El_Borracho wrote: »Graven Deep is the undisputed champion. Hit the orb. Please hit the orb. HIT THE ORB!!!
El_Borracho wrote: »Graven Deep is the undisputed champion. Hit the orb. Please hit the orb. HIT THE ORB!!!
As a tank you can solo graven deep orbs on non-HM. Stand on a corner pad and keep inner fire on your frontbar. Just look left and right and inner fire them when they get too low for your liking.
El_Borracho wrote: »El_Borracho wrote: »Graven Deep is the undisputed champion. Hit the orb. Please hit the orb. HIT THE ORB!!!
As a tank you can solo graven deep orbs on non-HM. Stand on a corner pad and keep inner fire on your frontbar. Just look left and right and inner fire them when they get too low for your liking.
I'll have to give this a try. I got to the point that I run it only on a DD for pugs. Thanks!
The only thing I do in game these days is solo queue as a Tank for Veteran Dungeons using the Activity Finder (multiple Randoms and Pledges usually on multiple characters). I have earned all Veteran Base Game Dungeon and most of the Veteran DLC Dungeon achievements purely using PUG's. And anyone who says that they have problems with Normal Dungeons or Veteran Base Game Dungeons (these are a non issue!!!) hasn't a clue about the daily struggle with PUG's in a lot of the Veteran DLC Dungeons... Like sometimes I get seriously close to just quitting the game altogether out of pure frustration because of the way people behave these days.
(For reference, "vDLC" = Veteran DLC Dungeon)
I can't say for certain which vDLC(s) is the worst because it really just depends on the group. I have some PUG's that do just fine without any problems, but then the very next PUG can be a complete nightmare and in some cases unable to complete the dungeon. Really the worst vDLC is any while in a PUG with a Fake Healer (literally fake, as in a DPS player who skipped the queue by queuing as a Healer) and/or players who don't want to or can't follow the mechanics. Just FYI mechanics are not only the Tank's job -- everyone needs to cooperate in a lot of the vDLC's and if you don't then in some cases it can be nearly impossible to complete them. I have even had to solo some of the vDLC bosses (ON A TANK!!!) because the group was incapable of following instructions.
I also need to say that the toxicity from the Normal Dungeon queue has absolutely carried over into the Veteran Dungeon queue. I called this years ago when they introduced the Transmute Crystal rewards and when I seen how bad the Normal Dungeon queue was getting... Fake Healers, Leeroy Jenkins (speed-runners that rush ahead pulling adds/bosses and either die or cause other players to die), and players who are unprepared for the content or expect to get carried because they "want something from this dungeon".
PS: Most of the problems that we have in Dungeons are created and allowed by the developers. Players will just use whatever is given to them and are allowed to get away with. And the players will not change until the developers makes some changes...
BejaProphet wrote: »The only thing I do in game these days is solo queue as a Tank for Veteran Dungeons using the Activity Finder (multiple Randoms and Pledges usually on multiple characters). I have earned all Veteran Base Game Dungeon and most of the Veteran DLC Dungeon achievements purely using PUG's. And anyone who says that they have problems with Normal Dungeons or Veteran Base Game Dungeons (these are a non issue!!!) hasn't a clue about the daily struggle with PUG's in a lot of the Veteran DLC Dungeons... Like sometimes I get seriously close to just quitting the game altogether out of pure frustration because of the way people behave these days.
(For reference, "vDLC" = Veteran DLC Dungeon)
I can't say for certain which vDLC(s) is the worst because it really just depends on the group. I have some PUG's that do just fine without any problems, but then the very next PUG can be a complete nightmare and in some cases unable to complete the dungeon. Really the worst vDLC is any while in a PUG with a Fake Healer (literally fake, as in a DPS player who skipped the queue by queuing as a Healer) and/or players who don't want to or can't follow the mechanics. Just FYI mechanics are not only the Tank's job -- everyone needs to cooperate in a lot of the vDLC's and if you don't then in some cases it can be nearly impossible to complete them. I have even had to solo some of the vDLC bosses (ON A TANK!!!) because the group was incapable of following instructions.
I also need to say that the toxicity from the Normal Dungeon queue has absolutely carried over into the Veteran Dungeon queue. I called this years ago when they introduced the Transmute Crystal rewards and when I seen how bad the Normal Dungeon queue was getting... Fake Healers, Leeroy Jenkins (speed-runners that rush ahead pulling adds/bosses and either die or cause other players to die), and players who are unprepared for the content or expect to get carried because they "want something from this dungeon".
PS: Most of the problems that we have in Dungeons are created and allowed by the developers. Players will just use whatever is given to them and are allowed to get away with. And the players will not change until the developers makes some changes...
Lot of true stuff here. I’d just add that what needs to change is most likely the incentive structures rather than options.
Direfrost Keep HM.
It's a base game dungeon, but low DPS + players not breaking free = an excruciatingly long fight. I usually swap to DPS bars/sets for the fight if the group damage is too low since the boss cannot be taunted anyways.
/script JumpToHouse("@Paramedicus")↑↑↑ Feel free to visit my house if you need to use Transmute Station or vet Trial Dummy with buffs and Aetherial Well (look for the Harrowing Reaper on the northern rock wall) ↑↑↑
Players who endlessly try HM on last boss but don't know a damn thing about mechanics. And for some reason they don't ask anything in chat.