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Rewards for veteran dungeons are straight out punishment for veteran players

Luckylancer
Luckylancer
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Veteran dungeons give less loot per minute, give useless extra stuff and they are way harder. Their ques are way much longer. Everyone que normal for better loot per minute, faster 10 transmutes from the daily random. I think at this point game punishes you for queing for veteran random daily.

Undaunted pledge rewards are in propotion to time spent*. Why any other rewards are not? Why veteran players have to que for normal dungeon then speed run the boring normal difficulty and ruin new players' dungeoneering experience?

THE FIX: The rewarding rules of undaunted pledges must be applied to dungeon loots and daily random dungeon rewards. The solution is already in the game.



Explanation:

Advantages of clearing veteran dungeons
1. Purple gear: Upgrade mats are so cheap, purple quality is almost worthless
2. Monster helm: Totaly useless drop after 3 clears. I don't even remember the last time I farmed for spesific monster helm drops. So these drops are worthless
3. Motif drop: Most motifs can be bought realy cheap. If you are not clearing a recently released dungeon, these drops are almost worthless
4. Achievements: It is really hard to get those with randoms anyways. After taking them once, achievments are worthless.


Disadvantages of clearing veteran dunegons
2. Longer que times. Fewer people que because queing normal is way much better as I explain in this post.
3. You may fail the run. Just ask tanks that play veteran dungeons. When this happens almost all of your time is wasted.
4. Dungeon takes longer than normal mode even if you play perfect. (Except FG1 :D)

Advantages of clearing NORMAL dungeons:
2. Faster clears
3. Easier difficulty
4. Faster ques
5. It is almost impossible to fail the run

6. You get practically same rewards way faster! (transmutes, sticker book drop)


*(btw I still think it is not propotional to "difficulty+timespent")
  • El_Borracho
    El_Borracho
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    The reward of random veteran dungeons is less fake tanks, fake DDs, and weak players looking for free carries.
  • Necrotech_Master
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    The reward of random veteran dungeons is less fake tanks, fake DDs, and weak players looking for free carries.

    this right here

    and theres a lot of people that prefer vet because of the challenge itself, not the rewards

    if your farming a dungeon for gear, obviously its better to run normal, thats the point of normal, its easy enough to get the gear and solo/learn mechanics to help prepare for vet
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Elendir2am
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    Don't do veteran dungeons if you don't like it. Everytime I go with my guildmates some dungeons, they insist we do it on veteran. They dont care for reward, it is about experience for them.
    PvP - Recruit.
    PvE - Dragon food
    RPG - A guy who thought, that he can defeat daedric prince, yet guards still chase him off when he accidentally touches some object during daily writs.
  • Orbital78
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    Elendir2am wrote: »
    Don't do veteran dungeons if you don't like it. Everytime I go with my guildmates some dungeons, they insist we do it on veteran. They dont care for reward, it is about experience for them.

    If I'm going to do normal, I'm probably just going to solo it.

    As for less fake tanks and bad dps, this is somewhat true, but there are still plenty of carries.
    Edited by Orbital78 on November 15, 2024 6:04AM
  • colossalvoids
    colossalvoids
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    I'd agree that vet needs a bit more at least to cover basic pot cost at times like plunders from vet HM trials. But with more uses for keys and stuff it's more rewarding it was previously, most people who do mostly dungeons still do prefer veteran just for an experience and normal is mostly for soloing and reading up on a quest thing, as groups tent to go straight into HM for obvious reasons.
  • El_Borracho
    El_Borracho
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    Orbital78 wrote: »
    Elendir2am wrote: »
    Don't do veteran dungeons if you don't like it. Everytime I go with my guildmates some dungeons, they insist we do it on veteran. They dont care for reward, it is about experience for them.

    If I'm going to do normal, I'm probably just going to solo it.

    As for less fake tanks and bad dps, this is somewhat true, but there are still plenty of carries.

    Not saying there are zero carries, but there are far less than queueing for the daily pledge DLC dungeon. "Oh, you're CP 150 and want the Balorgh helm. Neat. Oh, and cool PVP setup."

    For the most part, you get a better ratio of competent players in a random vet
    Edited by El_Borracho on November 15, 2024 5:19PM
  • Soarora
    Soarora
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    I don’t care about the random vet rewards really, but the PLEDGE rewards need fixed… STILL…
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
    • All Veterans completed!

      View my builds!
  • Lazy_Voyager
    Lazy_Voyager
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    My small guild exclusively does randoms on vet. Fake tanks are rarer and when spotted immediately get kicked and black-listed, fake dps are apparent in the first trash pull and easily replaceable, etc.

    The rewards really do need a rebalance, though.
    Ora, lege, lege, lege, relege, labora et invenies.
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