At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
ESO needs a major overhaul like the veritable hole in the head. Rather, it needs a period of stability, during which the networking and/or Akamai issues that are plaguing some players can be resolved. Otherwise, if major changes were made to the game then it would be even harder to track down and fix whatever the root cause of the connection and performance issues are.
Tbh an overhaul to stats calculation when done right could actually improve server performance and stability considerably. Like that level squared(!) has no business being there in critical chance formula, and is a very expensive mathematical operation in terms of computing performance.
Not sure about OP's specific idea for it, but I'd be definitelly down for zos overhauling base combat math to simplify the excess calculations. That being said considering how long they are taking to just finish hybridization (which ultimately was supposed to lead to merger of weapon/spell stats and buffs, which would alone shave off alot of calculations by not having to calculate everything in the double) I would not hold my breath for them attempting such thing in any predictable future.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
Then there's nothing to worry about for you, you don't need a high end build to successfully complete those. Enjoy your quests.
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
Do you do harder content at all? Or are you primarily here for the story content?
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
Do you do harder content at all? Or are you primarily here for the story content?
There is no complex gameplay in principle. There is pseudo-complex gameplay, where the developers could not come up with anything better than giving the enemy huge damage or a lot of health, or completely ignoring the balance (only applies to PvP).
The only one where there is at least something interesting, at least some interesting gameplay is the isolation sanctuary. It is really interesting and really difficult there, but it is impossible to play it without a good company with whom you can discuss the necessary build and tactics. I liked it, but the random team just left because of the spider boss)
HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
ESO_player123 wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
I cannot help but notice that you wrote needs to be completed instead of "I want to complete". Judging by your posts you do not really want to engage with the game anymore, so why do you need do anything that does not bring you joy or causes frustration?
HoffmannTheBest wrote: »ESO_player123 wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
I cannot help but notice that you wrote needs to be completed instead of "I want to complete". Judging by your posts you do not really want to engage with the game anymore, so why do you need do anything that does not bring you joy or causes frustration?
You play games for the sake of the game, I play games for the sake of the story. You skip the story, skip the dialogue, and I delve into the story and study the lore.
Also, a bit of a nitpick: When you say "level squared(!)" do you mean "level * level" or "factorial(level*level)"? I can't imagine for the life of me that a factorial would be used in any combat calculation simply on the grounds that it doesn't even make sense. Like, what would it even be modeling? I think it's more likely that the source of the formula was simply incorrect in their assumptions.
I really doubt that they actually calculate that number every time you do something, though. Level doesn't even matter anymore, everyone is scaled up to level 66 anyway - through the "battle-leveling" system, ESO doesn't scale the world to you, it scales you to the world.
As the other poster said, the "(!)" was emphasis on the sillyness of that being there, not part of mathematical formula. I was specifically refering to the calculation made to determine which amount of critical rating is required to reach 100% critical chance based on your character level. While I saw a number of similar formulas in other games to factor in player level to make it easier for lower lever players to hit higher crit chances, ESO is the only one I know of that does it twice and in multiplicative manner leading to aforementioned level squared.
Three ways to write that particular formula, sourced from uesp wiki:
MCV = (2 * Level * (100 + Level))))
MCV = (2*(100*Level + Level^2))))
MCV = (200*Level + 2*Level^2))))
On a side note here, as far as I am aware, unless someone managed to datamine exact calculations, we have no way to know which exact order of operations is being made, formula was to my knowledge reverse engineered from observing critical rating and critical rates across specific levels, and the variations of it are mathematical conversions.
...
But, since we don't have access to source code and stuff, it is obviously impossible for us to tell if there are not much worse performance hindrances than exact math formulas being more complex than they need to be. My point there was that the math being as complex as it is definitely does not help, and streamlining that one out, could be beneficial to server performance.
HoffmannTheBest wrote: »ESO_player123 wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nobody will do those things except the people who spend $15 million monthly on the game so they can do those things.
Random people gathered in one team created a full-fledged role-playing MMO based on Skyrim, and it is absolutely free and without donations, and they spend less than 15 million dollars on it, and without any stupid pseudo "complex mechanics".
If you do something complicated, it should be intuitive or there should be a guide, and not this useless tutorial at the very beginning, where they explain which buttons to press. This is such useful information! (no)
Zero tutorials about penetration, defense, resistances, damage types, types of overlay effects, types of control, but a lot of tutorials about which button to press to open the map. Even in the oldest online games there is a tutorial explaining the mechanics, and not explaining which button to press to open the inventory.
The help button in game contains a surprising wealth of information - more than you would expect. I suggest going through it. The last time I took a good look at it I was pleasantly surprised by how in depth some of the entries were.
The tutorial is being revised with the newest content update coming Oct 28.
There is zero information. They didn't even bother to explain in detail how to create guilds, which is why I had to go online and look for information. F1 is the most useless piece of the game, in which there is zero useful information and informative text. Just an abstract piece of textHoffmannTheBest wrote: »HoffmannTheBest wrote: »endorphinsplox wrote: »Also its wild to say penetration is worthless. Its clear to me you know next to nothing about this game's design and functions. Penetration efficiency depends on the target and anyone with the Combat Metrics addon will already know their penetration in PvE. PvP is so target dependent that you can't have one stat block showing your efficiency against all targets. On top of that, there's ways to ignore armor or other types of mitigation entirely. Play a Corrosive Armor DK or run Onslaught and you'll see what I mean. The point is, there are many ways to mitigate or deal damage in this game, allowing players a number of options to build with. A DK might not need to build penetration due to corrosive and can just build weapon and spell damage instead. Just spend some more time with the game before posting on the forums calling for reworks of systems you aren't familiar with.
Penetration is useless and I showed why this is so with my own example. 10k penetration will not replace 6k crit with 60% chance. For penetration to really affect something, the weapon must have at least 10k damage, or penetration must be at least 30k, and this is unrealistic to achieve.valenwood_vegan wrote: »Suggest directing more effort into the learning the game, because they're not going to redevelop a successful ten year old game to suit one player's tastes. Particularly when such requests are made without extensive knowledge of existing game systems.
And even if they WERE going to, it would take years at the current pace of development.
Do certainly agree that the game itself does a terrible job teaching players anything.
There are great guides and helpful guilds out there though.
It's not successful because it's new, or because it's interesting in terms of gameplay, but because it uses a universe that everyone loves. That's the secret to its success.
Yes, I have turned into a hater of my favorite game.
If you don't know how Penetration works your own example is useles as you did the testing wrong (no front). You can't simply compare tons of Crit Chance with a medium amount of Penetration, that's not how it works.
There're tons of nuances to ESO's fighting system, it took me months to actually learn only parts of it. The more you know the more sense everything's doing. Go watch some guides, Skinny Cheeks on YT is one of the best to explain everything you need to know. At some point you'll understand why a random player passing by kills an Overland boss in mere seconds while you're having trouble for minutes now.
NOBODY will read some manuals, NOBODY will spend a lot of time studying something there. People came to PLAY, and they want to be allowed to do it.
In the Dark Souls series, it is easier to understand how things work than in TESO, because there it is intuitively clear what and how it works, and here you have to go somewhere, read something somewhere from someone, because the developers are not user friendly.
At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing. Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Nothing you write will actually change anything in the game, there's no use in telling those things to me. If you don't want to learn and become better that's your choice, play as you want. Just don't be surprised if you don't get as much fun out of it.
I don't enjoy games that shove a bunch of stuff in, don't explain how it works, and give it to the players.At best, players will just go through the story, at worst - they will skip the game after a couple of weeks of playing.
No, the absolute worst case scenario is people playing the game for 2 months and then starting to lecture the world in length about what's wrong with the entire design.Especially with such a terrible crafting system, where you need to spend months learning the features to complete master orders. I'm surprised the game didn't die 6 years ago.
Maybe the fact that this game is 10 years old and people are still playing it means, that your views are not representative and that you have picked the wrong game/genre?
The lifespan of a game is not an indicator, there are a lot of ancient MMOs, but there is no online. The only indicator is the number of players and the last time most of them logged in. I have several friends who haven't logged in for more than six months because it is terribly boring and dull in terms of gameplay. You can't even do crafting because of the stupidity of having to study the features that are not needed to craft an item. Plus, the PvP content is just as boring and dull, unbalanced and crooked. Dungeons are also stuffed with crookedness, where meat atronachs deal 120k damage through a block and kill the entire team in one go.
I log in myself to pick up daily rewards and complete crafting quests, and just sell some trash, and then I go calmly play Morrowind, where everything is logical and clear how it works. Without any fabulous numbers that have no meaning at all, without one-shots, without nonsense with huge damage per second and other imbalances that the developers call complexity. Complexity needs to be implemented through gameplay, and so that it is intuitive from the very beginning of the game, and not like now, where you have to run to the Internet, watch a ton of guides, look for information outside the game, and the gameplay itself is as primitive as a ciliate slipper
With all due respect - why are you even here if there's nothing you enjoy about the game and your friends are long gone?
Even if you love the world / the setting it looks like there isn't anyhing to fulfil your needs. And as said before it's highly unlikely that they change the core concept of numbers and everything that comes with it.
I still have a ton of expansions whose story needs to be completed.
I cannot help but notice that you wrote needs to be completed instead of "I want to complete". Judging by your posts you do not really want to engage with the game anymore, so why do you need do anything that does not bring you joy or causes frustration?
You play games for the sake of the game, I play games for the sake of the story. You skip the story, skip the dialogue, and I delve into the story and study the lore.
It honestly sounds like you don't even enjoy that. You write posts like this is a chore for you. Find another game you actually enjoy.
HoffmannTheBest wrote: »So maybe because the game is a routine?
You write posts like this is a chore for you. Find another game you actually enjoy.
HoffmannTheBest wrote: »So maybe because the game is a routine?
To your entire reply aside from the last line you typed, which only vaguely suggests ESO has something you might like, I direct you to my post, that you just replied too:You write posts like this is a chore for you. Find another game you actually enjoy.
Then find a new hobby. One you enjoy. Cause it sure as heck doesn't sound like you enjoy this.
Life's to short to read bad books and all that.