colossalvoids wrote: »Not even talking how exceptionally bad this is I'm puzzled about this post, that's a random "designer" with one follower on artstation and no actual work there but couple sketches and mock-ups. That's like exploring "work" of fiction writes and artists about argonian maids and erotic khajiiti drawings on devianart.
colossalvoids wrote: »Not even talking how exceptionally bad this is I'm puzzled about this post, that's a random "designer" with one follower on artstation and no actual work there but couple sketches and mock-ups. That's like exploring "work" of fiction writes and artists about argonian maids and erotic khajiiti drawings on devianart.
I should have checked the Artstation page first... You're right.
Writing "Game designer Billy Yin" in the first post sounded to me like this was someone from ZOS presenting an early or alternative UI concept for the game.
colossalvoids wrote: »Not even talking how exceptionally bad this is I'm puzzled about this post, that's a random "designer" with one follower on artstation and no actual work there but couple sketches and mock-ups. That's like exploring "work" of fiction writes and artists about argonian maids and erotic khajiiti drawings on devianart.
I should have checked the Artstation page first... You're right.
Writing "Game designer Billy Yin" in the first post sounded to me like this was someone from ZOS presenting an early or alternative UI concept for the game.
colossalvoids wrote: »That's why I've checked, as it sounded like it had something to do with zos in some way. Gladly it wasn't, but the post is bit strange regardless.
colossalvoids wrote: »That's why I've checked, as it sounded like it had something to do with zos in some way. Gladly it wasn't, but the post is bit strange regardless.
Maybe OP is "game designer Billy Yin"
colossalvoids wrote: »Not even talking how exceptionally bad this is I'm puzzled about this post, that's a random "designer" with one follower on artstation and no actual work there but couple sketches and mock-ups. That's like exploring "work" of fiction writes and artists about argonian maids and erotic khajiiti drawings on devianart.
colossalvoids wrote: »colossalvoids wrote: »Not even talking how exceptionally bad this is I'm puzzled about this post, that's a random "designer" with one follower on artstation and no actual work there but couple sketches and mock-ups. That's like exploring "work" of fiction writes and artists about argonian maids and erotic khajiiti drawings on devianart.
I should have checked the Artstation page first... You're right.
Writing "Game designer Billy Yin" in the first post sounded to me like this was someone from ZOS presenting an early or alternative UI concept for the game.
That's why I've checked, as it sounded like it had something to do with zos in some way. Gladly it wasn't, but the post is bit strange regardless.
I agree, I also want to see the numbers, then I know if out of food.It looks nice, but is impractical as you would need to look at left upper corner to see how much HP you have or stam/magic to use any skill.
The default UI places those bars where you can see with a glance what is happening (HP suddenly gets very low or you have a drain on your PC HP from a mid ranged NPCs), in Stonefall you will have those smaller creatures that can drain HP, so it is important to have an UI that show what is going on before it is too late.
On PC you can use add on that let you place those bars where you would want them (or hide them until you need to put attention for how those bars getting lower) and also how they look to some degree.
In RPGs this kind of pretty looking bars is often more a hindrance to actually know what is happening when your HP or resources are getting low. FPS for most part have better designed UI as player are meant to react and act on provided info from on screen UI, then RPGs where sometimes it is too much of decoration then actually useful information.