Hello all.
Let me show you an achievement unlocked by my friend Gilesloltheman.
I presume the problem is fairly obvious.
The transition to account wide achievements has resulted in players essentially only getting two shots at any Trophy or Achievement. Once on the NA server and once on the EU server. Obviously some achievements have hours of work put into them (not including all of the background work invested to get a character up to a certain threshold.)
One proposal I've heard is to is change any Achievement/Trophy 'in game achievement' to a character one instead of an account wide one. I realised this was potentially a viable option as achievements such as the Public Dungeon events and Enchanting Translations already exist with this programming.
Personally I have my doubts as to this solution as it defeats the idea of account-wide achievements. My personal suggestion is to implement more robust checks for achievement unlocks, with frequent failsafes for people who continue to have issues with their achievements unlocking, either at log-on, following server maintenance, something, anything at all really.
It's incredibly unfair for players to sink
thousands of hours into a game and to be left with a bugged achievement and the only way to fix it is to start again on the other megaserver, and if it bugs out on that one too? Tough luck, you not flat out cannot unlock that achievement. It's bad enough for examples like the above, but what about Master Angler? Can you honestly say that it's a reasonable expectation for players who grind Master Angler for the express purpose of getting the Xbox achievement, only to have it bug and non unlock, do it again?
I understand the issues surrounding DLC achievements more recently have been resolved, but why are issues like the above not fixed?