alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Unfortunately it appears that is exactly what they do.
alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
edward_frigidhands wrote: »alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
They are usually terrible and involve balancing the game around how the top 1% of the playerbase enjoys the game.
Real life is balanced that way. You tell me how that's working out for most people playing that game
I should mention however that I like SkinnyCheeks and enjoy his content and there are good intentions and some good ideas in this.
alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
edward_frigidhands wrote: »alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
They are usually terrible and involve balancing the game around how the top 1% of the playerbase enjoys the game.
Real life is balanced that way. You tell me how that's working out for most people playing that game
I should mention however that I like SkinnyCheeks and enjoy his content and there are good intentions and some good ideas in this.
Most YouTubers aren't part of the top 1%.
alternatelder wrote: »alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
Exactly as a couple here pointed out. It's the 1% trying to balance the game to their liking. If you played Destiny 1 and 2, this is what those devs ended up doing, following 1% to "balance" when streamer(s) (literally, no joke) cried on stream about the game not to their liking.
alternatelder wrote: »alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
Exactly as a couple here pointed out. It's the 1% trying to balance the game to their liking. If you played Destiny 1 and 2, this is what those devs ended up doing, following 1% to "balance" when streamer(s) (literally, no joke) cried on stream about the game not to their liking.
PeacefulAnarchy wrote: »Ideas should be judged on their merits. Some streamers have terrible ideas, others have great ideas, some players on the forum have great ideas, others have terrible ideas. ZOS, for better and worse, seems hear feedback but do their own thing regardless.
.
Even the 1% don't think content and sets should be balanced around them.
alternatelder wrote: »Taking ideas from streamers should probably on the very bottom of the list of things Zos should be doing.
Why?
edward_frigidhands wrote: »Even the 1% don't think content and sets should be balanced around them.
This is untrue. That is what might be said but their suggestions are centered around their playstyles.
I could cite several examples with clips but that would derail the thread and I am not sure is even allowed.
SkaraMinoc wrote: »Hybridize wd/sd into a new stat (e.g. Damage, Power, etc)
Show critical chance percent on tooltips instead of the backing value. (657 crit -> 3% crit)
Agree.
silky_soft wrote: »Did they delete the previous post on this?
Why? Because then they'd be his employers and would therefore control what he's allowed to say about the game.AngryPenguin wrote: »Skinny Cheeks is awesome. I'm not sure how to rate the quality of his proposed changes though. Things for sure are WAY WAY out of balance now, that's for sure. But it seems to me that addressing the handful of the most out of balance sets, like RoA and TN, would be a better start.
Also, from ZOS' perspective, Skinny is already doing the legwork for ZOS by promoting their game, and he's doing it for free. So why should ZOS hire him?
chessalavakia_ESO wrote: »I think it looks like an absolutely incredible effort but, I think it might not necessarily be an ideal fit. But, it's possible that with more detail and context it is a better fit.
For example, the big reason I've done many of the dungeons lots of times is because I need specific items to be able to run the combination of five piece sets that I want. If you drop down to needing three pieces for a set that would be a significant reduction in the number of runs people would need to do.
Many of the sets I glanced at quickly in the video appear to have an increase in power per piece which may drive the gap between players that are running an optimized build and those with a garbage build even higher.
With the single piece set bonuses on everything you'd also potentially have the question of why even have items that aren't part of a set exist at all.
Further, the change to three piece would mean that everyone with an existing build would need to redo their build if they wanted to optimize on every character. You could end up hitting the point where some people just throw in the towel and just toss on the Torc of the Last Ayleid King.
While it is true that reducing the set requirement to needing three would make it easier for people that are questing to get a full set the same thing could be achieved by just making the quest rewards all be set items.
Personally, my confusion with stats tends to be less about the number displayed and more about what the number displayed does. If I was adjusting for confusion I'd be focusing more on making it clear what x or y does and making sure x or y is actually good at something. Much of the time stamina and magicka lines on items feel like a less effective and more inconvenient version of weapon and spell damage.