winged_tortoise wrote: »Thanks, @Soarora! Your reply is very useful!
Question; when healing do you usually click on the health bar you want to heal or do you just trust the heal to go where it’s needed?
winged_tortoise wrote: »Was reading your edits. Is there a Discord Server I can use for info. My Guild used to have great info. Sadly the guild is gone.
Very comprehensive post. I largely agree....
This. If you ever look at trial combat logs, the amount of self-healing they do is unreal. They may also stand apart from the group, out of reach. Tanks are the least of your worry. That said:In most dungeon content, the tank doesn't need direct healing.
This.as much as they will need shards (templar skill that gives magicka and stamina) or orb (undaunted skill that gives max resource)
And this. Very much. Where this mechanic is present, the tank suddenly needs a healer. Newer content basically. Coral Aerie. Sanity's Edge. Others.There are exceptions (such as newer DLC dungeons where tanks may be hit with a debuff that makes it so they can't heal themselves-- you can see this when their healthbar goes blue)
Yeah, no one uses Kagrenac these days. That said, a fast rez can be really nice to play, especially in content where you get knocked about when you take too long, such as Molag Kena = final White Gold Tower boss.Side note on Kragenac's: as a healer, you don't want to be the first person ressing. The DPS should res people first. That said, as a templar, you do res faster than non-templars. So, use your best judgement on when to res who, but don't use Kragenac's.
That's a possible setup. Maybe for dungeons? In vTrials I find PA is worn by the off tank just as likely as a healer and may, therefore, already covered. The two complimentary standard setups I see most in PC EU vet trial PUG groups are:Ideally, you'd want spell power cure and powerful assault.
I very strongly disagree. If you had said vet hard mode, that might be different, but in plain vet dungeons and trials:I would not jump into veteran content until you have your sets made as providing buffs and debuffs is incredibly important for making your heals stronger, the DPS do more damage, and takes pressure off the tank.
Healer's Haven Discord. I'd also look up Nightharrow's content on YouTube.That said, there's not really a centralized healing resource like there is for tanking and dpsing apart from a single discord server.
That's a possible setup. Maybe for dungeons? In vTrials I find PA is worn by the off tank just as likely as a healer and may, therefore, already covered. The two complimentary standard setups I see most in PC EU vet trial PUG groups are:Ideally, you'd want spell power cure and powerful assault.
Spell Power Cure + Pillager's Profit
Roaring Opportunist + Jorvuld's Guidance (aka RoJo)
Monster sets: Ozezan, Symphony of Blades, Spaulder of Ruin
Generally Spaulder fits with RoJo while some people will run Pearls of Ehlnofey with SPC/Pillager AND a monster set, e.g. single-barring the two 5-piece sets.
I very strongly disagree. If you had said vet hard mode, that might be different, but in plain vet dungeons and trials:I would not jump into veteran content until you have your sets made as providing buffs and debuffs is incredibly important for making your heals stronger, the DPS do more damage, and takes pressure off the tank.It is for these reasons that I must say: Dive into veteran content, if you want, both dungeons and trials. A lack of a meta build should not stop you, albeit I would wear crit sets or sets that boost your healing, rather than Kagrenac and Seducer. Sustain is not usually an issue these days (that said, I play a Breton healer). In fact, if you have an eye on progressing to RoJo, you might as well get used to throwing in occasional resto heavy attacks. Start with base game and progress to harder content loosely in order of release.
- Half the time a healer isn't needed at all, e.g. either the content is so easy you might as well go with all DDs, or the healer is needed, but only at specific times. If you want to go AFK to scratch your nose, you can usually do so. You can't exactly go and make a coffee, but almost. I've been seriously surpised how I can take my hands off the keyboard as a healer compared to a tank or even a DD. Healers also have the fewest mechanics to deal with overall.
- In PUG groups and trial training runs, or dungeon PUGs for that matter, the actual difference you make with your buff sets is often close to zero. The main useful help you give, outside of healing, is tank sustain and you have to traditionally perform some mechanics as the healer in the harder trials, such as vDSR. In order to buff DD damage, those DDs must have damage in the first place. You're going to add something in the 10s of percentage points at best, whereas the difference between a bad DD and a good one is as much as 500%. I'm not being hyperbolic. I've seen trial logs where the worst DD did 4% of the damage and the best 20%. There are mitigating factors that help explain this in some cases, such as portal mechanics, but please believe me that buff builds cannot save a bad group. Even in an average group, the DDs themselves still have the largest headroom to improve on their own, e.g. by becoming better at mchanics, at standing the right place, and at plain old parsing. If you have meta sets, wear them. If not, it's IMO no big deal until you start going after hard modes or scores.
Once you come to the later trials, you will have to learn some mechanics, such as portal healing or taking the domes in DSR. I would probably learn these things with a guild on voice chat. Will they have the same opinion on builds as I do? Hard to say. All I'm sure of is that cheap overland / crafted sets won't objectively stop you from doing a good job. It's mechanics knowledge and a good rotation that you need. Even a healer needs a good rotation. That goes for your general rotation to lay down AOE heals and cast sticky heals. It also goes for those situations that really need your attention, such as Sunspire tombs. Again, though, as long as we're talking plain vet, not hard mode, you can do this with a combination of ground AOE, burst heals and just plain Healing Ward. You don't need the Blackrose resto staff on top that some people recommend.
I can see where you are coming from. To be fair, I've played a lot of normal mode and, when I finally got around to healer, I already had a lot of content knowledge on vet too. I would only be afraid that normal doesn't teach you much. You almost need to be a vet player, only then do you develop an eye for what mere visual effect on normal mode might be a threatening mechanic on vet.So, side note actually, if you've done the content on another role and you know it already, then you could possibly jump to vet. But if you have to learn the role and the content at the same time, then maybe start on normal first.
winged_tortoise wrote: »I'm back to the game after a couple of years off and just finished leveling up and outfitting a Magplar Healer with basic healing gear (CP1322). Next I want to try to go out and heal some easy content. Is there a good healing AddOn that places all the health bars up on the screen so that I can constantly keep an eye on who needs healing get the healing to them? Should I do something to make sure the Tanks Health Bar is in a specific place so I can keep an extra eye on him?
The basic gear I got is from a list Alcast made. There it is: https://alcasthq.com/eso-magicka-templar-build-pve/#google_vignette
It consists of Kagrenac's Hope and Seducer Items. Should I restrict myself to Normal 5-Man dungeons from the original game (i.e. SpindleCrutch, Fungal Grotto etc? Can I do veteran content?
Alcast has better gear he recommends, it includes armor that drops in nWhite Gold Tower and vDarkshade Caverns. Am I going to be able to run that content with this gear?
Thanks!
BXR_Lonestar wrote: »Do yourself a favor and go grind out some normal white gold towers first. You will want Spell Power Cure as one of your go-to sets for group healing (Trials and dungeons). For normal dungeons, your second set can be an overland set like Winter's Respite from Western Skryim or Phoenix Moth from Galen (can be bought from guild traders) Until you can get another more team-oriented healer set like Powerful Assault (PVP), Pillager's Profit (trial), Apocraphal Inspiration, or any other higher end healer sets.
winged_tortoise wrote: »BXR_Lonestar wrote: »Do yourself a favor and go grind out some normal white gold towers first. You will want Spell Power Cure as one of your go-to sets for group healing (Trials and dungeons). For normal dungeons, your second set can be an overland set like Winter's Respite from Western Skryim or Phoenix Moth from Galen (can be bought from guild traders) Until you can get another more team-oriented healer set like Powerful Assault (PVP), Pillager's Profit (trial), Apocraphal Inspiration, or any other higher end healer sets.
Thanks! That’s my plan. Wednesday’s undaunted pledge is White Gold Tower. Assuming I can get a group I hope to farm it and then start my healing career.
Q: once my skills and gear are there I hope to start pugging n trials. I know in DPS that once I have mechanics down and can parse 30K I’m gtg for the normal trials, like nSunSpire. How do I know as a healer when I’m ready? Also, is the best way to find a group to hang out in Craglorn and read zone chat to find a group?
Thanks!
I'm finding it quite impossible to tell whether I'm carried or what my effectiveness is as a healer. My main experience is in vet non-hard-mode trials. Looking at logs afterwards is a way to see whether you've done anything, anything at all. I've been told that 6K HPS is a decent figure, thus been shooting for that, but it really varies between 3K and 12K and that's not down to you. It's down to how much healing the group needed. Were the DDs well positioned or not? Did they stand in red? Did they actually need healing? Did you pop a ton of barriers? You shouldn't really do the latter much. It's not usually necessary. A healer who casts a lot of barriers shows large inflated healing numbers in the logs, though, cause shielding counts as healing.Lack of possible preparation is one reason why it's hard to get into support roles. You'll know you're ready when you succeed and know you're not ready when you're carried or your group fails, unfortunately.
The announcer in Dragonstar Arena sometimes claims "it's the healer's fault". In reality I find I get very little feedback, good or bad. I find that people do not usually blame you. Dying is part of the deal and rezzing is the DDs job. The healers better keep healing, so the remainder of the group stays alive. This means you're largely locked into your rotation. There isn't much anyone can say about it. Yes, there are mechanics where the healers actually need to work hard; I'm thinking of Cloudrest / Siroria for example, or Yolnakhriin. Still, it's usually the healers (when it's not me) who admonish the DDs to stand in one place so they can be healed, not the other way around.So, even if things do go south don't give up. Many things that feel like the healer's fault actually aren't at all and the only way to progress as a healer is to keep trying to do content as a healer.
winged_tortoise wrote: »BXR_Lonestar wrote: »Do yourself a favor and go grind out some normal white gold towers first. You will want Spell Power Cure as one of your go-to sets for group healing (Trials and dungeons). For normal dungeons, your second set can be an overland set like Winter's Respite from Western Skryim or Phoenix Moth from Galen (can be bought from guild traders) Until you can get another more team-oriented healer set like Powerful Assault (PVP), Pillager's Profit (trial), Apocraphal Inspiration, or any other higher end healer sets.
Thanks! That’s my plan. Wednesday’s undaunted pledge is White Gold Tower. Assuming I can get a group I hope to farm it and then start my healing career.
Q: once my skills and gear are there I hope to start pugging n trials. I know in DPS that once I have mechanics down and can parse 30K I’m gtg for the normal trials, like nSunSpire. How do I know as a healer when I’m ready? Also, is the best way to find a group to hang out in Craglorn and read zone chat to find a group?
Thanks!