I don’t mind the trash mobs, but they aren’t fun and DON’T GIVE ENOUGH XP.
I would consider playing IA more if the XP gain was decent like BRP or DSA. It’s just a low reward slough for as many hours as it takes to get to (and through) higher Arcs.
Cooperharley wrote: »Yea agreed - I'm also surprised they never added any more mounts or meaningful rewards to the system. You may consider the class set styles as a reward, but with how low the drop rate is, it turns into quite a slog.
They definitely need to take a trash stage away at the very least per cycle & also drastically increase the amount of XP they reward you with.
Cooperharley wrote: »Yea agreed - I'm also surprised they never added any more mounts or meaningful rewards to the system. You may consider the class set styles as a reward, but with how low the drop rate is, it turns into quite a slog.
They definitely need to take a trash stage away at the very least per cycle & also drastically increase the amount of XP they reward you with.
Instead of removing 1 entire trash Stage per Cycle, I would prefer if they just remove the second of the 3 waves of adds in every trash Stage. 2 waves of adds in total in a trash Stage are enough and would speed up the process. 3 waves of adds in a Trash stage is unnecessary tedious.
SeaGtGruff wrote: »I don't mind the trash mobs-- but then, I've cleared arc 1's final boss a mere two or three times, then died in arc 2 as soon as a marauder appeared, and I frequently die to one of the cycle bosses before I ever reach arc 1's final boss. So basically, those trash mobs are about the only things I have to look forward to when running the IA.
I should probably add that I typically just port out as soon I die in the IA, rather than continuing with any remaining threads, mostly since I don't see much point in trying to kill the same boss that just wiped me out, presumably just so I can get killed a few more times by that same boss. I'd much rather just reset the hour glass and start over at the beginning (if I choose to keep running the IA).
If I were able to consistently clear arc 1 and then somehow make it through a few more arcs, I might feel differently about all of those trash mobs.
I do wish they dropped some rewards.
SeaGtGruff wrote: »I don't mind the trash mobs-- but then, I've cleared arc 1's final boss a mere two or three times, then died in arc 2 as soon as a marauder appeared, and I frequently die to one of the cycle bosses before I ever reach arc 1's final boss. So basically, those trash mobs are about the only things I have to look forward to when running the IA.
I should probably add that I typically just port out as soon I die in the IA, rather than continuing with any remaining threads, mostly since I don't see much point in trying to kill the same boss that just wiped me out, presumably just so I can get killed a few more times by that same boss. I'd much rather just reset the hour glass and start over at the beginning (if I choose to keep running the IA).
If I were able to consistently clear arc 1 and then somehow make it through a few more arcs, I might feel differently about all of those trash mobs.
I do wish they dropped some rewards.
Consider IA a training area for the game. I have a guild member who could not get past arc 1 when she started. We helped her through and got some achieves for her.
She can now solo to arc 4 and higher, and it has also vastly improved her awareness in the likes of undaunted dungeons and trials
The area features a lot of the common mechanics to the game as well as individual boss mechanics. It helps all 3 roles in different ways. If you are struggling on arc1, then maybe a change of gear or skills. The average arc1 trash is around 10 seconds for me, with arc 1 bosses being from 10-20 seconds. It is really just practice.
Similarly, when i started, I could get to arc 3, but not higher. Now, i just port out at arc 7 or 8 due to time constraints. Later arcs require different gear setups, mind, with me now having 6 separate builds for IA on one char.
SeaGtGruff wrote: »
I don't struggle on 90% of arc 1, just certain bosses that I can't get past. I can even get past the final boss (Tho'at or whatever it's called) some of the time, meaning I've learned how to successfully deal with its mechanics-- but it wasn't easy, because most of the time I get wiped by the third or fourth boss and never get to the final boss, so my opportunities to learn the final boss's mechanics were few and far between.
SeaGtGruff wrote: »As far as gear, I have no doubt that that is my biggest problem, because I don't have all of the mythic gear that has become "essential equipment" in the game, hence I am not "massively overpowered" like the typical ESO player is.
Parasaurolophus wrote: »I really liked the idea of IA (Infinitely Ascending) dungeons. Many MMOs have various endless dungeons. I enjoyed IA until I took it seriously. And… oh my God, seriously?
Why is there so much trash? Why are trash stages, not bosses, the main threat?
The trash is extremely boring. No matter what spawns—from dromatras to silver roses—they all feel exactly the same. Only mages bring any variety to the mob packs.
At some point, the enemies' damage and HP get out of control. You are forced to go heavily into defense, and this happens way too early. The whole thing gets dragged out for too long.
Visions (buffs) are too random and insignificant to have any noticeable impact on the gameplay experience.
In the end, you can only play comfortably as a DK with magma, and even then, only if you get lucky with Focused Efforts.
I did two runs—one up to Arc 12, the other up to 16. I don’t want to continue. Even with the ability to save, it’s incredibly boring and pointless.
BXR_Lonestar wrote: »Parasaurolophus wrote: »I really liked the idea of IA (Infinitely Ascending) dungeons. Many MMOs have various endless dungeons. I enjoyed IA until I took it seriously. And… oh my God, seriously?
Why is there so much trash? Why are trash stages, not bosses, the main threat?
The trash is extremely boring. No matter what spawns—from dromatras to silver roses—they all feel exactly the same. Only mages bring any variety to the mob packs.
At some point, the enemies' damage and HP get out of control. You are forced to go heavily into defense, and this happens way too early. The whole thing gets dragged out for too long.
Visions (buffs) are too random and insignificant to have any noticeable impact on the gameplay experience.
In the end, you can only play comfortably as a DK with magma, and even then, only if you get lucky with Focused Efforts.
I did two runs—one up to Arc 12, the other up to 16. I don’t want to continue. Even with the ability to save, it’s incredibly boring and pointless.
The trash is part of the challenge to be honest. You have to not only know boss mechanics, but you also need to understand proper kill chain, priority targets, and try to prepare for a random marauder encounter and sometimes boss mechanics too. It does get really tedious when the mobs can take away half your health in one hit or worse - one shot you if you are not careful. But that is all part of the challenge of higher arcs.
My main problem with the archive is that the more verses/visions they add to the game, the harder it becomes for you to get the quality verses and visions that you want that will actually be most useful to your archive build.
This is a great suggestion too. It would be nice with variation, and it doesn't have to be a hostile environment like the ice and fire ones.KromedeTheCorrupt wrote: »1.) EVERYTHING is black and green and lacks any diversity of aesthetics besides 1 particular style pallet.
Fix - Add more variety like sandy beaches or dungeons like captain black heart island. Nobody wants to look as the same pallet everyday also not dark colors that are hard to even see everything in.
I was really hoping it would be an actual endless explorable dungeon, like in dungeon crawler games, not just an endless reskin of the other arenas. Random dungeon layouts, dark/foggy interiors, interesting and valuable discoveries, etc., would've made it a lot more fun and replayable.
SeaGtGruff wrote: »I actually enjoy IA, even if I don't run it a lot and usually get killed in arc 1 by the 3rd or 4th boss. It would be great if the trash mobs between bosses would drop a few rewards, but if not then maybe add more lootable containers and put an occasional nice piece of loot in them. And if the trash mobs become too boring and repetitive in later arcs, maybe cut down on how many there are in later arcs, so players can go from boss to boss more quickly.