Colovian Furnishing Windows Not Matching In-Game Windows

Lyterette
Lyterette
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I'm not sure if this was a bug or intentional, but something that I think needs to be fixed are the Colovian windows. Both the rectangular and the stone castle windows have no light to their glass. They look like black voids and that really throws off the look of them, especially when you compare them to the in-game windows that clearly show they have light. They don't look very good as they are now, so I'm wondering if this can be fixed? It just looks so bad to see super dark glass for the window and then a stream of sunlight under them. It doesn't match and it makes dark houses feel even darker, and that shouldn't be the point of the windows. ZOS, can we maybe fix this? I've noticed this was how the Necrom windows are, too, and it just looks awful! The windows that are pre-built into the houses like Merryvine Estate clearly have windows with light in the glass. Can we not have lighted windows like that? See examples below.

Here is an example of the windows we have access to:

pscfrbw7ykpl.png

And here is the example of the same windows that are built into the Merryvine Estate:

od15m4z3lwv1.png
Edited by ZOS_Kevin on November 7, 2024 10:13AM
  • Lyterette
    Lyterette
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    Not sure why it cut off the windows that are from the actual Merryvine Estate, but here's that screenshot:

    5jqm130physl.png
  • katanagirl1
    katanagirl1
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    There is also the problem with those particular window drapes. I could not find them anywhere in the game to figure out which window they match. They are too narrow for the one pictured and could possibly fit the very narrow arched ones, but are not actually used with them in any houses I visited. I regret crafting them because there is no use for them.
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  • Lyterette
    Lyterette
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    You know what would be the best option for lit windows like this, because I found out they glow at night just fine: Make windows manually interactive, like other lighting options. Give us the option to turn them on or off, instead of having them be dependent upon the day/night cycles. It doesn't make sense to be INSIDE a home and have windows be dark during the day when daylight would clearly be coming through, but glowing at night when it is dark outside. Having the on/off feature would allow us control and easily fix this issue. What would be even better would be if there's a cycle of on/off options, like having both sides be lit at once, or dark at once, or one side lit at a time. Right now, the current window/lighting situation doesn't make sense.
  • WolfCombatPet
    WolfCombatPet
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    I wish all windows had a "remove the glass" or "make transparent" option.

    Most are too opaque to be windows.
  • thecatsme0w
    thecatsme0w
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    I wish all windows had a "remove the glass" or "make transparent" option.

    Most are too opaque to be windows.

    Because medieval glassblowing techniques weren't necessarily for making transparent glass panes. Heck, a lot of medieval windows were frames covered with either scraped animal hides or cloth. Glass was for the wealthy and even then it was usually small opaque panes. I've been doing medieval reenactment for the last 30 years so I know a thing or three about this :)
    thecatsme0w
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  • evymyu233
    evymyu233
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    Because medieval glassblowing techniques weren't necessarily for making transparent glass panes. Heck, a lot of medieval windows were frames covered with either scraped animal hides or cloth. Glass was for the wealthy and even then it was usually small opaque panes. I've been doing medieval reenactment for the last 30 years so I know a thing or three about this :)

    This is a world with many magical machines and creatures, so there should be magical modern glass.
  • Ilumia
    Ilumia
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    I wish all windows had a "remove the glass" or "make transparent" option.

    Most are too opaque to be windows.

    Because medieval glassblowing techniques weren't necessarily for making transparent glass panes. Heck, a lot of medieval windows were frames covered with either scraped animal hides or cloth. Glass was for the wealthy and even then it was usually small opaque panes. I've been doing medieval reenactment for the last 30 years so I know a thing or three about this :)

    I don't mind immersion that makes sense. But in those cases it doesn't at all. All but two (I think only two) are not even opaque. You can't see anything through them at all. There's just a light effect to make it seem like windows, but they can't be seen through at all so they're basically just a wall with a fancy light effect.
    Edited by Ilumia on October 27, 2024 7:35AM
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