As much as I love ToT and am thrilled about the continued additions, the ranked point system needs one small change: add a base point gain for winning a match regardless of MMR. I started at #1 on the leaderboard today and ended at #200+. I won more games than I lost today, but when every loss is -150 (literally), and every win was less than +50, it's just unreasonable.
Each ranked win should have a base +60 RP gain with an additional MMR-adjusted amount up to a total of +150.
This simple change would make the leaderboard more appealing to many players (getting +0 feels really, really bad as a player) while still rewarding those with the most significant skill expression appropriately. A pure MMR/ELO system only works in games like chess without RNG. However, in a game like ToT, where RNG plays a not-insignificant role, it doesn't work. The best players play to manipulate the RNG in their favor as much as possible, and that's where the strategy and skill expression truly shine. Still, an outstanding player might lose a game regardless of their influence if RNG isn't on their side.
I'm not arguing against RNG; it's part of the game, and the game wouldn't be as fun without it. However, the ranked leaderboard should be adjusted according to the game's nature so it's more interesting and rewarding for those players who truly understand gameplay mechanics to a high degree.
This problem with the ranked leaderboard is not new. It's been discussed at length on these forums. Furthermore, I know plenty of players who no longer play on the ranked leaderboard solely because of this broken system.
This issue needs to be addressed to foster the long-term health of ToT, and with such a simple fix available, it's a wonder why it persists.
Edited by ZOS_Kevin on November 7, 2024 10:34AM