Seriously what use does the max stat provide except for mag sorcs? The tension or necessity of these stats is no longer. How is this statement true? How to address it?
This will mostly come across for PvP, however this can cross over into pve for aspects like solo farming/dungeoning. For reference I have included the below spoiler to prove the outgoing damage differences in choosing Stam, WD, or Pen. I also included a retest using Bound Armaments 8% on a sorc(sorc 10% stam passive active)
Wreckingblow baseline =11 585 dmg
Stam(Without BA) = 11 964 dmg.............3.27% increase
WD =12 114 dmg.........................................4.56% increase (40% more damage gained compared to Stam) (probably 50% without sorc 10% resource bonus)
Pen =12 266 dmg.......................................5.9% increase (80% more damage gained compared to Stam)
Base(with BA) = 11 794 dmg....................1.8% increase
Stam(with BA) =12 200 dmg ..................5.3% increase
WD(with BA) = 12 323 dmg......................6.37% increase (30% more damage gained compared to Stam with BA)
Pen(with BA) = 12 487 dmg......................7.79% increase (70% more damage gained compared to Stam with BA)
From the above spoiler max stats even with every buff available, still fall short. You will ALWAYS choose to max out pen to the enemy's resists. Then stack WD, then scrounge up max stat.
"Oh but max stat provides sustain" Not really considering recovery is given out like candy. If your input Stam recovery matches your outgoing costs, the capacity of your pool doesn't matter. The last time I felt like I needed a capacity sustain build was back in the IC days. Recovery has 3-5x since then, if you are a half decent player you would do fine with a ~15k pool
"Oh but max stat provides healing" Compared to WD it is still less by 40-50%. Not to mention in most cases most of the best heals are max health based.
"Well you will still pick up max stat in food, glyphs, attributes" Well should you? In pvp having an extra 10-15k health can be rather useful. You can usually avoid pressure builds with the terrible state of movement. Most burst players are going to gas out on a 40-50k health bar.
How do you bring the tension back?
The most straight forward answer would be to make heals be inversely scaling. If damage skills gain 40-50% more with WD/SD than max stats..... Make heal skills gain the 40-50% more with max stats instead of WD/SD. Just inverse the scaling.
Following this would be
- a rebalancing of the food system, which is a complete mess and desperately needed.
- Armor glyph rebalance, Tri glyphs should be 1:1 with the single stat glyphs, not just flat out more efficient. Dual glyphs could be added Health+stam, mag+stam, Health+mag
Until then, idk you should try just ignoring max stats in pvp and hard stack health as much as you can handle. Keep in mind a health mundus choice gave 2.5k hp compared to 379dmg given with the stam mundus.
I also did check and these damage mundus's are correctly standardized with 2-4 piece set bonuses. (pretty sure the recovery mundus's weren't, lol atleast they try)
I only use insightful
BG MMR should NOT reset, zos sponsored smurfing is a terrible design choice.
PvP needs more incentives, even simple purple/gold mats would suffice.