it is the new Banner Bearer grimoire from Scribing, it got added with update 44.
edited to add:
it's a skill so i do not think it can be made invisible
You can change the color for friendly effects in your game settings.
You can change the color for friendly effects in your game settings.
The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.
As a stop gap there may be a color/brightness combo you find less intrusive, I don't recall what all the options are but it is the only option I know that we can access right now instead of waiting for a game update to (maybe) be implemented.
Necrotech_Master wrote: »You can change the color for friendly effects in your game settings.
The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.
banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies
tomofhyrule wrote: »The reason it’s good to be visible to group members is that it’s a buff for the group. If you’re avoiding their circle, you are actively choosing against getting a buff from your group and thereby not playing as a team.
YandereGirlfriend wrote: »It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.
Ah, so it's Grim Focus Permaglow: The Next Generation?Necrotech_Master wrote: »You can change the color for friendly effects in your game settings.
The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.
banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies
YandereGirlfriend wrote: »It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.
Ah, so it's Grim Focus Permaglow: The Next Generation?Necrotech_Master wrote: »You can change the color for friendly effects in your game settings.
The problem is not the color. It's the size and duration. I've played with players who put up with this the entire time in a dungeon and it shouldn't last more than a second. It disturbs visibility immensely. Not practical for other players. We already have so many effects, it's just another one to confuse. It would be nice if we could make the effects of other people's skills that we don't want to see invisible, to clear up visibility in action a bit. Changing color is irrelevant.
banner bearer is a toggle ability, so it effectively is going to be always on until the user turns it off or dies
spartaxoxo wrote: »YandereGirlfriend wrote: »It should definitely be one of those "Ignore Ally Effects" skills where you can see your own but not those of others.
The problem is some of those ally effects give you a buff for being in a specific area, which you can't do if you can't see them.
smallhammer wrote: »Should be "visiblity" slider, for how strong you would like effects like that to be