TybaltKaine wrote: »In short, it's a coding issue.
TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. <snip>
TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.
My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.
In short, it's a coding issue.
Agreed.
They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.
My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.
In short, it's a coding issue.
<snip>
So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...
DenverRalphy wrote: »Agreed.
They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.
My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.
In short, it's a coding issue.
<snip>
So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...
If I had to venture a guess, it's probably because unlike all the other set items that can be reconstruted (with a few exceptions), there's no Transmute Crystal Sink Mechanic with Mythics. All other items that can be reconstructed are available at a higher crystal cost until you fill in more of the stickerbook. As a result, a lot of crystals go >poof< due to the inherent sink mechanic. Mythics don't have that. They're dirt cheap to reconstruct right off the bat, they're extremely more sought after, and yet there's no sink mechanic.
DenverRalphy wrote: »Agreed.
They know the difference between the Mythics that have been obtained from an Antiquity and the ones that have been Reconstructed. So they should let us deconstruct the Reconstructed Mythics and give us back our Transmute Crystals but no other materials.TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.
My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.
In short, it's a coding issue.
<snip>
So there's nothing stopping them from allowing us to deconstruct the Reconstructed Mythics and get back our Transmute Crystals other than they just don't want to do it...
If I had to venture a guess, it's probably because unlike all the other set items that can be reconstruted (with a few exceptions), there's no Transmute Crystal Sink Mechanic with Mythics. All other items that can be reconstructed are available at a higher crystal cost until you fill in more of the stickerbook. As a result, a lot of crystals go >poof< due to the inherent sink mechanic. Mythics don't have that. They're dirt cheap to reconstruct right off the bat, they're extremely more sought after, and yet there's no sink mechanic.
A large number of arena weapons are like that… when I need to store transmutes, I reconstruct nirnhoned Maelstrom bows, which cost 25 transmutes right off the bat as soon as you collect the bow.
I remember faintly this coming up when reconstructing and deconstructing for transmute crystals were introduced and one of the logical problems being the quality of mystic items. All other items fit in with the normal parameters of "quality x deconstructs into a tiny chance of getting some upgrade material y", but there being no mystic upgrade material.
I wouldn't mind at all if mystic items could be deconstructed into just the 25 transmutes that went into their reconstruction and thus I wouldn't mind there not being any materials at all. After all, absolutely no materials were used in the reconstruction process.
TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.
My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.
In short, it's a coding issue.
TybaltKaine wrote: »I think if they can figure out a way to flag reconstructed mythics as different items then they would allow deconstruction. Right now, you can't decon mythics at all, and I think they didn't account for the fact that remaking them would create problems.
My guess is that the there is a "no decon" rule applied to all mythics by default and they can't really figure out a way to bypass that rule for reconstructed mythics and not also have it apply to regular mythics.
In short, it's a coding issue.
So, what you're suggesting here is that ZOS didn't think too hard about this when they first created the 'Mythic' line of gear?
I don't agree with that. The current limitation is there for a reason, unfathomable as it may be.