critical of Torvesard's alliance proposal, or that I didn't try to stop him from watching the second vision, or that I blabbed to Leramil and she blabbed to Gadayn and he (sort of) blabbed to Bastian.

    Once Torvesard's memories began to stir, once some sliver of awareness had come back into being, Prince Ithelia became real again. And as the bonds of her obscurity weakened, she gained the strength she needed to break free from her prison. Torvesard didn't even need to resurrect his Prince. That had already been done for him.

    On one hand, this means the only thing anyone could really blame me for was not noticing the invisible Dremora tagging along when Mora had me check on that first glyphic. On the other hand... well actually there are multiple hands we could consider here. For one thing, would we have been similarly screwed if it had just been me and Mora watching that first vision? Or was Torvesard the only one who could have connected that vision to his lost Prince? Either way, why would Mora have told me to open the forbidden memory cache if that was all it took to undo his ancient safeguards?

    But this also means that ever since that moment, we've just been going through the motions thinking we had any chance of stopping the inevitable. I suppose we did do some good work along the way, like preventing the takeover of Apocrypha and saving a bunch of people (and Daedra) from a noxious blight, but my job was to preserve reality, when the entity who supposedly has the power to undo said reality was already alive and awake and in the process of figuring out how to unleash herself on the world.

    We have yet to see how that unleashing will manifest. Ithelia's not in her prison, but there's no telling where she might have gone since smashing her way out, and wherever she is she's been quiet about it. Torvesard seemed to think she'd be drawn to familiar places from her past, but he's the only one who would know what that means.

    And so once again we're playing catch-up, waiting to see where things will blow up next so we can run over and heroically flail around. But hey, maybe Ithelia will turn out to be super chill, and whenever we finally meet we can just sit around and chat about how not mad she is that she was unfairly locked up for eons.

    At least Mora still believes in me, for whatever that's worth. His whole deal has always been that mortals have the potential to influence the outcome of events in ways that he cannot. He can observe the threads of fate and track all the possible ways things could go, but he can't control what happens or even nudge us too far in any given direction. Which means, for better or worse, those of us here on the ground still have agency to make our own choices and deal with our own fallout, even if things conveniently line up perfectly with Mora's predictions in the end.

    I guess that's a good thing, since as annoyed as I get about being treated like a tool, it would be infinitely worse if I literally had no choice but to obey orders. And as long as I have a choice, we have a chance. Which... hey, that could be a good battle slogan. I'll need to have that one ready when things go predictably haywire.
  • Ilsabet
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    The life of a hero sure has its ups and downs. Sometimes, you're on the brink of calamity, careening along the razor's edge from crisis to crisis with barely a moment to catch your breath. And sometimes, even though you just know there should be another crisis ready to smack you in the face, it doesn't seem like a whole hell of a lot is going on.

    Our arrival in West Weald was weirdly anticlimactic, after the flurry of trying and failing to keep our rogue Daedric Prince contained. There's a weird forest that just showed up one day, and a really bleak blighted area bordering it, and some Daedra stuff going on, but it's all been just... kinda there. I mean we've been checking it all out, and we've learned some things about the forest and taken care of some of the Daedra, but when one of the highlights of your adventure so far is rescuing a pet bear cub, you know it's a slow day.

    And then... we met Ithelia. Which in itself seems like it should have been a bigger deal than it was. We just stumbled across this strange lost lady in a ruin that turned out to be one of Ithelia's old shrines, back when people knew who she was. And somehow Leramil knew who she was, and somehow she... didn't. Not really. When I mentioned the term Daedric Prince, she sort of knew that she was one, but everything else seemed... uncertain.

    She sensed the Moric artifact I carried, and remembered that the Echonir had been created to remove truths about her from this world. There was a hidden memory nearby, and she wanted to see it. I was not entirely certain that this was a good idea, but Leramil gave me a nod, and I supposed that it would not help our cause to make the disoriented Prince unhappy.

    And so we all got to watch past Mora warn past Ithelia about the threat she posed to reality, and Ithelia tell him he was full of it and to get lost. At least Torvesard comes by it honestly.

    When the vision was gone, so was Ithelia. I'm hoping this doesn't mean she remembered everything and got real mad and left to start punching people in the face. But I honestly have no idea how to size her up as a potential threat or a potential... anything. She probably does have some powers, of some sort, and she obviously knew that Mora was her adversary, if not her mortal enemy, but she didn't seem hostile to me and Leramil at all, even though we've been known to be readily identifiable as agents of the Great Eye.

    Does that mean she's open to negotiation, rather than inevitably trying to kill us? Or is she really just that confused about who she even is? And is it worth trying to be buddy-buddy with her while she's going through the process of rediscovering herself, or will it all end up the same either way?

    I guess I should be relieved that our first meeting with the walking existential threat was so unexciting. She didn't seem to be ripping reality apart wherever she walked, and avoiding climactic battles with inexorable forces of nature is always nice. Unless we're just putting off the battle until she's regained more of her memories and powers and contempt for her old enemy and his lackeys. But I'm sure it'll be... No, you know what, I'm not even going to say it. It'll be what it is, and we'll just have to take it as it comes.
  • Ilsabet
    Ilsabet
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    Ithelia isn't the only Daedric Prince with a presence in this part of Colovia. I guess you'd expect to find assorted shrines scattered around everywhere, whether anyone still worships there or not. And in this case it seemed like not. But there the shrine was.

    At first stumbling-over it might have been just another Ayleid remnant, not quite swallowed up by the encroaching jungle. I probably should have noticed the sigil on the tattered banners, but when you catch sight of a Psijic portal next to a crumbling wall, you don't waste any time running over to grab it.

    "Ilsabet... are you sure you want to stop here?" Bastian said behind me as I inspected my spoils.

    I turned to see what he was looking at, and there presiding over the overgrown plaza stood a familiar statue. It actually took me a moment or two to realize why it seemed so familiar, but... of course.

    It was Meridia.

    I know why Bastian was concerned, but I didn't feel angry. I just felt... tired. Like here she was again, reminding me of her existence, but there was nothing anybody was going to do about it so why even bother.

    An inscription at the base of the statue lauded Meridia's radiance and promised protection for those who seek her light. I suppose I could have ignored the beckoning campfire in the middle of the plaza, or even kicked it over in a fit of childish pique, but I went ahead and lit it, just because I could. I wasn't expecting anything to happen, but the statue seemed to respond to the gesture, and a warm yellow glow appeared between what would have been Meridia's stone hands.

    I don't need Meridia's protection and I'm not expecting any boons from her light. But I can imagine that I reminded her that I exist, whether she appreciated it or not. And maybe that's enough when it's all I can do.
  • Ilsabet
    Ilsabet
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    I'm not sure what it says about me when being told "if you fail here then we'll all cease to exist" kind of gets my blood pumping. Maybe I was just that desperate for something I do to actually matter. But if I was hoping for this whole Ithelia thing to start ramping up, I certainly got my wish.

    We saw something interesting in the process of thwarting the Recollection at their secret hideout in Hoperoot. (Side note, I'm not sure why anyone was surprised that the super sketchy Wood Elf leader turned out to be super sketchy. At least this time when I ran off to save the king who was totally in danger from the plot that he was totally not in charge of, I didn't get shanked.)

    The Echonir picked up a memory of Ithelia, who had been drawn toward Hoperoot before noticing a tavern where she saw "the Many Paths converging." This seemed relevant to our interests, so after helping Tribune Alea with some fortress siege trouble, I followed her directions to the nearby watering hole.

    Standing outside the Outcast Inn was none other than Leramil the Wise. She wasn't aware of any memory, and hadn't seen Ithelia herself, but she was very concerned about the tangled knot that the local threads of fate had worked themselves into. And while her fate-thread-sensing powers were being overloaded by the disturbance, she needed someone without said powers to go in and see what was going on and find a way to straighten those threads out. Before we all ceased to exist.

    So, a mission with some actual stakes. And not just for the frazzled innkeeper trying to keep things running while the sky cracked open and a bunch of glowy spirit people stumbled around his tavern.

    The strange woman who had conveniently shown up just as things started going haywire was, of course, Ithelia. She was pretty sure the glowy spirit people were her fault, drawn by her volatile power from whatever reality they belonged in and trapped here in some kind of between-state. But beyond that, she was even more confused than the first time we met. Her mind and senses were being inundated by cascades of fragmented memories and visions of other realities - all realities, she said, the Many Paths of possibility and potential. Just as she started to make sense of one, and felt its associated emotions welling within her, it would be whisked away and lost to the maelstrom.

    She felt helpless. I can only imagine how disorienting it must be, how frustrating, to know you should know something, to almost have it but it's not quite there, and then it just slips out of your grasp with no trace of what it even was. Especially when that thing is a part of who you are, as if you have no control even over yourself.

    She seemed to trust me, maybe because I was the one person in this place she recognized. And that's how I became the attendant to a walking existential threat. It started with a bunch of fussing over a drink she wanted the innkeeper to make, and then I found a creepy lamp in the basement, and then Ithelia decided it was time for a field trip to some alternate realities.

    It's a weird feeling, being on good terms with someone who doesn't realize they probably shouldn't like you. Especially when the jaunt you're on together is all about them getting closer to making that discovery. It's like I'm carrying a bomb in my arms, trying to handle it as gently as possible, but it could still blow the hell up at any moment. Or I'm walking a dog and trying to keep it happy and calm, but if it really wanted to there's nothing stopping it from taking a bite out of my leg.

    Either way, I had to think real hard about how badly I wanted to step through a glass-shard portal with the Prince of Paths. But thankfully it didn't trap me in Mirrormoor or dump me into some nondescript void.

    Where it did take us was another Ithelia shrine, in another long-ago time. But it wasn't just a vision of past events - at least, not events in our past. It was another path, another reality, and the Ithelia we met there was another Ithelia.

    We arrived as she and her devotees - another Torvesard and another Shardmarshal Vargas - were preparing for Mora and his allies to descend upon her stronghold. But she wasn't preparing to fight. She was tired of fighting, and she recognized that Mora was right about the danger her powers posed to reality. She also couldn't see any possible path where she would be able to avoid imprisonment. So she had agreed to be sealed away to prevent calamity and give herself time to mull over a more conclusive solution. She had a plan to one day regain her freedom, but only when she could be sure that doing so wouldn't make everything explode.

    It seemed like I was actually getting my wish for a chill Ithelia. And she didn't seem to mind at all that this strange pathwalking mortal had a whole lot of questions for her. She calmly explained how the Many Paths are a spiderweb of possibilities and outcomes, which she can see and follow and tweak but not control. How the actions of mortals just going about their lives are necessary to keep reality stable, but they're not allowed to know how it all works because they'd be mad if they found out they were just slaves to a master's plan. (Not sure how I feel about that one, but if it works it works I guess.)

    She recognized my Ithelia as a reflection, similar to herself but not the same. Apparently that's how it works with the myriad paths - each one has its own version of every mortal or Daedra, born of the same seed but each sprouting and growing in their own way. Makes sense, I suppose, given that these paths diverge in the first place when different choices are made that lead to different outcomes and therefore different rivers to navigate. (Azandar would probably have a few things to say on that topic.)

    She revealed that the thing that got Mora all riled up was her choice to use her powers to manipulate the Many Paths to avert some unspecified disaster. I would have liked to know what scenario was so dire she felt she had to step in, and how exactly she tweaked the threads of fate, but whatever it was set off Mora's "oh crap" detector as the precursor to something even worse. Hence the (perceived) need to make her go away, before that even-worse thing had a chance to manifest.

    The lamp I was carrying around, that lit up portals and raised Ithelia's hackles, had been created by Azura to help Mora with his Ithelia-hunting crusade. It was designed to find and illuminate doorways to the Many Paths, or light the way to Ithelia herself. Which - wait, if this is the same lamp we were chasing after with Torvesard, does that mean that if we'd gone to that cave and found it there, we could have used it to track down Ithelia way before now? Or was it not there because it was sitting in a pile of junk in a random tavern cellar in West Weald?

    Whatever, we have it now. And it was doing a great job of leading us to other Ithelias. And, perhaps more relevantly for my Ithelia, to the herb gardens they were tending in their shadows. Turns out this drink she was craving was a concoction the members of the Ithelia club used to stay connected with each other and their powers. They each grew their own particular ingredients in their own realms, which must mean that traveling between paths was relatively common if only for trading purposes.

    It was less clear why Azura's lamp, infused with Azura's will to oppose Ithelia, seemed to be guiding us toward restoring Ithelia's power. But the more Ithelia learned, and the closer she got to reconnecting with her reflections, the more stable she seemed to become. She was starting to remember, after speaking with this other Ithelia, that she too had gathered with her trusted followers and faced Mora and his allies. But if I had hoped that she was actually okay with Mora's judgment, she reminded me that she was not the same as her reflection. She had resisted Mora to the bitter end, sending her scions away to incubate her contingency plan while she suffered her enemies' judgment.

    She still wasn't mad, though. And she still trusted me to be her mortal steward as we continued on to other paths.

    The second Alternate Ithelia the lamp led us to was a broken-down shell of a Daedric Prince. Her Shardborn attacked us as invaders, apparently not caring that I had an Ithelia with me, but their resistance had meant little against the might of Mora's forces. Now completely defeated, and with no contingency plan or hope for the future, this Ithelia was simply waiting for an end that she knew would be absolute. She was completely preoccupied with and ashamed of her own weakness, and it only rubbed salt in the wounds to be visited by a cheeky mortal and a reflection who was gaining power instead of losing it.

    Needless to say we didn't stick around there for long, but our third portal took us to a realm that was even less hospitable. The Ithelia of that path had become so consumed by rage against Mora's incursion that she had lost herself and become the very monster that Mora warned everyone about. We arrived just in time to see reality shredding itself into nonexistence around us as a giant floating Ithelia shrieked in unbridled fury.

    Fortunately a very nice Alternate Torvesard directed us where to find the drink ingredient we needed, and we got the hell out of there before we joined him in being doomed. ("Oh by the way, mortals can die on paths that aren't their own" isn't the sort of thing you want to hear casually mentioned as you're sprinting through the end of all existence.)

    And now we're back at the inn, back on our own path. Ithelia got her drink, thanks to the intrepid innkeeper and his penchant for avant-garde brews, and the storm in her mind gave way to clarity. The threads of fate have untangled themselves, and the sky is back to normal, and the confused ghost people have found their way back home.

    And Ithelia is gone, again. She thanked me for my help in finding herself, and said she was jealous of mortals' ability to choose our paths while Daedric Princes can only be what they are. And then she poofed in a flash of light before I could even think to ask what happens next.

    Maybe it'll still be okay, even though Ithelia is more possessed of both herself and her powers. She seemed calm, and I don't think she wants to see this reality meet its end in a rage-monster-induced apocalypse. She still spoke to me as a friend, so maybe the keeping things amicable will pay off?

    Who knows what she's up to now, though. And her followers are still a problem, as long as Nantharion is out there rallying what remains of the Recollection. We also don't really know what Torvesard's been up to this whole time. But Leramil seems to think that helping stabilize Ithelia was the right call, and I have to say I'd rather deal with an Ithelia who's in control of her powers than one who makes everything go bonkers just by showing up. So score one for our friendly neighborhood proxy.

    ...Side note, would anybody mind if I just kept this Abolisher sword and abused it to portal everywhere so I don't have to walk?
  • Ilsabet
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    We all know I'm not a mage, right? I mean I can use magic, a little, but that's mostly just this thing I do where I draw from the shadows when I need them without really thinking about it. I'm not even sure when or how I started being able to do it, but I'm pretty sure it's not the sort of thing you would learn in mage school.

    I did join the Mages Guild, when I was stumbling around Daggerfall trying to find my place in the world, but at the time it seemed like they mostly just wanted me to read a bunch of books. And then I got roped into helping Shalidor with his island problem, and that got me enough cachet that nobody's really thought to ask me about my actual spellcasting credentials.

    But I've always left the heavy magic lifting to people like Gabrielle and Valsirenn and Bastian, because they know what they're doing and I'm much more comfortable with my bow and my blade.

    I am still an adept of the Mages Guild, though, and I guess enough people still remember my name that it's on a short list of "people to ask for help when you need to go rooting around in a place that's probably really dangerous and might have books."

    At least this time they sent a letter instead of having Adelle shout at me across the street. Our petitioner was a Bosmer woman named Nahlia, a Votary knight of something called the Order of the Lamp. I'd never heard of them before, but apparently they provide muscle when mages need backup on their dangerous missions.

    This mission was potentially dangerous enough that even the muscle wanted backup. Nahlia had discovered a portal in a decrepit Mages Guild holding on Summerset, and she didn't want to take any chances with whatever was on the other side. And who better to jump through strange portals with than the Savior of Eyevea and close personal friend of Archmagister Galerion?

    As Nahlia briefed us on the situation and explained her plan, though, an obvious issue stood out to me. She'd mentioned that the first time she tried to use the portal, it kind of exploded because it didn't like that she was trying to go through alone. And so, she said, she needed a second person to go in with her, because that seemed to be how the portal was "keyed."

    A portal requiring the buddy system was all well and good, but if it required exactly two buddies, we were going to have a problem - in the form of the red-headed mage that I was absolutely not going to leave behind if this was going to be the kind of adventure where you really want to have a mage.

    Nahlia saw where I was coming from, but I think having to account for my unexpected plus-one mostly made her impatient. "Well... maybe the two of us can explore first, and then see if there's a way to come back for your friend?" she suggested.

    Not even being sure if there was a way to come back for him did not reassure me that this was a good plan. And as eager as Nahlia was to get exploring, I didn't mind being stubborn if it meant brainstorming a strategy to get all three of us through.

    A strategy like... "You said two keyholes. Is that like... two people-shaped things?"

    "Uh... I guess?" Nahlia replied. "Why, what are you thinking?"

    I glanced at Bastian, who looked similarly perplexed. "Okay so what if Bastian and I could count as one person. Shaped thing."

    Bastian raised his eyebrows, and yes I knew how weird that sounded but just hear me out. "Like if you pick me up, and we sort of squish together."

    "Squish... together?" he repeated, vaguely waving his hands toward each other. I shrug-nodded, very nonchalantly, but he seemed even less convinced. "Are you sure?"

    "Would it work?" I looked at Nahlia.

    "It... might? It's not literally two holes we have to fit through, like a block puzzle. It just rejects me, violently, when I try to go through alone. I need another body to go through with me."

    "And if that body just happened to have another body attached to it..." I prodded.

    Nahlia sighed, but not without humor. "Look, if it's that important to you that he comes along, you can work out between yourselves how you want to try... attaching. Just keep in mind, if it doesn't work we'll have an angry source of unstable magic on our hands, and if it does work there's a not-insubstantial chance we'll have to come out on the other side fighting. So either way maybe try for something... hands-free?"

    I will not attempt to recount the ensuing "attachment" strategizing, except that it was hilarious, and I'm pretty sure I caught Bastian blushing, and he might have caught me blushing too but it's not like it's the first time he's had to carry me somewhere and okay that time didn't involve me getting as close as I possibly could to him with my arms tight around his neck, but it also didn't involve a piggyback ride while he held his staff out ready to cast a barrier which is what we ended up going with and by that point I was laughing too hard for anything to get more awkward than it already was.

    And so the moment of truth arrived, and Nahlia stabilized the portal as best she could, and I held tight and braced for potential impact if the portal decided it disapproved of Bastian's human backpack. But wrapped in a nice warm blanket of barrier magic, the two of us apparently fit entirely acceptably through our keyhole, and out we came on the other side.

    I'm sure I only looked a little smug as I hopped down and nodded at Bastian, and Nahlia was just happy that we'd made it through without getting blown up again. And then, with only a few more magical anomalies to dodge and conjured creatures to fend off, the mysteries of what we came to know as the Scholarium began to present themselves to us.

    It was a place that looked an awful lot like the old ruins on Summerset, and smelled of stale parchment and candle wax. It was hard to tell how long it had been since anyone had been there, but it must have been a really really long time.

    Before we could start looking for books to stuff into our packs, though, there was that whole unstable energy thing to deal with. The trail of anomalies led us to a central chamber where even angrier-looking energy was converging on some kind of altar. Closing the doors around the room to cut off the flow of bad juju didn't entirely calm things down, so Nahlia decided that smashing the altar's corrupted crystal was our next best plan of (literal) attack.

    In her defense, hitting things with swords is often a solid way to solve problems. But in this case it only made the now-unfocused magic even angrier, and also awakened the place's caretaker from her centuries-long slumber.

    And that's how we made the acquaintance of a talking crow. Well, another talking crow. I haven't ascertained if she's familiar with the Blackfeather Court, but at least she doesn't seem to have anything to do with Nocturnal. She was, however, the familiar of someone named Ulfsild. Now where had I heard that name before...

    ...Oh right, she was Shalidor's wife. The one who left him because he was all obsessed with Eyevea. I'd seen echoes of the two of them back when Sheogorath was putting on his theatrics. But I'd never given her much thought apart from her being yet another thing that Shalidor had lost.

    But it turns out she had a lot more going on than just being a footnote in Shalidor's biography. She was an accomplished mage in her own right, even before she met and got together with her eventual husband. This place, the Scholarium, was the sanctum on Eyevea where she carried out her own magical work. And now it was the repository for that work, safeguarded like a time capsule before the Mad God claimed the island as his prize in Shalidor's foolish bargain.

    Conveniently, the magical secrets Ulfsild had entrusted to her familiar were just what we needed to calm the corrupted magic threatening to consume us all. Once we'd secured a replacement crystal for the altar, the Crow gave me a book - sorry, a grimoire in fancy mage-speak - and guided my fumbling attempt to shape it into a usable spell. I think we ended up with something I could use to zap people? With magic? And they wouldn't like it? But more importantly, channeling that magicka into a focused form pacified the surging torrents of energy, and the sanctum was quiet once more.

    Which is good, because we definitely needed a breather at that point. Stumbling over a long-lost treasure trove of centuries-old knowledge isn't something that happens every day. And while there were more conversations to be had, with both the Crow and Nahlia, there was a whole lot of just plain looking around to do too.

    It really should go without saying that it was a damn good thing I insisted on bringing Bastian through that portal. The place was made for him. There were practically sparkles in his eyes as the sanctum revealed more and more of its secrets to us. I kept having to drag him away from bookshelves, except for the times when I caught a glimpse of text over his shoulder and ended up standing there reading along with him.

    Most of the books we found had to do with historical battles and conflicts. I had seen some of them before, but there were also some ancient writings that must not have seen the light of day for ages. I wonder what that old... Nord? would think of all of the "not real" races and creatures we've seen with our very own eyes.

    Eventually, we made it back to the Crow, who was only moderately antsy to get us back on the topic of Scribing. Which, if I hadn't mentioned it before, is what this whole system of shaping spells is called. You start with a basic book - grimoire - to lay the foundation, and then add aspects to it that shape what it actually does. Like I think you could take that spell I made to zap people and tweak it so it would heal people instead. And there are even subtler nuances that give benefits or detriments that you might not even think about until you're in the thick of battle.

    I only understood about half of what the Crow was going on about, and not just because I was distracted watching Bastian eating the whole thing up like a ja'khajiit in a moon sugar shop. It was actually pretty funny, the way he hung on her every word with those sparkles in his eyes. I'm a little surprised he wasn't actively drooling, but I commend his restraint.

    And then the Crow got to the part about finding an inheritor for Ulfsild's legacy, and I had to start paying attention again when I realized she was looking at me. What, just because I was the one to quell the angry magic, and I guess she assumed I was in charge of this whole expedition, that meant I was qualified to take over Ulfsild's Scribing Emporium?

    I never did get the chance to challenge those assumptions, because the next thing I knew we were talking to magical Ulfsild projections and finding a magical lens and playing magical detective to track down a magical indrik. I mean even if it were just Bastian skipping along as I did my best to keep up, I wouldn't have let myself be left behind, so we were both along for the ride wherever it was going to take us.

    As we romped through our magical scavenger hunt in Auridon, though, a new thought settled in. What if this whole adventure was about Bastian and not me? What if this time, he got to be the one everything revolved around? What if we just made him the inheritor and called it good?

    The more I thought about it, the better it sounded. Bastian could be in charge of figuring out all this magic stuff and get his mage power-up, and I'd be perfectly happy over here looking for urns to loot and fables to read until he needed a wingman for his next field trip.

    At least being pretty good at spotting magical wards made me not totally useless as a sidekick. It got us through our secret door, and there in a peaceful Summerset-esque glade stood the majestic form of the Indrik, the first of the Luminaries that had guided Ulfsild in her understanding of Scribing.

    If glances could speak, I'd like to think that this was the silent conversation that passed between me and Bastian in those moments:

    Me: Well, here we are.
    Bastian: Yeah, we made it.
    Me: You got this?
    Bastian: We got this.
    Me: Shall we head on in?
    Bastian: Sure, go ahead.
    Me: I mean, you can go ahead...
    Bastian: Is something wrong?
    Me: No, go ahead.
    Bastian: What are you waiting for?
    Me: I mean...

    And then the clearing of a majestic throat convinced me that I'd better just get things moving.

    The Indrik greeted me - us? - as the bearers of his fable, and sensed the connection we had already established to the Scholarium. He surmised that we - I - had designs on becoming Ulfsild's inheritor, and he seemed pleased to think that his old friend's magical legacy would live on even though she was no longer in this world.

    Placing the fable on its special dais unlocked the door that I had previously closed, and this time the magical energy flowing into the Scholarium was pure and beneficent. The Indrik was quite happy to contribute his power to reviving the Scribing altar's vitality, but he also wanted to ensure he wasn't misplacing his trust in its new keeper. And that's about where I had to finally get something said.

    "So before we go too much farther, you should know..." I pointed at Bastian. "He should be the inheritor. Not me."

    I'm not sure which of them was more surprised. But the Indrik merely regarded me curiously.

    "Is that so?" he said. "The promise of power beyond mortal comprehension lies within your grasp... and you would cede it to another?"

    "Well... he is the mage here."

    "And yet you come before me, seeking my favor."

    "Well yes, but for him."

    The Indrik tipped his head, and his insightful eyes appraised me and then Bastian before settling back on me. "You are accustomed to taking the lead, being the one who does the talking. Yes?"

    "That does sound about right."

    His gaze drifted back to Bastian. "And you are content to follow her lead, let her do the talking."

    "Of course."

    The Indrik seemed amused by Bastian's forthrightness. "Then I will ask you to speak for yourself, mage. Do you desire this power?"

    "I... do, yes. Just imagining the possibilities... my blood is fairly singing with excitement."

    "And if I were to ask you, which of the two of you is more deserving?"

    That caught us both off-guard. As we exchanged uncertain glances, I'm not sure how great Bastian felt about having to make that kind of judgment call with me standing right there. And what would I say if it were up to me? Could I claim to be deserving at all?

    But this was Bastian's question to answer, his chance to speak for himself, and so I simply waited.

    "I... don't know," he began hesitantly. "She's done so much more... I think we'd both use it wisely, or try." He furrowed his brow. "I don't know if that's a decision I can make."

    I knew what he was doing. He wanted that magic, badly, but not if it meant shoving me aside to get to it. But dammit Bastian, this was not the time to be noble.

    "Give it to him," I said firmly, not caring if it qualified as insubordinate. "He can make better use of it than I can. And if either of us were unworthy you'd say so, wouldn't you?"

    Fortunately the Indrik didn't seem offended by my challenging tone. He simply chuckled, and closed his eyes, and set about pondering.

    "Very well then. Perhaps Ulfsild's legacy has found two inheritors. A most interesting development indeed."

    It took a moment for his words to sink in. Two inheritors? Like... both of us? Like not just Bastian? Wait, that didn't mean I was supposed to do all that magic stuff too, did it?

    But yes, that is what it meant. The power of Scribing was to be placed into both of our hands, should we each have what it took to master it.

    We did still have to prove ourselves, of course. One extended lecture about the nature of power later, we were given a selection of tasks to undertake that would illustrate what power means to us and how we would choose to use it.

    I peered at the list of errands in Bastian's hands. "Do we each pick one? Or do we take two apiece?" I whispered, hoping he'd understood the assignment better than I had.

    "Two in total," the Indrik said, having overheard me. "Your first step is to come to an agreement on which ones."

    "Does that mean we can do them together?" Bastian asked.

    The Indrik smiled. "More than that. You must do them together."

    The big deliberation ended up being pretty straightforward. As much as we appreciate teamwork, gladiatorial matches against other adventurers seemed kind of pointless beyond personal glory and spectacle. And after all of the world-ending threats we've faced together, proving our strength against a mere bandit captain hiding in a cave would be a trifle.

    Tracking down the remnants of the Worm Cult still trying to reenact the Planemeld and ruining their day, though... that was an easy choice for someone who has a history with Molag Bal and someone who really doesn't like cultists. And after they conveniently deployed an array of animated skeletons against us, all we had to do was swing by the still-slightly-zombie-infested environs of Phaer to finish off our cleansing of the undead.

    The Indrik perked up from his meditations when he saw us reappear. "Ah, you return. You have witnessed power unleashed upon the world, and you have brought your own power to bear in response. What have you learned, I wonder, and what may I now learn about you?"

    I opened my mouth to launch into a report, but he preempted me with a quiet "hmmm" and another one of those contemplative stares.

    After a few moments of studying, he had his answer. "So, you use your power to defy the forces of evil. To stop bad people from doing bad things. To do that which must be done, that which no one else can do."

    It was Bastian's turn next. "And you, you seek to uphold justice, to fight for the right." He chuckled. "I know someone you might get along with." His gaze softened. "But more than that, you use your power to protect. The innocent, those who cannot fight for themselves... and those whom you hold most dear."

    His gaze flitted back to me, and he smiled. "A most interesting partnership indeed."

    "Does that mean we pass the test?" Bastian asked.

    "You have not failed," the Indrik said indulgently. "But while you have completed my trials, I would now bestow upon you a task. A favor in consideration of the power you seek to borrow. A wrong that has gone too long un-righted."

    It turned out that even illuminated manifestations of pure magic make mistakes, just as the Indrik knew I had. He had acted in haste and hubris, using his power to protect a hunted fawn without considering that it might be going overboard. And ever since, both the fawn and the hunter had been caught up in a never-ending chase, while the fawn remained overwhelmed by a power it had never asked for.

    We released both hunter and prey from their predicament, and the Indrik reclaimed his gifted power. And while the fawn found sanctuary in its protector's glade, Bastian and I went on to seek out the other three Luminaries who had once lent their power to Ulfsild's venture.

    The Netch kind of warned us what we were getting into with its colorful, perhaps-not-quite-biographically-accurate rendition of its fable. But just in case we weren't paying attention, the ghost-squirrel chase through the Scholarium halls and the multiple pranked doorways to its domain were also pretty good clues.

    While the Indrik was a portrait of stoic dignity, the Netch was anything but. Buoyancy is the name of its game, and what it wants most is to see the joy in life and help others see it too. Even if that mostly manifests in jokes, practical and otherwise, that may best be appreciated by those who don't take them too seriously.

    The Netch was very quick to clarify that it had games, not tests, for us to undertake. Helpful games, designed to take some of life's weight off of others. Any number of them could have been perfectly suitable for Bastian and me, but we went with a little light fishing, retrieving some purloined goods from a mine, and culling the surplus Daedra population. (For the record, I won our little fishing competition, 2-1.)

    The Netch's final trial had more weight to it, but that simply meant it was more in need of lifting-up. A man approaching the end of his life had long been estranged from his son. By following the trail of his life experiences (aided by Nahlia's trusty portals), we were able to help his spirit pick up the pieces of his life's regrets and put himself back together long enough for one last loving family reunion.

    "Grief is heavy," the Netch said when we returned. "Not good for floating. Regret, that's even worse." It may not have been talking directly to me, but I certainly got the message. And I'd say we were all feeling a little bit lighter by the time Bastian and I went on our way.

    Next up was the Gryphon. At least the fable said it was the Gryphon. It was a bit sparse on details beyond that, which might have had something to do with the much smaller critter scurrying around stealing pages out of the book.

    Fortunately one page had been left behind in all the scurrying, which got us to the first set of hidden wards, which got us to our little page thief. Who, fortunately, had figured out by then that we were friends trying to help rebuild Ulfsild's library and not brigands trying to pillage it, so he was happy to help us with the rest of the pages and wards.

    We hadn't heard anything about a fox Luminary, but he turned out to be just your regular everyday native of the Hunting Grounds. He'd befriended the Gryphon long ago after the big guy saved him during an unfortunate bakery-related incident, and had tagged along pretty much wherever he went ever since. And now, ever since the Scholarium had been sealed away, the Fox had been returning the old favor watching over his friend. Which was good, because the Gryphon wasn't in much of a state to watch out for himself.

    As the self-appointed shield of the Scholarium, the Gryphon had reacted badly when Sheogorath threatened Eyevea. And knowing that even a mythical being was no match for a Daedric Prince, Ulfsild had frozen him in place to keep him from doing anything injurious. Thus he had remained, frozen in mid-flourish, until (with the Fox's blessing) we released Ulfsild's chilly wards.

    The pent-up roar he let out would have at least given Sheogorath pause. Fortunately he recognized we weren't the Daedric Prince of nonsense (heh), and the Fox smoothed things over well enough to get us into a conversation.

    Once he had come to accept our dedication to Ulfsild's legacy, the Gryphon wanted to see if we were similarly dedicated to his principles of protecting the innocent and defenseless. Sounded like we'd finally met the justice-minded acquaintance the Indrik had mentioned, and I wasn't the only one who picked up on the interesting combination of personalities in the room.

    "Does their dynamic seem familiar to you?" Bastian side-whispered as we went for the list of commissions.

    "What, the honor-bound stickler for justice and the free-spirited acquisitions expert? I'm sure I don't know what you mean."

    The tasks that the Gryphon considered "safeguards" were a peculiar mix. I might have predicted the slaying of various baddies, and the retrieval of some kind of Aetherial shards from Ayleid ruins wasn't out of the ordinary, but pickpocketing and Thieves Guild heists? Was I reading this right?

    Well that would at least make the task-choosing process easier. "Okay, I know which ones we can cross off..."

    "Wait. Let's not be hasty," Bastian said, reaching for the parchment.

    I raised an eyebrow and waited while he gave the list another mulling-over.

    "I've been thinking about what the Gryphon told us," he said deliberately. "It seemed strange to me, that someone so devoted to justice would condone thievery. He might be able to excuse it in his little friend, as just a lovable quirk, but asking us to steal from other people..."

    "We don't have to take those options if you don't feel good about it," I said.

    "I know, and that would be the easy answer. I know it's what you expect. But... maybe the lesson here is that justice doesn't always look like we think it should."

    "So what do you want to do?"

    He took one last mulling breath, and then held out the paper. "I'll leave it up to you. I know you have certain skills, and maybe you should get a chance to use them. I'll go along with whatever you choose."

    "Even..." I gestured vaguely at the list.

    "Yes, even those." He grinned. "It might even be fun to see you in your element."

    I narrowed my eyes, slightly melodramatically. "Who are you and what have you done with the real Bastian Hallix?"

    "Hey, I'm trying to be supportive here."

    "I know, but... are you sure? We can always go find a lich to kill."

    "We can, if that's what you'd prefer. Or, we can punish an unscrupulous merchant for swindling sick people and help your friends in Abah's Landing stimulate the local economy."

    You know, sometimes my partner finds the most unexpected ways to remind me how much I appreciate him.

    We took care of business in the Rift quickly enough. The herb retrieval errand was meant to be stealthy, but we can be forgiven for leaving a few dead Worm Cultists in our wake. And then Bastian stood watch on a street corner in Riften, pretending not to notice as I relieved my greedy mark of his ill-gotten gains.

    The trip to Hew's Bane was more involved. On the way I regaled Bastian with some of the old stories of intrigue and close escapes, maybe leaving out some of the more incriminating details. I left him to browse the marketplace while I picked up the day's heist assignment from the Den, and then it was off to the Underground Sepulcher.

    Fa'ren-dar was surprised to see me arrive with an accomplice, but he knew better than to ask questions, and Bastian did his best not to look too law-abiding. The two of us paused at the door while I scanned the entryway and tried to recall my mental map of the place. It had been a while, but I could feel the old route coming back to me.

    "Are you ready?" I asked Bastian.

    "Ready as I'll ever be. I hope." He was trying not to sound nervous. It was probably hitting him how completely out of his element he was.

    I could still leave him here and take care of business myself, but... "Just stay close to me. Move where I move, wait when I wait, keep to my shadows. I'll take care of the locks. If we do our job right, nobody will get hurt, and no one will even know we were here."

    "Understood."

    I gave him another moment to steel himself, and then we were off. There would be no holding back for his sake this time, but he made sure to stay right at my heels as I forged ahead. We had to be patient when a lantern trap guy decided to take his job super seriously right in front of the big prize, but soon that lock capitulated like all the rest, with plenty of time to make it back to the exit.

    And then, just as I was starting to get self-congratulatory, a clunk and a whispered curse behind me, and a growl as a bandit realized someone was there who shouldn't be. Out of the corner of my eye I saw Bastian instinctively pull out his staff, but this wasn't the time for fighting.

    "Just run!" I hissed between clenched teeth, barreling forward and hoping that my shadow cloak would obscure both of us long enough to confuse our pursuer.

    I can only imagine what the rest of the bandits thought of the sudden wind blowing through their quiet lair, or their sputtering crony dashing in its wake. The commotion got their attention, though, at least long enough for a few of them to stick confused heads out of side rooms. And then one of them decided to get a better look, by coming straight out into the hallway directly in front of us.

    I'm still not sure how I pulled it off, but in slow motion it must have been beautiful. I darted around the woman, somehow pulling Bastian to the side with me, and as she started to move past us I stuck the tippiest tippy toe out in front of her, holding onto Bastian to keep my own balance. She stumbled into her careening comrade, and just like that the pursuit was lost to a flurry of angry shouts as we resumed our getaway.

    The exit awaited, but we couldn't breathe easy just yet. On a normal run the only hazard left would be the sentry patrolling the entryway, but right now the last thing I wanted was to be stuck waiting for a lantern to amble past while the seconds ticked away and the squabbling bandits got closer to getting their act together. Especially since those big laundry baskets aren't exactly made for two.

    But the sentry wasn't going to make us wait for her lazy rounds. There she was, lantern raised, coming to see what all the fuss was about.

    We weren't even going to make it to the basket. But if my memory didn't fail me, wasn't there a hidden room just there...

    Mustering the last dregs of my shadows, I grabbed Bastian's hand and dove for the crumbling stone walls. Which, thankfully, were still good and crumbly right where we needed them to be.

    "All right, what's the ruckus, you louts?"

    The lantern's glow swept past us, barely brushing the edge of our cover. I watched, keen and poised, until the lamp's cruel periphery had passed. And then we were off. My shadows had nothing left, but we didn't need them. One last stretch of hallway, and there was the door, and there was Fa'ren-dar. The gate shut behind us, and we collapsed into breathless heaps, plenty of time to spare.

    We just looked at each other, flushed with adrenaline and panting for breath, and as I finally let myself start to relax, I found something infectious in my partner's smile.

    "That... was... exhilarating!" Bastian exclaimed as soon as he had enough wind back.

    I grinned. "Careful, Stendarr might hear you."

    He cleared his throat. "Yes. Well. These things are best left to the professionals. And I don't expect to be joining their ranks any time soon."

    I just shook my head. Yeah, that wasn't happening.

    "But... you do good work. And I'm glad I got the chance to see it."

    There was something sincerely appreciative in his eyes, and the flush on my cheeks might have gotten a little warmer. But, we were still on the job, and Fa'ren-dar was ready to move out. In the spirit of the occasion, I told him to pass my cut on to anyone in the Guild who might be having a tough time and could use it, which he was happy to do.

    Back at Justice Central, the Gryphon and the Fox had had some time to catch up, and had come up with a final trial for us that was both clever and productive. Safeguarding the general populace was great, but the Scholarium needed to shore up its own defenses now that it wasn't hidden away within Ulfsild's wards. And what better way to fortify the premises than to steal some creatia from Daedric Princes and use it to whip up a cadre of animated armored sentinels?

    I think the Fox was more excited about sneaking into Oblivion than I was, given that none of our target realms were new to me (and none of them were the Colored Rooms, although it was probably just as well not to have that distraction). Apocrypha and the Deadlands were old hat for Bastian too, but I think it was his first trip to Evergloam. He seemed especially vigilant there, and I'm not sure if it was a relief or a disappointment that the trip was so uneventful.

    So now the Scholarium has elemental armor guys standing around ready to pounce on any troublemakers, which they hopefully won't decide includes us. And we secured the blessing of our third Luminary, along with a bonus endorsement from a little Daedric fox.

    That left one more Luminary to meet and impress. A dragon who loved riddles more than treasure, and wanted to know the machinations of our minds. Fortunately Bastian and I both have a decent noggin for puzzles, and even more fortunately we had some advance coaching from one of Ulfsild's projections.

    No matter what, we were instructed, we were not to say anything about whether we were or were not Ulfsild's inheritors. We were just supposed to march in and demand to take the Dragon's trial. So that's what we did, and with a certain amount of consternation about our reticence, she agreed.

    The challenges, of course, started with riddles. Between the two of us we figured them out fairly readily, although we still went around to see what our colleagues thought because we could, and when will I turn down an opportunity to see what people have to say?

    And then, with the requisite flowers picked, safeboxes cracked, and beasts hunted, we returned for the Dragon's final contest of wits: the production of an unsolvable riddle. It's an irony in itself, probably, that even with all the chasing around we did, it was really Ulfsild who did all the work to make that riddle happen. All we had to do was follow her instructions and spring the trap that she had laid all those centuries ago.

    The Dragon might still be debating with herself whether we really are Ulfsild's inheritors. But either way, she found us worthy of her sigil, and so the full power of the Luminaries was restored to the Scribing altar.

    Well, almost the full power. There was one last wing to be explored, and one last Luminary's blessing to win. The Crow was more than just a caretaker and supervisor. She was a Luminary herself, created by Ulfsild in the last days of the Scholarium's sovereignty, bearing an imprint of the Archmage herself.

    She told me to gather any allies I wanted before embarking on this final trial. Bastian was a given, as both my partner and my fellow inheritor, but Nahlia was also happy to see our journey of exploration to its final chapter. And so the three of us set out together, just as we'd traversed that first set of keyholes. (But with less piggybacking. Thankfully that buddy system thing turned out to be a one-time entrance requirement.)

    The Crow's domain was a place of pure magic. I could tell that Bastian was overwhelmed just being there, so this time it was me sticking close and being vigilant while Nahlia scouted for dangers ahead.

    The ensuing process of vow-making, brazier-lighting, labyrinth-traversing, and guardian-fighting not only proved our worthiness once and for all, but completed painting the picture of Ulfsild's experiences and goals as she watched her life's work slip out of her grasp.

    Most people probably don't build things with the intention of losing them. When Ulfsild settled into her life with Shalidor, and the two of them built Eyevea into their own magical utopia, she couldn't have imagined that both her marriage and her work would be undone by one thoughtless bargain that she had nothing to do with.

    It says a lot about her, then, that her efforts at damage control were so successful, especially considering how little time she had before Sheogorath claimed Eyevea. Letting the Mad God run roughshod over the Scholarium would have been disastrous, spelling the end of Scribing and likely doom for the Luminaries. Trying to spirit the contents of the Scholarium out of Eyevea would only have drawn attention, and as sorry as Shalidor was for having gotten them all into this mess, Ulfsild couldn't really trust him not to botch things even further if he tried to help.

    And so the only way to protect the Luminaries and preserve any glimmer of hope for the survival of Scribing was to hide the whole shebang away and lay the groundwork for some future successor to pick up where Ulfsild left off. And she had to do it all on her own.

    Isolation was a recurring theme for both Ulfsild and the Luminaries, I noticed. As much as they considered themselves a family, and even when Ulfsild's marriage was intact, in many ways she felt alone as she walked her life's path. Her ability to see magic set her apart from her peers back in the Reach, and I wouldn't be surprised if she felt relegated to Shalidor's shadow despite being his match in both magic and temperament. And when she embarked on her journey to bring Scribing into the world, she chose to do it without leaning on her husband or friends. Well, aside from the friends made of magic that she made along the way.

    It's entirely possible that the power of friendship was one of the lessons Bastian and I were meant to learn as we tag-teamed our way to inheritorhood. The Indrik could have instructed us to do our tasks independently, or made us compete against each other, or just appointed one of us the inheritor and had the other one sit it out. But he wanted us to experience the journey and overcome the challenges as a team, and looking back it's clear to see how we were stronger together than we would have been apart. I don't doubt that we each could have handled our trials just fine solo (maybe with some different task choices in certain cases...), but we had a much more effective and enjoyable time of it working together.

    Maybe that's an advantage we have that Ulfsild didn't. I don't know if she would rethink her aloofness if she could see us in action now, but I think Crow-Ulfsild has come to appreciate the vitality that our motley crew brings to the Scholarium. Just as we can - and should - appreciate our friends and allies while we have them, even if we someday have to say goodbye to what we've built together.

    Which leads me back around to what happened right after we completed the Crow's trial and the Luminaries gathered to congratulate us on bringing Ulfsild's master plan to a successful conclusion. The inheritors were crowned, Scribing was saved, and everyone was happy. But the story wasn't over yet.

    The Crow let the celebration settle before getting back to business. "We have many reasons to rejoice," she said. "But there are two matters we must attend to before our work is truly done. A final sigil to be acquired and added to the Scribing altar, and a question to be answered about the future of the Scholarium. Namely, who will tend to it now that my role as provisional caretaker is complete?"

    Bastian and I exchanged glances while the Crow fluttered to a closer perch to address us.

    "The two of you took up the mantle of inheritor together, like a cloak wrapped around your shoulders as you walked side by side. Different as you are, you have both proven yourselves in your own ways. Now that your trials have ended, and you no longer need to bear that mantle as one, I wonder where your respective paths might lead you."

    She looked at me and tipped her head thoughtfully. "You, I sense, are not one to be tied to any particular place. Many adventures await you, and you will want the freedom to fly wherever you are needed. I expect that Scribing will find a great deal of practical use as you continue to make your way through the world. And that confining you here would do both you and the world a disservice. Would you agree?"

    "I'd say that's a pretty fair assessment," I said, already picturing Nirn self-destructing while its customary savior had her nose obliviously stuck in a book.

    The Crow nodded, and then she looked at Bastian. "So then, I turn to you, mage. This place was created as a sanctum for those who love magic with every fiber of their being, a place where their skills could be honed and their dreams would know no bounds. Can you see yourself making a nest here? Would you take up a new mantle, as guardian and master of the Scholarium?"

    It shouldn't have hit me so hard to realize what she was asking. Of course, if it wasn't going to be me, then...

    Bastian seemed similarly blindsided. "You... you want me to be its master?"

    "Your love of magic has been well noted. The joy and reverence you exude as you walk these halls. Your devotion and determination to protect and nurture. All of us believe that this place would be in good hands if those hands were yours. Should you be willing to accept the duty and the gift we would entrust to you."

    I watched him as he grappled with the question. Everything the Crow said was true, but...

    "If I did... that would mean staying here, wouldn't it?" he asked.

    "That's right," the Crow replied. "This place would not be a prison, of course, but a home. Just as it was for Ulfsild and is for us Luminaries. A home that you could shape to your liking. Within reason, of course."

    He was silent, and seemed to draw into himself to consider the matter. It was a lot to think about, especially with everybody staring at him waiting for a response. I realized that it wouldn't help to have me staring at him too, and looked away so I wouldn't unduly influence him. It needed to be his decision. If it was something he wanted for himself, then how could I be anything but happy for him? It was a perfect setup, really, one inheritor to go out into the world, and one to hold down the fort at home. And I mean it's not like I would never see him again, I could always come and visit whenever I needed to scribe a new spell...

    "Ilsabet..." he said quietly, without looking up.

    "Mmm." I didn't move either.

    "Would you be angry with me... if I gave up this opportunity?"

    It took me a moment, but then I looked at him, not sure I was hearing him right. "Gave it up? You mean..."

    "This is the perfect place for me, isn't it?" he murmured, almost to himself. "A haven filled with books and magic, the most incredible mentors I could ask for, no limits on what I could accomplish... It should be my dream, shouldn't it?"

    "Of course," I said, hoping I sounded suitably encouraging. "How could I possibly blame you if you wanted to stay here?"

    "That's why I'm asking what I'm asking. What if..." He finally looked up at me. "What if I said I'd rather stay with you?"

    So I hadn't heard him wrong. He was actually considering giving all this up?

    "The Scholarium will always be here, right?" he said, as if to convince me of his thought process. "If one day we go our separate ways, the books and magic and mentors will be here waiting for me. But the time I could spend with you, the things we could do together, whatever I miss out on now, there's no getting it back. Right?"

    I didn't know what to say. I could see what he was getting at, but was he really sure...

    "If I'm being stupid, feel free to tell me," he said. "I know this isn't a decision to make lightly, and maybe I should give it more time to think it through. But the more I think about thinking about it, the tighter my gut clenches up. So... would you hold it against me if I went with my gut, whether it's rational or not?"

    In that moment it was like we were the only two people in the room. I couldn't tell if he was waiting for me to validate his foolhardiness or talk some sense into him. He was worried that I'd be upset with him if he didn't make the obvious sensible choice. But if that wasn't what he really wanted...

    I shook my head. Of course I wouldn't hold it against him.

    He let out a relieved breath and turned back to the patiently expectant crow. "I'm sorry, Crow. All of you, I -" He looked around at the assembled Luminaries. "I know what this responsibility means, and what an honor it would be to accept it. But if you want an honest answer, I don't think this is something I can do. Please, forgive me for letting you down."

    The Crow chuckled in a way that I might have called tension-defusing. "Do not let your feathers be ruffled, inheritor. I posed the question, already suspecting I knew the answer. But it was right that the offer should be made, and that you should have the chance to consider it and make the choice for yourself. If you feel the winds beneath your wings lifting you aloft, you need not hesitate to soar wherever they take you. Nor do you need to fear that the Scholarium will be left forsaken without your commitment."

    The Crow turned her attention to Nahlia. "As it happens, I have spied another with the potential to be just what the Scholarium needs."

    Nahlia started at the realization that everyone was now looking at her, and pointed to herself apprehensively.

    "Yes, you, Knight of the Lamp. Though you do not claim the title of inheritor, you have overcome your own challenges and proven your own strength of mind and heart. That you stand here alongside the inheritors, those who call you ally and friend, is a testament to your dedication and loyalty. I am even willing to look past that little mishap with the altar crystal in consideration of your subsequent reliability."

    Nahlia flinched but tried not to look too guilty.

    "You have served as a protector and pathfinder, and shown your love for this place and its inhabitants," the Crow continued. "And so I ask you: Will you serve as librarian and custodian as well? Will you take your place as the Scholarium's master?"

    "M-me? I, um..." Nahlia nervously looked to me and Bastian, and something occurred to her. "Maybe... we should see about that last sigil while I take some time to think things over. Oh, what will the Votary Commander say..."

    One last portal-hopping trip brought us to a little cottage in Eastmarch, where Ulfsild's final projection awaited us. As her life drew to a close, she looked back fondly on her time in the Scholarium and the luminous friends she'd left behind. But she'd made a new life for herself, a happy life, as a simple but respected hedge wizard no longer overshadowed by a larger-than-life husband.

    She couldn't know for sure if her message would ever be viewed, but I think she rested well in the knowledge that she'd done all she could to preserve Scribing, and in the hope that it wasn't all in vain. And as we carried the Crow's sigil back with us to complete the altar's restoration, I could imagine that somewhere in Aetherius a wandering soul felt just a little lighter.

    Nahlia was feeling better about the whole master of the Scholarium thing, too, knowing that even the great Archmage had struggled and sacrificed and that it had all been worth it in the end. She's been settling into her new role quite well since convincing her commander to approve her new assignment, and the cohort from the Mages Guild has been busily preparing to open the Scholarium to a wider array of eager students. So I'd say Scribing has a bright future, even if its official inheritors are off doing their own things.

    We do stop in fairly frequently, though, to try out new spell combinations and satisfy Bastian's insatiable hankering for more books. I'm still not sure I would call myself a mage, but I suppose I get a little closer every time I craft a spell that doesn't blow up in my face. And it's nice to have a quiet retreat where I can just wander around and focus on the little things, like where the Fox might have hidden his latest stash and that torchbug floating above a certain table that I swear changes colors each time I pass by.

    And of course it's always nice to chat with our friends. Nahlia mentioned meeting a flirty Covenant knight once, which made me wonder... but no, I'm probably reaching for that one.

    Anyway, that was a whole adventure, and I'm not sure if it was more or less tiring than chasing after Daedric Princes. It was something different, at least, and we got through it just fine.

    I might leave the reading to Bastian for a while, though.
  • Ilsabet
    Ilsabet
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    So who's up for another thought experiment! Let's say it was possible for a person to be fractured into component parts, or facets, based on aspects of who they are as a person. We know it's possible, because we saw it happen. (She's fine. We took care of it. With only minor complications, mostly thanks to her Vanity.)

    But let's say it happened to me. What facets of Ilsabet could we imagine running around?

    Ilsabet's Regret is a pretty obvious one. The Ilsabet who spends all her time moping about the past, lamenting things she can't change. Bonus points if she's a twofer with Ilsabet's Angst and they're just locked in a codependent spiral of neurotic self-loathing while they sit around braiding each other's hair and drinking themselves into stupors.

    Then there's Ilsabet's Hubris, convinced that she's the only one who can get anything done around here. (But really, is she wrong?)

    Ilsabet's Weariness, who is just really... really... tired. Of everything. Seriously, someone get that woman a nap and a vacation.

    Would Ilsabet's Love be her own thing? Or is that just asking to embarrass myself with effusive displays of affection for anybody I even remotely care about? (What am I saying, of course it is.)

    I feel like there would be an Ilsabet's... Recklessness? Vigor? That drive to just get going and get crap done and wouldn't it be great not to waste time caring about consequences. Probably the mortal enemy of Angst and Regret, but would get along pretty well with Hubris.

    Maybe an Ilsabet's Vulnerability, the part of me that wants desperately to be shielded by confidence and strength and spite and pretending everything is fine. The part that really appreciates a hug even if I don't say so and never ask for it. She'd probably be really tiny and fragile, but maybe a little beautiful too.

    Oh and I can't forget Ilsabet's Acquisitiveness. Absolutely nothing will be safe around her. Might as well just give her a permanent bounty. Although she'd probably have Ilsabet's Stealth helping her out, so good luck even finding them.

    Maybe I should call it good there before I end up with an entire Ilsabet army. It wouldn't be hard to keep going, though, peeling off more and more specific aspects of me. Ilsabet's Grumpiness. Ilsabet's Snark. Ilsabet's Craftiness. (The making stuff kind, not the savvy and cunning kind. Although it would be funny if we had both with the same name and you could never be sure which one you were gonna get.)

    Now I'm trying to imagine Bastian having to deal with all of these weirdos and oh no that poor man. At least I'll have Ilsabet's Humor to pin it on if he wonders why I'm cracking up looking at him.
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