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Moon Hunter Keep Broken or bugged??

DoggedBark24
DoggedBark24
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Is moon hunter keep broken? I keep getting teleported back after the Mylenne Moon-Caller fight boss was killed. It's the pledge today and I'm running it on normal but we can't get past the dead boss because we keep getting the "Joining Encounter in Progress" prompt. I tried a /reloadui which fixes dungeon finder bugs but that didn't fix the dungeon encounter in progress.
  • DoggedBark24
    DoggedBark24
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    On veteran it's not bugged, I haven't tried normal again though
  • nessarose_0112358
    I just ran moonhunter on vet on PS-NA. Our group got the same bug on the same boss. We tried reloadui, traveling to start of dungeon, out of instance — none resolved the issue. We ended up restarting the whole dungeon. The second time we defeated the same boss, we slowed the burn way way down. The first time we burned the boss so quickly the boss skipped the pin mech entirely. The second time we let the pin happen and after defeating the boss we were able to complete the rest of the dungeon (still super laggy, but at least no game breaking bugs).
  • Kappachi
    Kappachi
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    This bug still occurs. Had it happen today, reported via UI. Every time we exited mylene area it teleported us back even though Mylene was dead.
  • Rittings
    Rittings
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    Same. Joining encounter problems dog the entire game it seems.
  • Kappachi
    Kappachi
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    Rittings wrote: »
    Same. Joining encounter problems dog the entire game it seems.
    Could be solved if the "joining encounter" thing was replaced simply by a prompt to press f to join that drags you from wherever you are even if dead, then if it's declined it could not ask again for that encounter.
  • virtus753
    virtus753
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    Kappachi wrote: »
    Rittings wrote: »
    Same. Joining encounter problems dog the entire game it seems.
    Could be solved if the "joining encounter" thing was replaced simply by a prompt to press f to join that drags you from wherever you are even if dead, then if it's declined it could not ask again for that encounter.

    Part of the point of joining encounter was to fix loopholes where players could exploit no-death and other achievements by staying out of the fight while the rest of the group did it. Some encounters also used to let you drag the boss to the edge of the fight area and cheese the fight without having to deal with most/any of the adds or mechanics. Having a choice to refuse the teleport would mean those loopholes would open up again. The devs should definitely take a pass at where the boundaries are for the teleport, as some are not clear and have caused a lot of frustration. Taking care of bugs like this should also be a priority.
  • ZOS_stileanima
    Is moon hunter keep broken? I keep getting teleported back after the Mylenne Moon-Caller fight boss was killed. It's the pledge today and I'm running it on normal but we can't get past the dead boss because we keep getting the "Joining Encounter in Progress" prompt. I tried a /reloadui which fixes dungeon finder bugs but that didn't fix the dungeon encounter in progress.

    Hello, thank you for the report! We are looking into it! If possible, would you, or anyone else who has experienced this bug, be able to provide video footage of the lead up to this boss encounter (including one or two basepop pulls prior), the full boss encounter, and the moments after the encounter is over where Joining Encounter In Progress continues to trigger? This would be super valuable in helping us track down the cause of this issue. Thank you again!
    Edited by ZOS_stileanima on March 28, 2025 1:50PM
    ESO - Encounter Designer (Dungeons, Trials, Arenas)
    Staff Post
  • JaxontheUnfortunate
    JaxontheUnfortunate
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    I couple of days back we had this bug in a row when using the dungeon queue system. When we ported directly into the dungeon it did appear to happen. Not sure if it's something specific to using the queuing system vs direct porting.
  • TheDutchChef
    TheDutchChef
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    Still happening, was tonight in dungeon with queued method.
    And after killing 2nd boss (the werewolf one) we got 2 times in a row the bug where you go back cause your in combat
  • sans-culottes
    sans-culottes
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    Is moon hunter keep broken? I keep getting teleported back after the Mylenne Moon-Caller fight boss was killed. It's the pledge today and I'm running it on normal but we can't get past the dead boss because we keep getting the "Joining Encounter in Progress" prompt. I tried a /reloadui which fixes dungeon finder bugs but that didn't fix the dungeon encounter in progress.

    Hello, thank you for the report! We are looking into it! If possible, would you, or anyone else who has experienced this bug, be able to provide video footage of the lead up to this boss encounter (including one or two basepop pulls prior), the full boss encounter, and the moments after the encounter is over where Joining Encounter In Progress continues to trigger? This would be super valuable in helping us track down the cause of this issue. Thank you again!

    @ZOS_stileanima, thank you for responding here. That said, I hope you can understand why many of us are deeply frustrated by the silence surrounding the Necromancer class.

    Players like @CameraBeardThePirate have raised clear and repeated concerns about the Blastbones mechanic. It is currently failing to cast under the revised corpse system. This is not a niche balance issue. It is a core functionality problem that renders the class unreliable in real combat scenarios.

    And yet, with the patch about to go live, there has been no formal acknowledgment. There has been no confirmation that the issue is being tracked. Not even a placeholder response asking for reproduction steps.

    If your team has time to request pre-boss footage for a single dungeon encounter bug, then why has there been no similar outreach regarding a broken class-defining skill?

    Is the Blastbones issue even on the developers’ radar? If so, then what steps, if any, are being taken? If not, then why?

    This silence undermines confidence. A class entering live in a non-functional state, without a single public dev comment, is unacceptable.
    Edited by sans-culottes on June 1, 2025 11:52AM
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