Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.
Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.
For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
[Quoted post has been removed.]
UntilValhalla13 wrote: »Just add a joining encounter in progress after X amount of time.
UntilValhalla13 wrote: »Just add a joining encounter in progress after X amount of time.
For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
The whole team should not suffer based on someone not wanting to lose.
Just wanted to follow up here. We are aware of the bug and have the team working on a fix. We know this is frustrating, but thank you for flagging this. We can share with the team as they are working on a fix to make sure they know how the inactivity bug is impacting players.
For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Theist_VII wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!
We need some round based variants too.
Thumbless_Bot wrote: »Theist_VII wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!
We need some round based variants too.
This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.
Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.
Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Four_Fingers wrote: »Make the base platform start draining health if you camp it too long, or auto teleport the player back into the match after x seconds.
tsaescishoeshiner wrote: »This isn't new, and I think the new BGs don't make the problem worse.
They could fix it by adding a growing AoE in the base if you stay up there too long that knocks you off (not to hit all players up there, only if a player has stayed up there for more than like 30 seconds).
You should be able to wait upstairs until your whole team resurrects, that's 100% fair and a good strategy. But if someone's just hiding up there, there should be a clear penalty that knocks them off.
Theist_VII wrote: »Thumbless_Bot wrote: »Theist_VII wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!
We need some round based variants too.
This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.
Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.
You said…Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
…this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.
Thumbless_Bot wrote: »Theist_VII wrote: »Thumbless_Bot wrote: »Theist_VII wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!
We need some round based variants too.
This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.
Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.
You said…Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
…this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.
It won't fix the trolling. That is the point of this thread. Either live with the trolls or remove the lives.
Theist_VII wrote: »Thumbless_Bot wrote: »Theist_VII wrote: »Thumbless_Bot wrote: »Theist_VII wrote: »Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
Players hide, refuse to go down or run into slaughterfish in 4v4 dm just because things aren't going their way. They also run off the ledge or into lava. This happens when the team loses their lives and the dm is no longer 4v4. It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
Disagree, there are several other possible solutions, and the lives component is the best part of the new battleground modes!
We need some round based variants too.
This problem didn't exist before lives were implemented and doesn't exist in non dm formats where lives don't exist. You can disagree with that all day and think lives are great but it doesn't change the fact that lives cause the trolling.
Dealng with the cause and not the symptom is findemental to issue resolution. Anything short of that is band aids and wheel spinning.
You said…Thumbless_Bot wrote: »SkaraMinoc wrote: »the1andonlyskwex wrote: »Necrotech_Master wrote: »ForumSavant wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
??? Is it reportable to not walk into certain death and end the game? If so why does it exist to begin with? Just force them out of spawn faster.
i think the "report" that kevin is talking about is for the bug report for getting booted for inactivity while spectating
I don't think so. I definitely read it as a request to report players who are griefing by refusing to engage in combat during DMs and therefore needlessly dragging out matches.
He's talking about scenarios that enable griefing and bringing them to ZOS attention so they can determine the best way to fix them. He's not suggesting reporting individual players for playing the game the way it was designed. Yes, sitting in spawn for a limited duration is allowed and that's what the Move Out debuff is for.
Right @ZOS_Kevin ?
It's a fundamental flaw of the format that cannot be fixed without removing the lives component.
…this is what I’m disagreeing with. They can fix the format without removing the lives component, this isn’t an entirely new concept. There are countless Elimination modes in games that have gotten this down to a science, and any solution of theirs could be twisted to fit ESO without destroying the identity of the new mode they are trying to establish.
It won't fix the trolling. That is the point of this thread. Either live with the trolls or remove the lives.
Or they could…
- Spawn people inside of the actual arena.
- Reduce the timer people can remain at spawn.
- Allow players to Charm or Pull others off of spawn.
- Mitigate the likelihood of lopsided lobbies by putting smart systems in place, like role-based queueing, an armory station, a reputation system, ect…
Going backwards should be a direction that is used when there are no other options.
SkaraMinoc wrote: »For those players that are negatively impacting an experience, please make sure to file a report. That way, we can address the issue. The whole team should not suffer based on someone not wanting to lose.
If you are suggesting reporting individual players, then I feel like this is a bad take. Sitting in spawn for a limited duration is by design and that's what the Move Out debuff is for. The Move Out debuff duration should probably reduced to minimize the possibility of griefing, but I don't think any players should be reported at this time.