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Why doesn't necro have that ZOS?

TDVM
TDVM
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The first or one of the first things that comes to mind when you say “necromancer” is raising the dead and/or an army of corpses. But in teso the necro class has no such thing, and only has it in the infinite archive. Why doesn't the class have this? These npcs can be attached to coffins, as long as the coffins exist they create npcs every 2 seconds or as many corpses absorbed the coffins, they create as many corpses.

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  • Necrotech_Master
    Necrotech_Master
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    honestly i feel more like a true necromancer with the undead avatar than i do with the necromancer class lol
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Alaztor91
    Alaztor91
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    The new ''Grasping Limbs'' verse is also a far better designed CC when compared to Grave Grasp and whatever they are trying to do with the morph now.

  • yourhpgod
    yourhpgod
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    Necro never really felt like a "necromancer" to me, to say the minimum. Its like a mage's weak stepbro or something in this game. Necro has the minion timers where as sorcs fo not have this.

    I would say that entire class needs a re-work.
    Edited by yourhpgod on September 19, 2024 3:04AM
    https://tiktok.com/@yourhpgod/video/7412553639924944159?is_from_webapp=1&sender_device=pc&web_id=7405052762109806122

    "Health tanking in Cyrodiil isn’t about glory—it’s about stepping up when no one else will. Someone has to stand their ground, and if it's going to be anyone, it might as well be me."
  • OsUfi
    OsUfi
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    TDVM wrote: »
    The first or one of the first things that comes to mind when you say “necromancer” is raising the dead and/or an army of corpses. But in teso the necro class has no such thing, and only has it in the infinite archive. Why doesn't the class have this?

    I've said this many times before, but for me, a necromancer in Elder Scrolls is the odd thrall and tinkering with soul gems. If anything a soul magic themed necro (something I'm currently playing with much success) is how I see an Elder Scrolls necro.

    But then I guess everyone has everyone has different ideas of what a necro should be. Although it misses the mark a little bit for me, running around with dozens of summons like the Guild Wars 1 necro also completely misses the mark.
  • Aggrovious
    Aggrovious
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    TDVM wrote: »
    The first or one of the first things that comes to mind when you say “necromancer” is raising the dead and/or an army of corpses. But in teso the necro class has no such thing, and only has it in the infinite archive. Why doesn't the class have this? These npcs can be attached to coffins, as long as the coffins exist they create npcs every 2 seconds or as many corpses absorbed the coffins, they create as many corpses.

    c1cdwv4mhb8e.gif

    yesyeysyeyseyeyseyesyesyeyeyeyyesyseyesyesyesyeyeeysesyeyeyseysyeyeeyyes

    https://tenor.com/4bCQ.gif
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
  • Necrotech_Master
    Necrotech_Master
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    OsUfi wrote: »
    TDVM wrote: »
    The first or one of the first things that comes to mind when you say “necromancer” is raising the dead and/or an army of corpses. But in teso the necro class has no such thing, and only has it in the infinite archive. Why doesn't the class have this?

    I've said this many times before, but for me, a necromancer in Elder Scrolls is the odd thrall and tinkering with soul gems. If anything a soul magic themed necro (something I'm currently playing with much success) is how I see an Elder Scrolls necro.

    But then I guess everyone has everyone has different ideas of what a necro should be. Although it misses the mark a little bit for me, running around with dozens of summons like the Guild Wars 1 necro also completely misses the mark.

    i personally prefer the "pet summon" necro

    in most games that have a set of classes i almost always pick necromancer because of the horde pet summons (along with being the theme of the necromancer)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tallon_IV
    Tallon_IV
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    There's a move necromancer NPCs use where that spectral hand comes out of the ground and grabs you. I would've loved something like that.
  • Aggrovious
    Aggrovious
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    Let me summon undead minions and blow them up for burst. It doesn't have to be op but it can be more fun. Skeletal mage and archer are weak. We need to be able to summon 3-5 of them at a time and the ability can be a toggle.
    Making a game fun should be a priority. Making a game balanced should not come at the expense of fun.
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