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https://forums.elderscrollsonline.com/en/discussion/668861

End game loot system

galiumb16_ESO
galiumb16_ESO
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I am wondering how much luck other folks have had getting their end game armor/weapon sets from PvE?

Disregarding anything you earned from the bugged Darkshade, how much have you gotten?

I figure I am over 49 dungeon clears, and not a single piece of wurm or thorn sets that I am looking for and I have pretty much reached the point that I am not going to bother any more. I will see what Craglorn provides and if it is the same there I will probably just make do with crafted sets and skip PvE entirely after doing them a couple times to see the content.

I do not mind having to run dungeons for loot, I do not mind that it is entirely RNG based, I do not mind that the items are scattered on all bosses so you cannot target your effort, I do not mind that drops are rare, I do not mind that they are account bound.

I do mind that they are all of those things at the same time.
  • Ashigaru
    Ashigaru
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    Yep I am waiting for people to realize this and I am betting people will start screaming for tokens.
  • galiumb16_ESO
    galiumb16_ESO
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    Ashigaru wrote: »
    Yep I am waiting for people to realize this and I am betting people will start screaming for tokens.

    I am not sure why we have to go through this same process game by game, there is enough employee overlap that someone should be able to carry forth the lessons from the last game. I can only assume it is a deliberate time sink. I have PvP for that, give me better PvP loot so I can select my time sink.



  • KerinKor
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    Tokens are the only sensible loot distribution system IMO, relying on RNG means endless arguing over 'need and greed' and much else: tokens give you a 'known' effort required and no required 'competition' among players which triggers arguments and worse.
  • nerevarine1138
    nerevarine1138
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    KerinKor wrote: »
    Tokens are the only sensible loot distribution system IMO, relying on RNG means endless arguing over 'need and greed' and much else: tokens give you a 'known' effort required and no required 'competition' among players which triggers arguments and worse.

    In a game where loot is distributed individually, I don't see how a need/greed system is even remotely applicable.
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    Murray?
  • Artemiisia
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    u cant expect to get purple loots every time u do a dungeon, some times I can do a whole sweep of 1st tier vr dungeons, and not get anything.

    Then yesterday I got 3 weapons and 1 armor.

    So im more then happy.

    Dungeons aint meant for farming gear and selling them over and over again.

    I know that some people gets frustrated and jealous, when seeing some people wanting to sell the gear in the zone, and wishes it was them.

    Its the same with motifts, some gets really angry not being able to get them, in their mindset, they have come to think, its in thier right to have them, and not work for it.

    I say either work for it, buy it or get off the train. Kinda harsh I know, this game aint suppose to be a game where you are done and have it all after just one month. its a marathon not a sprint ;)


    remember color codes

    green, normal drop
    blue, rare drops
    purple, extremely rare drops
    yellow, dont even think about it drops ;)
  • Ashigaru
    Ashigaru
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    KerinKor wrote: »
    Tokens are the only sensible loot distribution system IMO, relying on RNG means endless arguing over 'need and greed' and much else: tokens give you a 'known' effort required and no required 'competition' among players which triggers arguments and worse.

    In a game where loot is distributed individually, I don't see how a need/greed system is even remotely applicable.

    Do you even read before you race to raise your post count? He was not asking for need greed at all.
  • mutharex
    mutharex
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    Ashigaru wrote: »
    KerinKor wrote: »
    Tokens are the only sensible loot distribution system IMO, relying on RNG means endless arguing over 'need and greed' and much else: tokens give you a 'known' effort required and no required 'competition' among players which triggers arguments and worse.

    In a game where loot is distributed individually, I don't see how a need/greed system is even remotely applicable.

    Do you even read before you race to raise your post count? He was not asking for need greed at all.

    He did speak about "competition between players", I assumed he was talking about that, otherwise I dunno what he'd be on about
  • nerevarine1138
    nerevarine1138
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    Ashigaru wrote: »
    KerinKor wrote: »
    Tokens are the only sensible loot distribution system IMO, relying on RNG means endless arguing over 'need and greed' and much else: tokens give you a 'known' effort required and no required 'competition' among players which triggers arguments and worse.

    In a game where loot is distributed individually, I don't see how a need/greed system is even remotely applicable.

    Do you even read before you race to raise your post count? He was not asking for need greed at all.

    *Ahem*
    IMO, relying on RNG means endless arguing over 'need and greed' and much else

    I didn't say he was asking for it. I said that it's silly to mention it, because it has no relevance in a game where loot drops are determined on an individual basis.
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    Murray?
  • delphwind_ESO
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    While I fully understand the frustration of a loot drop system, I still prefer it. This is a more old school system based around longer term investments of time and greater emotional payoffs in the end. This is DEFINITELY not for everyone though, but neither is this game in general. Chances are the loot system will remain as it is today with some minor tweaks to the drop chances. I could be wrong but I do not see this game going in the direction of a token drop system. It just would not really fit with the rest of the game IMO.
  • Trouvo
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    Ashigaru wrote: »
    KerinKor wrote: »
    Tokens are the only sensible loot distribution system IMO, relying on RNG means endless arguing over 'need and greed' and much else: tokens give you a 'known' effort required and no required 'competition' among players which triggers arguments and worse.

    In a game where loot is distributed individually, I don't see how a need/greed system is even remotely applicable.

    Do you even read before you race to raise your post count? He was not asking for need greed at all.

    You should re-readboth post he talks about relying on RNG and that that reliance creates the need/greed arguements, which dont exist here, the feelings of need and greed sure, but the system which seems to be the implication he put does not exist here. The person you quoted was merely being blunt about his perception of the choice of phrasing. And the person you quoted was more saying that it shouldnt be used in a debate about the loot system since need/greed is not applicable, not that it was being asked for, but more the implication that it already exists because of the way the post was phrased

    edit: And to the OP, i agree it can be frustrating to try and get what you want, but just like in Warframe or any other game that uses heavy RNG if you cant find it on your own either dont give up or find a player to trade/buy it from. The RNG here is still much better than Warframe lol
    Edited by Trouvo on May 12, 2014 2:08PM
    Bloodline|RP Guild|Ebonheart Pact
  • Audigy
    Audigy
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    Never been a fan of Tokens, it just doesn't value effort enough. That whole philosophy behind "shop your gear" is just awkward.

    Kill a monster and get loot from it, that's what I think works best. Its bad enough that there are no drops in pvp / you cant loot players which you killed. In my opinion do we not need the same awful "now x more points to item y" stuff in pve.
  • galiumb16_ESO
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    Artemiisia wrote: »
    u cant expect to get purple loots every time u do a dungeon, some times I can do a whole sweep of 1st tier vr dungeons, and not get anything.

    Then yesterday I got 3 weapons and 1 armor.

    So im more then happy.

    Did you even bother to read the post before you responded?

    49+ runs is not a 'I expect it every run' comment.

    We are also talking about the bound set items, not the purple BOE items that do not fit any of the problem areas I described in my post. If anything, those pieces drop too often given that they are boe and you can farm a specific boss for the exact piece you need.

    For the bound items, say you are 4/5 of one of the sets and you need a specific piece. It is a rare drop, it is bound so you cant share even to someone in your group, and you cant farm a specific boss for just the specific piece you want because they drop randomly from a random loot table. You might as well be buying lottery tickets.

    As I said I have no issues with any one of those specific tools for dealing with loot, but all of them together are problematic. In over 49 runs I have just 4 bound set pieces, two of which are the same shoulder piece and none of the ones I actually needed.

    I guess I will just hope there are some broken bosses in Craglorn that I can farm and get my loot like all the first wave got theirs from Darkshade.

    Edited by galiumb16_ESO on May 12, 2014 2:45PM
  • Artemiisia
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    I stand by my words, especially since you are trying to get set pieces, which is as random as it can be, and even harder to get.
  • Trouvo
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    When you said 49 dungeons clear did you mean as in markers completed on the map or runs through dungeons?

    Not sure if you had noticed this as well, but certain drop sets only seem to drop on the same map, and dont seem to drop on later maps, but they do seem to drop again on a ....how shall I put this....progression equivelancy? Such as if the Nightmare gear drops in Shadowfen in EP which is the 3rd main map (after starter islands) then the vr3? 4? would drop for the EP player in I think the 3rd DC map was Rivenspire? and I am not positive which one that is for AD only VR6. But i have looted nightmare gear again but ofc didnt pay attention to when or where, but I do know it was VR gear and I hadnt seen any in a long time, being between shadowfen and Rivenspire.

    I could be wrong, but that is my perception, as on a single map i usually get similarly named or same set items, then a different loot set on the following map.

    Of course if you meant the same map and 49 times through the same 5-6 dungeons of the same map, then blaspheme the RNGods, I have learned to appreciate the RNG system such as like in Warframe, because the loot because that much more awesome when i finally get it. That is just me tho, I didnt like the token system like in GW2 either, felt too easy to me, and I am one that if I am low on exp for a map/area or just need some soul gems I will go through the same dungeon in circles for a couple hours straight which would be the equivelant of about 50 times on the same dungeon.
    Bloodline|RP Guild|Ebonheart Pact
  • zaria
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    Audigy wrote: »
    Never been a fan of Tokens, it just doesn't value effort enough. That whole philosophy behind "shop your gear" is just awkward.

    Kill a monster and get loot from it, that's what I think works best. Its bad enough that there are no drops in pvp / you cant loot players which you killed. In my opinion do we not need the same awful "now x more points to item y" stuff in pve.
    here i agree, most items who are dropped can be traded, if you run an dungeon with guild you tend to run with the same people and it makes sense to share.
    The tank who got an purple shield from you might get an purple staff in the next run.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • demonlkojipub19_ESO
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    I craft my own gear, so I can care less about dungeon purple drop rate...
  • Absinthe
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    Here is the thing - as a recent convert to crafting I think of it this way...the more purples you get (even if you do not need them) the more you can potentially deconstruct. The more you deconstruct the more gold you can potentially make or the more items you can craft for yourself. Pretty simple concept, eh?

    Most of the "best in slot" gear you can possess, if not all, can be crafted. And people whine about not getting the items they are pining for...

    Learn to craft and enjoy all those lovely soul gems you are getting. I am certain that some in this tread will sorely need them.

    edit - accessories not included.

    Edited by Absinthe on May 12, 2014 2:58PM
  • Trouvo
    Trouvo
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    Absinthe wrote: »
    Here is the thing - as a recent convert to crafting I think of it this way...the more purples you get (even if you do not need them) the more you can potentially deconstruct. The more you deconstruct the more gold you can potentially make or the more items you can craft for yourself. Pretty simple concept, eh?

    Most of the "best in slot" gear you can possess, if not all, can be crafted. And people whine about not getting the items they are pining for...

    Learn to craft and enjoy all those lovely soul gems you are getting. I am certain that some in this tread will sorely need them.

    edit - accessories not included.

    actually crafted gear will always be better just in the numerical dmg/armor rating, by at least 4 points of similar color level of gear, which puts white crafted gear on par with green looted gear, and purple crafted gear on par with gold looted gear. But the issue that the OP is trying to get at is the specific set bonus loot gear that you can not craft and can only loot.
    Bloodline|RP Guild|Ebonheart Pact
  • coryevans_3b14_ESO
    coryevans_3b14_ESO
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    I am a little torn here. I really don't want a token system because then, and i guarantee this will happen, there will end up being "lock-outs" for some things to make sure that someone cant acqure all the tokens by endlessly spamming dungeons and therefore getting really far ahead of someone. I'm not saying they shouldn't be able to, I am saying a weekly lock-out system would be inevitable if this system was implemented. Also, I am almost certain that the RNG system is broken due to some of the things I've seen. Hopefully it will be tweaked instead of abandoned.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Trouvo wrote: »
    Absinthe wrote: »
    Here is the thing - as a recent convert to crafting I think of it this way...the more purples you get (even if you do not need them) the more you can potentially deconstruct. The more you deconstruct the more gold you can potentially make or the more items you can craft for yourself. Pretty simple concept, eh?

    Most of the "best in slot" gear you can possess, if not all, can be crafted. And people whine about not getting the items they are pining for...

    Learn to craft and enjoy all those lovely soul gems you are getting. I am certain that some in this tread will sorely need them.

    edit - accessories not included.

    actually crafted gear will always be better just in the numerical dmg/armor rating, by at least 4 points of similar color level of gear, which puts white crafted gear on par with green looted gear, and purple crafted gear on par with gold looted gear. But the issue that the OP is trying to get at is the specific set bonus loot gear that you can not craft and can only loot.

    Thats probably one of the issues I have with crafted set items right now. You look at the sets that require 4, some 5, 6 and 8 traits unlocked and you go "meh", as in they are at least better than nothing. Then you look at some set items and wonder if they really want crafted gear to be the best. The 8-set items are most particularly disheartening. Earthforge set 5-set = Raise a character 25% faster..... ok I dont want that. Eyes of mara set is only good for healers.... ok whatever. 4 5 and 6 trait crafted sets are better than those!

    I think they need more crafted set item variety :/ Even if you have to go into 4+ player dungeons to get to the crafting stations required.
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