Tommy_The_Gun wrote: »1st thing they should do is to fix this polymorph as it is causing issues with Werewolf (and I would imagine other transformation ulties too). Basically if you have Minotaur Polymorph equipped & you use WW ulti, this happens:
1. WW Transformation ulti animation is not played. You just hear the sound effect of the WW transformation and are stuck for the duration of "lack of animation".
2. Once transformed, you can use WW normally, although I have seen some ww skill animation to occasionally look wierd & not play properly.
3. Once you cancel the ulti or wait for the WW timer to run out (revert back to human), at 1st glance... nothing happens. You are still a Werewolf. But the game considers you not a Werewolf, but you still have Werewolf visual model, animation set and skill bar. This means that all you can do is to walk, run, jump, light & heavy attack. Everything else is locked & you can not use WW skills (since you are not a ww) and you can not use regular skills (since you have WW skill bar & can not slot regular skills & your character is using ww animation set).
This "ghost werewolf" state persists till you change zone (teleport to your home for example).
If zos won't fix it, they should at the very least add some warning disclaimer to the Minotaur Polymorph. And yes - preventing the use of WW ulti while having Minotaur Polymorph equipped is not a solution...
Tommy_The_Gun wrote: »1st thing they should do is to fix this polymorph as it is causing issues with Werewolf (and I would imagine other transformation ulties too). Basically if you have Minotaur Polymorph equipped & you use WW ulti, this happens:
1. WW Transformation ulti animation is not played. You just hear the sound effect of the WW transformation and are stuck for the duration of "lack of animation".
2. Once transformed, you can use WW normally, although I have seen some ww skill animation to occasionally look wierd & not play properly.
3. Once you cancel the ulti or wait for the WW timer to run out (revert back to human), at 1st glance... nothing happens. You are still a Werewolf. But the game considers you not a Werewolf, but you still have Werewolf visual model, animation set and skill bar. This means that all you can do is to walk, run, jump, light & heavy attack. Everything else is locked & you can not use WW skills (since you are not a ww) and you can not use regular skills (since you have WW skill bar & can not slot regular skills & your character is using ww animation set).
This "ghost werewolf" state persists till you change zone (teleport to your home for example).
If zos won't fix it, they should at the very least add some warning disclaimer to the Minotaur Polymorph. And yes - preventing the use of WW ulti while having Minotaur Polymorph equipped is not a solution...