I could be wrong, but I believe that GH has been the main campaign over the years, under various names, due to it being a 30 day. BR (also falling under numerous names) used to only be 7 days and was known for being an easy emp flip campaign.
Unless they’ve changed it again, it is now also 30 days. I don’t play nearly as much and only GH, so it’s possible that there is something I’m missing. But, to the best of my understanding, the reason GH has been considered the “main” camp is because it was the only 30 day campaign for years.
Please correct me if I’m wrong, but the only difference between GH and BR now, is that one is faction locked and the other is not.
If the points are the same, it seems that BR could become the new “main” campaign if enough players decided to play there regularly.
It’s six of one, half dozen of the other for me. I wouldn’t mind if they made them both open or kept them as is. I used to think lock would help deter trolls, but as it turns out, they are alive and well and just as many of them litter zone chat as they ever did. It’s not about loyalty and I have no idea, nor do I care about the lore. It’s just about fair play, balance and healthy competition and to be honest, I haven’t seen any of that since the game released.
StaticWave wrote: »Faction lock does nothing but to satisfy the hard core faction loyalists. When there's a clear imbalance of Cyrodiil population, you can't do anything about it for 30 days. Cyrodiil population bleeds out over those 30 days. What happens after those 30 days is people stay on the winning faction for sometime, then all migrate to another faction and the cycle repeats.
The no-cp camp died because the format is unpopular outside a vocal forum minority. Extremely few players care that much about removing procs/cp or roleplaying loyalty, most just want consistent action and consistent mechanics.Therefore the no CP campaign died
Yes, bad players will continue moving to the high pop zerg for easy "wins" but when you remove locks the strong players who can actually fight while outnumbered will switch to the underdog, balancing the scales.Why? So even more people can swap to AD?
For real, the other camps simply aren't competitive at all. Not on the map, not on the field.StaticWave wrote: »Let's be honest, nobody cares about the other campaign, aka Black Reach.
Why? So even more people can swap to AD? Despite weak arguments that removing faction locks will balance the population all we’ve ever seen is people swap to the dominant side to pvdoor the map, then swapping to pvdoor it back.
xylena_lazarow wrote: »The no-cp camp died because the format is unpopular outside a vocal forum minority. Extremely few players care that much about removing procs/cp or roleplaying loyalty, most just want consistent action and consistent mechanics.Therefore the no CP campaign diedYes, bad players will continue moving to the high pop zerg for easy "wins" but when you remove locks the strong players who can actually fight while outnumbered will switch to the underdog, balancing the scales.Why? So even more people can swap to AD?
For real, the other camps simply aren't competitive at all. Not on the map, not on the field.StaticWave wrote: »Let's be honest, nobody cares about the other campaign, aka Black Reach.
2024 campaigns on GH have been:I never considered you to be a bad player. Yet you have been playing on the wildly dominate faction for at least two camps now.
StaticWave wrote: »Before I start, I just want to be clear on something in case people use that as an argument:
Let's be honest, nobody cares about the other campaign, aka Black Reach. It had many names before, and even when Gray Host wasn't faction locked, nobody cared about it either. So if anybody's going to use the argument "Black Reach is dead because it's not faction locked", then I'm going to have to correct you here. Black Reach is dead because people naturally gravitate towards the main campaign, not because it isn't faction locked. In fact, if you swapped their names and removed faction lock, the new Gray Host (formerly Black Reach) would still be dead.
Faction lock does nothing but to satisfy the hard core faction loyalists. When there's a clear imbalance of Cyrodiil population, you can't do anything about it for 30 days. Cyrodiil population bleeds out over those 30 days. What happens after those 30 days is people stay on the winning faction for sometime, then all migrate to another faction and the cycle repeats.
Faction lock needs to be removed to restore population balance. For example, on PC NA AD is always pop locked late into the day, while EP and DC are 1-2 bars. Without faction lock, guilds can swap to EP/DC and prevent AD from zerging over the whole map. When there's actual resistance, PvDoor doesn't become the norm, and people are more inclined to stay in Cyrodiil instead of logging off for the night.
StaticWave wrote: »Before I start, I just want to be clear on something in case people use that as an argument:
Let's be honest, nobody cares about the other campaign, aka Black Reach. It had many names before, and even when Gray Host wasn't faction locked, nobody cared about it either. So if anybody's going to use the argument "Black Reach is dead because it's not faction locked", then I'm going to have to correct you here. Black Reach is dead because people naturally gravitate towards the main campaign, not because it isn't faction locked. In fact, if you swapped their names and removed faction lock, the new Gray Host (formerly Black Reach) would still be dead.
Faction lock does nothing but to satisfy the hard core faction loyalists. When there's a clear imbalance of Cyrodiil population, you can't do anything about it for 30 days. Cyrodiil population bleeds out over those 30 days. What happens after those 30 days is people stay on the winning faction for sometime, then all migrate to another faction and the cycle repeats.
Faction lock needs to be removed to restore population balance. For example, on PC NA AD is always pop locked late into the day, while EP and DC are 1-2 bars. Without faction lock, guilds can swap to EP/DC and prevent AD from zerging over the whole map. When there's actual resistance, PvDoor doesn't become the norm, and people are more inclined to stay in Cyrodiil instead of logging off for the night.
And still is, between the ball groups running unflagged keeps, dead single color maps being gate camped, and zone chat spy conspiracy arguments. Loyalty won't mean much when there's nothing left to offer your loyalty to.StihlReign wrote: »The trolling and farming that prompted the lock was unrelenting.
Then again, Cyrodiil is intended to be a fun PvP vs a truly competitive PvP due to the lack of controls on the size of each team most times of the day.
StihlReign wrote: »Then again, Cyrodiil is intended to be a fun PvP vs a truly competitive PvP due to the lack of controls on the size of each team most times of the day.
Competitive gameplay involves leaderboards, tracking methods and scoring, and rewards. Cyrodiil's design included these and more. Guild pride, pop caps, low pop bonuses, Keep and RSS claims, Tabards, Guild stores and PvE bonuses to name a few.
Joy_Division wrote: »
Joy_Division wrote: »
It still is. Casuals who leave the zerg get instantly deleted. They dumb down ball group combat mechanically, but they don't reduce the amount of time, effort, minmaxing, logistics, and discipline required, so the ball group playstyle is still pretty hardcore by this game's standards, far beyond what most players are willing to put in.Cyrodiil was originally designed to be completely ruthless.
StaticWave wrote: »Before I start, I just want to be clear on something in case people use that as an argument:
Let's be honest, nobody cares about the other campaign, aka Black Reach. It had many names before, and even when Gray Host wasn't faction locked, nobody cared about it either. So if anybody's going to use the argument "Black Reach is dead because it's not faction locked", then I'm going to have to correct you here. Black Reach is dead because people naturally gravitate towards the main campaign, not because it isn't faction locked. In fact, if you swapped their names and removed faction lock, the new Gray Host (formerly Black Reach) would still be dead.
Faction lock does nothing but to satisfy the hard core faction loyalists. When there's a clear imbalance of Cyrodiil population, you can't do anything about it for 30 days. Cyrodiil population bleeds out over those 30 days. What happens after those 30 days is people stay on the winning faction for sometime, then all migrate to another faction and the cycle repeats.
Faction lock needs to be removed to restore population balance. For example, on PC NA AD is always pop locked late into the day, while EP and DC are 1-2 bars. Without faction lock, guilds can swap to EP/DC and prevent AD from zerging over the whole map. When there's actual resistance, PvDoor doesn't become the norm, and people are more inclined to stay in Cyrodiil instead of logging off for the night.