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Why do you think 90% of Tamriel is Ancient Ruins?

ArchMikem
ArchMikem
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It's my hypothesis that, something, catastrophic happened either toward the end of the Dawn Era, or sometime within the early Merethic Era that caused Civilization to reset itself. It's said in the Lore that there are no (surviving) Historical Records dating back to the Dawn Era, and very very little from the Merethic. That can't possibly be due to the absence of the knowledge of the written word, as we can clearly see across Tamriel and Summerset the existence of Ruins dating back Millennia, AND these Ruins consisting of some incredibly complex and ornamental architecture, implying these Societies were incredibly advanced and well established compared to "current day" Civilization. Just in Elsweyr alone, the Province has expansive Ruins of a much more advanced Khajiiti people than what is seen today, yet the fact persist, they are Ruins. Abandoned, forgotten. The main question being why.

What happened that caused these peoples to no longer inhabit these places? You see these Ruins across Tamriel, in Cyrodiil, Hammerfell, Summerset, Argonia. Every single region has Ruins that consist of architecture far exceeding the complexity of the current day.

I need to know what happened in the Dawn Era.
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  • WhiteCoatSyndrome
    WhiteCoatSyndrome
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    How many of these ruins go back that far though? I mean, for the Ayleid ruins the simple explanation for most of them is probably ‘the Nedes killed everyone there when St. Alessia rebelled.’ The Nedes got conquered by the Ayleids and the Yokudans. The Khajiit got decimated by plague. The Dwemer poofed themselves out of existence. The Falmer mostly got conquered by the Nords. Most of that was much closer to the present than the Dawn Era.
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  • prof-dracko
    prof-dracko
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    Khajiit might be the original species of Tamriel, their ruins could pre-date the Merethic. Argonians explicitly reject the ways of their ancestors and allow the xanmeer temples to fall into disuse. Nords, Dunmer, Dwemer, Falmer and Aylied have all been through a lot of wars, as have the Imperials, Breton, and Nedes. The Almer have been in Summerset for ages and most of their ruins still resemble their 2nd-Era architecture so they may be more recent. Yokudan Ruins are actually still in use, for the most part. They can't be called ruins as such.
  • Benzux
    Benzux
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    I don't think there's a universal reason for all the ruins, you have to look at them from at a case-by-case basis.

    The Ayleid ruins in Cyrodiil should be obvious, while those in Valenwood became abandoned after their culture declined due to being assimilated into and simply outnumbered by the Bosmer.

    Dwemer ruins should also be quite obvious.

    The ruined Xanmeers dotting Black Marsh we know for a fact come from a time when the Saxhleel viewed Sithis as a destructive force and sought to fight against Change by creating stone structures, before Duskfall happened and their society went from opposing Change to embracing it.

    The Direnni and Ayleids in High Rock were displaced by the emerging Bretons, leaving their ruins behind. Hammerfell's Yokudan ruins are mostly Necropolises, from what I recall, so not really places where people live anyway.

    Morrowind's ruins are all from the time of Chimer Daedra worship, which is - to put it lightly - frowned upon by the Tribunal Temple.

    Skyrim's ruins are similar, in that a lot of them are either literally tombs, or were built by and for the Dragon Cult in the Merethic, which is not exactly good vibes in the modern Eras. Saarthal is a notable exception, but we also know that excavation of it really only started in the 4th Era, while other "ancient" cities (notably Windhelm) are still inhabited to this day.
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  • colossalvoids
    colossalvoids
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    Interestingly we don't have much of unknown origins ruins, most of the history is actually written up and probably indicates of Nirn early stage of development still as we're not that far of the first inhabitants and some of those are present still in some forms. It might be a bit boring especially comparing with some franchises with layers upon layers of unknown civilisations taking over the other but here we are and still there's a place for future inserts as always. Abandoning old structures is nothing new as time goes by for various reasons, some are stated outright like in Murkmire for example.
  • Jaimeh
    Jaimeh
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    Benzux wrote: »
    I don't think there's a universal reason for all the ruins, you have to look at them from at a case-by-case basis.

    The Ayleid ruins in Cyrodiil should be obvious, while those in Valenwood became abandoned after their culture declined due to being assimilated into and simply outnumbered by the Bosmer.

    Dwemer ruins should also be quite obvious.

    The ruined Xanmeers dotting Black Marsh we know for a fact come from a time when the Saxhleel viewed Sithis as a destructive force and sought to fight against Change by creating stone structures, before Duskfall happened and their society went from opposing Change to embracing it.

    The Direnni and Ayleids in High Rock were displaced by the emerging Bretons, leaving their ruins behind. Hammerfell's Yokudan ruins are mostly Necropolises, from what I recall, so not really places where people live anyway.

    Morrowind's ruins are all from the time of Chimer Daedra worship, which is - to put it lightly - frowned upon by the Tribunal Temple.

    Skyrim's ruins are similar, in that a lot of them are either literally tombs, or were built by and for the Dragon Cult in the Merethic, which is not exactly good vibes in the modern Eras. Saarthal is a notable exception, but we also know that excavation of it really only started in the 4th Era, while other "ancient" cities (notably Windhelm) are still inhabited to this day.

    I agree with this. It's either because of extinction, decline, or cultural shift (like Xanmeer architecture - > mud structures). Another one to add to the above is Nedic ruins, we see a lot of them around Craglorn, and their civilization apparently declined and was assimilated to other cultures.
  • Benzux
    Benzux
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    Jaimeh wrote: »
    Benzux wrote: »
    I don't think there's a universal reason for all the ruins, you have to look at them from at a case-by-case basis.

    The Ayleid ruins in Cyrodiil should be obvious, while those in Valenwood became abandoned after their culture declined due to being assimilated into and simply outnumbered by the Bosmer.

    Dwemer ruins should also be quite obvious.

    The ruined Xanmeers dotting Black Marsh we know for a fact come from a time when the Saxhleel viewed Sithis as a destructive force and sought to fight against Change by creating stone structures, before Duskfall happened and their society went from opposing Change to embracing it.

    The Direnni and Ayleids in High Rock were displaced by the emerging Bretons, leaving their ruins behind. Hammerfell's Yokudan ruins are mostly Necropolises, from what I recall, so not really places where people live anyway.

    Morrowind's ruins are all from the time of Chimer Daedra worship, which is - to put it lightly - frowned upon by the Tribunal Temple.

    Skyrim's ruins are similar, in that a lot of them are either literally tombs, or were built by and for the Dragon Cult in the Merethic, which is not exactly good vibes in the modern Eras. Saarthal is a notable exception, but we also know that excavation of it really only started in the 4th Era, while other "ancient" cities (notably Windhelm) are still inhabited to this day.

    I agree with this. It's either because of extinction, decline, or cultural shift (like Xanmeer architecture - > mud structures). Another one to add to the above is Nedic ruins, we see a lot of them around Craglorn, and their civilization apparently declined and was assimilated to other cultures.

    Yep, the Nedes of Craglorn were displaced by the invading Yokudans (and possibly some of them might have been enslaved by the Ayleids and would thus become the ancestors to modern-day Imperials), and most Nedic cultures and peoples simply over time became the modern races of Man.

    I'd honestly say that the reason why there are so many ruins is one aspect of the lore that is not left ambiguous. For pretty much every single one we have plenty of explanations and history.
    BenzuxGamer - Xbox One since day 1 - CP 1800+
    Guildmaster of the Sacrificial Warriors, one of the oldest and most member-orientated Guilds on the Xbox One EU Megaserver
    "Casual" player from Finland who enjoys questing and dumb builds even after well over 1000 CP levels and 4000+ hours. A fan of Argonians, Goats and Elk. Also a massive Otaku (MAL Profile).
    "Following the meta makes you a sheep. That's why I'm a goat: I go in the opposite direction and make use of the things the sheep cannot." - Me, 2019
    Characters:
    Ben-Zu - Argonian MagDK DPS - EP (Main)
    Benzuth Telvanni - Dunmer MagSorc DPS - EP
    Haknir Head-Crusher - Nord DK Tank/Stam DPS - EP
    Delves-Deepest-Depths - Argonian StamBlade DPS - EP
    Raises-The-Dead - Argonian Mag Necromancer DPS/Healer - EP (Previously a Sorc healer, RIP)
    Bthuzdir Ynzavretz - Dwemer StamSorc DPS - AD (Dunmer in-game)
    Fafnir the Dragon - Nord Stam DK DPS - EP
    Bloodmage Thalnos - Breton MagBlade DPS - DC
    Finnis Wolfheart - Bosmer Stam Warden DPS - EP
    Gwyneth - Nord Warden Tank - EP
    Kud-Wazei Xeroicas - Argonian Mag Templar DPS/Tank - EP
    Barkskin Ben-Zhu - Argonian Warden Healer - EP (Alternate version of main)
    Xal-Vakka Xeroicas - Argonian DK Healer - EP
    Jaree-Shei the Wamasu - Argonian Sorcerer Tank - EP
    Gwennen Ereloth - Snow Elf Mag Warden DPS - EP (Dunmer in-game)
    Friedrich der Grosse - Imperial Nightblade Tank - EP
    Warfarin - Altmer Nightblade Healer - EP
    Lavinia Telvanni - Dunmer Arcanist MagDPS - EP
    Studies-Dark-Secrets - Argonian Arcanist StamDPS - EP
  • o_Primate_o
    o_Primate_o
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    There isn't much erosion and inhabitants don't recycle or repurpose
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  • ghastley
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    In real life, ruins are only kept in that state if they have historical importance. Most get demolished and the materials re-used.

    In the ESO world, with magic a reality, ruins are much more likely to be full of draugr, zombies, renants tec. so nobody tries to rebuild or reuse the material for newer construction. So that's why they persist.

    Creation of ruins didn't all have to happen at one time, and you would expect the better-made ones to last longer. Especially if there is any form of magical protection applied.
  • jaekobcaed
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    You have to remember that even before ESO, there are thousands of years of history that precede us (well over four thousand). Maybe tens of thousands, since we can't guarantee that the historic dating is 100% accurate; plus, given the lack of linearity that the Dawn Era had, there's a lot that happened but that was before mortal civilizations rose up.

    We also have to recall that no era had as much change and eventfulness as the Merethic and First Eras. Stories abut Pelinal Whitestrake's mysterious rise tell us that he'd raise up kingdoms and armies, only to abandon them and do it again. That account alone is enough to explain why there are so many ruins: countless cultures, kingdoms, empires and states have risen and fallen since the construction of Ada-mantia (Direnni Tower).

    Plus, we have accounts of how civilizations like the Ayleids fell. In major cases like the Ayleids and the Dwemer, we know how they fell (albeit not all of the details, such as in the case of the Dwemer).

    Additionally, regarding this "reset" concept you've brought up, you're not entirely wrong: the entirety of existence is in a cycle, the kalpic cycle, and the Dawn Era was effectively the chaos in between the previous kalpa and the new one. Prior to this kalpa, the world would cycle through events before being eaten by Alduin and reset into a new kalpa. The Nordic heroes of the first era defied this by using the power of an elder scroll to send Alduin forward in time, thus being the cause of the return of the dragons in Skyrim. If you've played Skyrim but haven't gotten far enough in the MQ, this is addressed and (SPOILER) you indefinitely postpone the cycle by defeating Alduin in Sovngarde.

    However, as far as we're aware, this cycle effectively resets the entire world completely, meaning those ruins couldn't be remnants from the previous kalpa. However, this does raise an interesting question because we have knowledge of a few fragments of things that existed in previous kalpas. Lyg, for example, was said to have been destroyed by Mehrunes Dagon in a previous kalpa, meaning the Aedra and Daedra (or at least some of them) can survive the reset of the kalpic cycle. Umaril the Unfeathered's father is supposedly from the last kalpa. This means that either Umaril himself also comes from that kalpa, or he was ejected from the nonlinear chaos of the Dawn Era so he could live in the Merethic Era of this kalpa. This implies that it's not just the et'ada that can survive the cycle turning over, but also mer as well. This does tie in with the belief that the lost Aldmeris is simply a collective vision that the Aldmer had of the previous kalpa so it's entirely possible that the modern-day mer really are direct descendants of the inhabitants of the last kalpa. However, that doesn't mean that Ayleid civilization existed in the previous kalpa, as each kalpa is almost certainly different in the way that civilizations rise and fall.

    What happened in the Dawn Era is honestly beyond what mortals can comprehend (and even we, outside of the lore, have trouble understanding its events due to the lack of linear time). Everything is destroyed between kalpas, yet some things seem to survive. It's a mystery that I doubt we'll ever have a complete answer to.
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  • RomanRex
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    cyclical empires since the dawn of time
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