Tool tip icon added to sets

KromedeTheCorrupt
KromedeTheCorrupt
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Idk about anybody else but I’m tired of doing research and having to look up and see what cp slot ables and skills get increased or benefit from X item set. I’ve seen far too many posts over the years of being asking what cp and what skills get affected by x set. For example does this set affect dmg for pets ect. Is this a QOL people would like to see.

also what CP affects what skills.
Edited by KromedeTheCorrupt on October 23, 2024 5:43PM

Tool tip icon added to sets 11 votes

Yes
100%
XuhoraAylishspartaxoxobmnobleedward_frigidhandsIts_MySniffloosejLunaFloraTheist_VIINavaac223KromedeTheCorrupt 11 votes
No
0%
  • KromedeTheCorrupt
    KromedeTheCorrupt
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  • spartaxoxo
    spartaxoxo
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    Yes
    Please
  • AlnilamE
    AlnilamE
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    For the character you are currently on? And all skills that character can possibly have? Or just the skills currently learned (or slotted)?

    It's useful information, but not if it's buried under all the possibilities.
    The Moot Councillor
  • KromedeTheCorrupt
    KromedeTheCorrupt
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    Yes
    AlnilamE wrote: »
    For the character you are currently on? And all skills that character can possibly have? Or just the skills currently learned (or slotted)?

    It's useful information, but not if it's buried under all the possibilities.

    It can be done very neatly with a small tool icon on the top right or so out the way. Let’s just say it’s indicated by a green or red color or an X or a check mark for you to know if it’s affected by your current gear equipped.
  • Sarannah
    Sarannah
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    Path of Exile(ARPG) has an amazing system for this.
    In the skill/item/stat tooltips it shortly states the type of damage/attack/boost/buff it is. For example: "Cyclone(skill): Attack - AOE - Movement - Channeling - Physical - Melee" All sets, bonusses, stats, skills, items, etc, that have one or more of those same tooltips boost that skill. Easy to spot, and easy to learn.
  • Aggrovious
    Aggrovious
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    What even is a pet? I just want to know.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
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