Since I don't want to disappear in the next forum purge let me state first; I am not clamouring for changes, or s**tposting about Templar state - I am just here to encourage explanation and discussion.
Since the Templar Jabs/Sweeps received fundamental changes in U35, two years have already passed, and many new players might not even understand the issue of "new" jabs animation. And even older players, who just didn't play Templar at the time, may not be exactly aware of how it changed.
For those, I shall try to lay out the facts and popular notions on what changed.
Animation
Jabs changed for
4 hits channeled over 1 second ---> to
3 hits channeled over 0.8 seconds.
Instead of the "light spear" seen in other Templar skills (e.g. Blessed Shards), the animation now uses a (transparent, yellow) image of the Nighthollow staff style.
This change had in fact
been requested by some players prior to U35. ESO's global cooldown (GCD) for skill casting is 1 second, but initiating a Light Attack (LA) in the last 0.2-0.1 seconds of the GCD, allows you to cancel the animation and
weave it into the next skill.
Since Jabs ran on a full 1 second channel, you can to try to fill in an LA between the 3rd and 4th jab somehow, and it made weaving sort of clunky. As can be seen in the second gif above, the new jabs rolls very easily into the next cast (spam).
Adjustment
Since the ability changed so fundamentally, ZOS packackaged it with several other adjustments.
- Reduced the cost of this ability and the Puncturing Sweeps morph to 2295, down from 2700.
The ability could now be cast more frequently (at reduced power), so it makes sense for the cost to be toned down.
And 2295/2700 = 85% of original cost, so it blends fairly well with the 80% of original channel time.
- Reduced the overall damage of the primary attack by approximately 21% since this ability no longer incurs a DPS loss while weaving within the 1 second global cooldown window.
Herein lies probably the most fundamental change. The damage of a full Jab (3 hits @ ~79% damage) was now significantly lower than before (4 hits @ 100%), but ZOS reasoned that Templars would recuperate the DPS loss through better LA weaving.
However - as many Templar players will corroborate - Jabs and Sweeps feel somewhat lacklustre in PVP. And I believe the above change is at the crux of the matter. In PVP you simply don't always get perfect weaving, you might not weave LAs into your jabs at all, if you're swapping bars and using heals, roll-dodging or blocking, you won't hit that 0.2-second weave window with any consistency. In a 1v1, Jabs will never hit as hard as it once did.
- Increased the damage of the Area of Effect hits by approximately 7%.
That is; damage dealt to enemies *beyond* the main target take more damage. Not quite enough to bridge the gab between 3 and 4 total hits, but the attack is executed faster, and more cheaply, so for AoE purposes efficiency was mostly retained, I think.
- Reduced the duration of the snare to 0.5 seconds per hit, down from 1 second.
I frankly don't see how this connects to the rest of the changes, but it is what it is.
- Puncturing Sweeps (morph): Reduced the healing of this morph to 33%, down from 40%.
This change, however, seems to directly contradict the other changes. The ability's damage was decreased, thus decreasing the healing - now only 3/4 hits and dealing 21% less damage per hit. And it's not like Magplars could recuperate the healing loss with better LA weaving.
If ZOS simply felt that the healing was overtuned, and due a nerf, it seems strange to package such a nerf along with such drastic changes to the rest of the ability.
Regardless, a Magplar fighting a 1v1 would now generate significantly less self-healing from Puncturing Sweeps.
- Biting Jabs (morph):This morph now also increases the damage of the Area of Effect portion of the attack by 25%, in addition to the base 7% damage increase.
Again, the AoE damage of the ability receiving some love. Of course, we have to remember yet again that additional LA weaving won't help area damage, so a 25% damage increase still doesn't quite acount for the lower base damage/number of hits.
In summary
The U35 changes to Puncturing Strikes and its morphs
- Reduced the channel time, and number of hits to 3 hits over 0.8 seconds; down from the original 4 hits over 1 seconds.
- Made the ability easier to weave for DPS rotations, animation cancelling with light attacks.
- Reduced the overall single-target damage each hit by ~21%, and area damage by ~15-19%.
- Changed duration of the snare to 0.5 seconds, down from 1 second
- Reduced the healing (of the magicka morph) from 40% to 33%.
I hope this was interesting, or at least informative.
I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.