Players with a flag in the back.

ines2015
ines2015
Today I've been constantly matched in groups with one player with a flag in the back. Those players have constantly a huge circle of something red like fire that causes me a lot of confusion. I've been asking them to turn it off but they say it's a buff for the group. I usually go away from it because it's easier to see if I'm not inside. Anyway, I tried to be inside but I found no use or need for it. Looks more like something for players who like to stand out. Nothing against it, I realize that many like that, but it would be nice to be able to turn off these visual aesthetic aspects when we are in group activities. So, I was wondering if there is any way to make these effects invisible. This way, everyone could play the way they like without interfering with other people's gameplay.
  • LunaFlora
    LunaFlora
    ✭✭✭✭✭
    ✭✭✭✭
    it is the new Banner Bearer grimoire from Scribing, it got added with update 44.

    edited to add:
    it's a skill so i do not think it can be made invisible
    Edited by LunaFlora on October 29, 2024 9:47PM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • JavaRen
    JavaRen
    ✭✭✭✭✭
    You can change the color for friendly effects in your game settings.
  • ines2015
    ines2015
    LunaFlora wrote: »
    it is the new Banner Bearer grimoire from Scribing, it got added with update 44.

    edited to add:
    it's a skill so i do not think it can be made invisible

    I imagined it was something new because I had never seen it before. The flag on the back is ok, it doesn't bother you at all, but the circle of fire or whatever is exaggerated. It greatly disturbs the vision and serves no purpose. It could perfectly be invisible or only visible to the player using it.
  • ines2015
    ines2015
    JavaRen wrote: »
    You can change the color for friendly effects in your game settings.

    The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.
  • JavaRen
    JavaRen
    ✭✭✭✭✭
    As a stop gap there may be a color/brightness combo you find less intrusive, I don't recall what all the options are but it is the only option I know that we can access right now instead of waiting for a game update to (maybe) be implemented.
    Edited by JavaRen on October 29, 2024 10:05PM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    ines2015 wrote: »
    JavaRen wrote: »
    You can change the color for friendly effects in your game settings.

    The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.

    banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • ines2015
    ines2015
    JavaRen wrote: »
    As a stop gap there may be a color/brightness combo you find less intrusive, I don't recall what all the options are but it is the only option I know that we can access right now instead of waiting for a game update to (maybe) be implemented.

    Maybe making it black or very dark would help. Can we make it black or darker? This is how it looks now when there's not much confusion. Imagine it when there's action. It's big, it lasts too long (usually never disappears), it's very disturbing:

    3tunywr22axd.jpg
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭
    The reason it’s good to be visible to group members is that it’s a buff for the group. If you’re avoiding their circle, you are actively choosing against getting a buff from your group and thereby not playing as a team.

    The Banner Bearer skill is most similar to the Spaulder of Ruin mythic in that it can buff the damage (or other features) of nearby group members.

    While you can put in a bug about visibility if it is overpowering, I would caution against getting mad at people who are essentially nerfing their sustain to buff your DPS.
  • ines2015
    ines2015
    ines2015 wrote: »
    JavaRen wrote: »
    You can change the color for friendly effects in your game settings.

    The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.

    banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies

    Damn! That's terrible. So it's why it never disappears. At least now I know I should never res a banner bearer when they die. :smiley:
  • ines2015
    ines2015
    The reason it’s good to be visible to group members is that it’s a buff for the group. If you’re avoiding their circle, you are actively choosing against getting a buff from your group and thereby not playing as a team.

    This is not entirely correct. In the last dungeon I played, I always avoided the circle so I could see better and still managed to do most of the damage. So, it is also possible to help the group without joining the circle. I think it was worse being there in the middle and losing visibility.
  • YandereGirlfriend
    YandereGirlfriend
    ✭✭✭✭✭
    ✭✭✭✭✭
    It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.
  • ines2015
    ines2015
    It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.

    That would be amazing and make this game great for all. :smile:
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭
    PvP player flag bosses? Interesting concept.
  • JinKC98
    JinKC98
    ✭✭
    The Arcanist in the pic you post above use Banner Bearer Grimoire with probably Class Mastery script, allowing Crux generation every 5 seconds even if they do nothing at all. It's a very powerful grimoire for certain support indeed. Unlikely the person will take it off or toggle it off.

    If it's vision issue on your end (I grouped with a few and experienced no issue, maybe different scripts), like other users suggested, you can try tinkering around with the color and brightness.
  • Circuitous
    Circuitous
    ✭✭✭✭✭
    They could make the effect a little smaller, but it needs to be visible, so you know where it is and can stand in it.
    Thank Stendarr it’s Fredas.
    Elanirne: Altmer Templar Healer, DC
    Auria Dolabella: Imperial Nightblade Tank, DC
  • vsrs_au
    vsrs_au
    ✭✭✭✭✭
    ✭✭✭
    ines2015 wrote: »
    JavaRen wrote: »
    You can change the color for friendly effects in your game settings.

    The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.

    banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies
    Ah, so it's Grim Focus Permaglow: The Next Generation? ;)
    Edited by vsrs_au on October 30, 2024 2:20AM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • NotNi.ya
    NotNi.ya
    ✭✭✭
    its not even that bad imo, its not like its a solid brick of colour, its practically see through
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.

    The problem is some of those ally effects give you a buff for being in a specific area, which you can't do if you can't see them.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    vsrs_au wrote: »
    ines2015 wrote: »
    JavaRen wrote: »
    You can change the color for friendly effects in your game settings.

    The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.

    banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies
    Ah, so it's Grim Focus Permaglow: The Next Generation? ;)

    well its not "enabled" as soon as you slot it, its more like the ability guard or a sorc pet, it has to be toggled on to function, but as the toggle itself has no actual cost (it just penalizes your regens), they can keep it toggled on as long as they want
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • sarahthes
    sarahthes
    ✭✭✭✭✭
    ✭✭
    NotNi.ya wrote: »
    its not even that bad imo, its not like its a solid brick of colour, its practically see through

    It chimes when someone goes in and out of it tho. Kind of annoying.
  • JaxontheUnfortunate
    Yeah I run it on my DK when not running around as a wolf. Provides some nice buffs to anyone in the aoe.
  • ines2015
    ines2015
    sarahthes wrote: »
    NotNi.ya wrote: »
    its not even that bad imo, its not like its a solid brick of colour, its practically see through

    It chimes when someone goes in and out of it tho. Kind of annoying.

    Yep. That's even worse and quite ridiculous. That's another reason to be far from that aoe. And the buffs it provides doesn't even justifies everything it's damaging visually in gameplay. Most likely I'll try to group more with guild mates to avoid it.
  • ines2015
    ines2015
    spartaxoxo wrote: »
    It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.

    The problem is some of those ally effects give you a buff for being in a specific area, which you can't do if you can't see them.

    It is much more likely that I will enter that aoe if it is not disturbing my visibility, than if it is so forcingly visible and bothersome that it makes me move away, as has always happened and will continue to happen.
  • smallhammer
    smallhammer
    ✭✭
    Should be "visiblity" slider, for how strong you would like effects like that to be
  • ines2015
    ines2015
    Should be "visiblity" slider, for how strong you would like effects like that to be

    That's a really nice idea. :smile: But it's probably harder to implement than an on-off toggle. I'd be ok with just a toggle to "Ignore Ally Effects" (as mentioned before), but a slider would please many more players.
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    I don't like the visual either... since the arcanist class got introduced, I think the game has had a lot more intrusive visuals than before, all the arcanist skills, the grim focus perma glow, the flashing recall actions, etc., and I find them a bit tiring on the eyes, especially after playing for a while. I wish we had options to turn some things down or toggle them on/off.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I am so sick of being visually assaulted by bright flashy effects. This game is turning into a cartoon and has lost a lot of the realism that once drew me in.

    Please give us a way to disable all the flashy and loud effects from other players so we can play without being bombarded by all these.
    Edited by SilverBride on October 30, 2024 11:12PM
    PCNA
Sign In or Register to comment.