I've always been a battlegrounds enjoyer.
Way I see it, and many others: All gamemodes are worthy of being utilized for a good ole deathmatch.
But I'll still cap a flag here and there out of respect for those who enjoy playing the objective.
Now to the very, very, strange thing I've discovered:
Deathmatches don't work well at all in a 2-sided format.
You would think it would be the optimal gamemode for two sided battlegrounds, but it's precisely the opposite.
Hang on a second. I don't mean temporary issues like the camping of spawn, that can easily be fixed.
Before the update, I enjoyed at least 95% of all battlegrounds I participated in.
I always felt that there was freedom in how to behave and play a battleground, based on the conditions you were put in.
If my team was getting steamrolled, I would try to encourage (lead by example) positioning in a way that puts the leading team in the middle of the fight,
and also "work together with the enemy" to help them take down players of the other enemy team, who happen to be a bigger threat than they are.
Players also hold temporary grudges after they've been taken down by a particular player more than once:
I've been on the both ends of this, and it's actually a good thing in terms of gameplay, because it dynamically adjusts the difficulty for players at the top of a particular match.
Towards the end of a three sided match, competitive-minded players of both the trailing teams will naturally prioritize taking down particular players of the leading team.
And with the larger size of three sided maps, together with the presence of a third team, there is opportunity to disengage fights, reposition and group back up, and then re-enter the fight.
In two-sided battlegrouds, deathmatch in particular, I'm not experiencing freedom to make any impactful, strategic decisions.
There is no room to adjust my experience and gameplay based on how well my teammates perform.
The optimal strategy in two-sided deathmatch is always the same: stay together in a tight formation and fight to the end.
Now that's a fine strategy of course, and it's fun if the teams are evenly matched.
But when they're not evenly matched, there is no fun to be had, and there are no dynamics that naturally counteract the issue.
Considering I usually enjoyed three sided battlegrounds even when my team could be mistaken for bots, this is an unfortunate change.
I've gone from enjoying 95% of battlegrounds to enjoying 60% of them.