Major_Mangle wrote: »Major_Mangle wrote: »SkaraMinoc wrote: »4v4 should have a single queue because there isn't enough premade groups to support two separate queues. The Group Queue would have wait times of 1-2+ hours or never pop at all.
However, in a perfect world there would be two separate queues because Solo PvP is fundamentally different than GvG.
That as well, trying to queue with my friends into group BG's (regardless of group size) is basically a mission impossible (and we're by no means a good group, we just wanna pvp together). Our average queue time on pceu is about 35 minutes. Longest we had to wait was 55 minutes. And I agree, in a perfect world with more population you can have separate queues, but I personally rather have quick games that are a bit more unbalanced than wasting most of my evening in a queue.
If you wont have enough groups to sustain a 4 man premade queue that should tell you that not most organized groups don't actually want that mode.
So you'd just be ruining the competitive queue for all the solo players so that 3 or 4 premades can have their fun.
I personally don't see anything "competitive" about a solo queue to be honest. There are a few streamers I watch who play BG's regularly and from what I can see majority of players just avoid other "solo-players" who they're somewhat friends with, simply because they're afraid of causing drama with one another. Instead of fighting other good solo players in these BG's they avoid eachother and go for the easy kills.
From what I can read from some "solo players" they just want to keep doing just what I described above (not saying you do Jierdanit, just the feeling I get when I read some of the feedback on the forums), and not actually wanting a competitive solo queue. Because of they did you'd see these players tryhard eachother (even though they're friends) in the solo queues.
chessalavakia_ESO wrote: »tomofhyrule wrote: »That’s what we have now, and we can clearly see from queue times that it’s not working. Groups can sit in queue for hours.
While I know it’s painful to go up against premades, if the MMR works well (and solo people go in around mid month) then the good premades will quickly be out of the way. But forcing premades to sit in interminable queues for a game mode with an unhealthy population as is… not ideal.
The changes to MMR to reset it periodically and decay it quicker do look good though. That means you won’t essentially be penalized from ending up in a good group.
A battleground match requires 12 players in a compatible combination within an acceptable MMR range under the current setup.
If you cannot form a match for hours, it would suggest that either the matchmaker is bugging out or next to nobody is interested in grouping/playing against groups.
If the matchmaker is not bugging out and it is actually taking hours, the number of people that want grouping is simply too small to justify catering to them at the expense of other players.
4v4 Competitive. With leaderboard. Premades allowed.
8v8 Casual. No leaderboard. Premades still allowed somehow.
The biggest issue with this bad designed content will remain: the only players will be the ones that already play BGs, which are very few to say the least and players queuing for the daily xp. No matter the shinny rewards or new maps.
It is funny that some ppl write that the solution is to find a group, as if many players would play BGs. You can easily find PvE guilds or Greyhost PvP guilds but no one plays BGs. How in the world you can find a group when those players do not exist?
Maybe, I am just wrong and it will be a sucess. We will wait and see.