Zodiarkslayer wrote: »Agreed. These should've been added at the start of CP2.0
But, I don't know. Maybe they did not add them, because they would be too powerful in PvP? That seems to be the main reasoning behind almost every nerf to passive damage in the past.
So, maybe like that?
Hypothermia: Increases your Frost Damage done to monsters by 10%.
Hyperthermia: Increases your Flame Damage done to monsters by 10%.
Super Conductor: Increases your Shock Damage done to monsters by 10%.
Master of the Arcane: Increases your Magic Damage done to monsters by 10%
Pestulent Horror: Increases your Disease Damage done to monsters by 10%
Venomous Aura: Increases your Poison Damage done to monsters by 10%
Warrior's Stance: Increases your Physical Damage done to monsters by 10%
Bloody Rage: Increases your Bleed Damage done to monsters by 10%
Finedaible wrote: »Or how about slotted perks which grant specific status immunity like the old racial passives for that good old Elder Scrolls roleplay? That would actually make switching slotted perks tactical and meaningful. Then you could make your Bosmer or Argonian resist poison or diseased status again if you really wanted to, or Dunmer resist fire... That was a much more interesting time to build into.
YandereGirlfriend wrote: »These should have been added like four years ago. But better late than never.
Nightingale always bringing the great ideas!
ESO_Nightingale wrote: »The Champion Points system has been around for a while but it never really tends to recieve new nodes. if we're sticking to a theme of generic slotted damage bonus nodes, i think it'd be really nice to see individual element nodes as slotted options. something like 10-12% increases to specific elemental types that help pure element builds.
eg:
Hypothermia: Increases your Frost Damage done by 10%.
Hyperthermia: Increases your Flame Damage done by 10%.
Super Conductor: Increases your Shock Damage done by 10%.
Master of the Arcane: Increases your Magic Damage done by 10%
Pestulent Horror: Increases your Disease Damage done by 10%
Venomous Aura: Increases your Poison Damage done by 10%
Warrior's Stance: Increases your Physical Damage done by 10%
Bloody Rage: Increases your Bleed Damage done by 10%