ragnarok6644b14_ESO wrote: »AvalonRanger wrote: »Well, it's time to stop damage amount argument. Recent DLC dungeon and trial have
more "mech" focused game design than just mimicking target dummy practice.
As tank main player...
I don't like too much weak damage DPS than my pure tank, but I more dislike
target dummy simulator 100K DPS player.
And, most of experienced healer player have some damage buff gear or something
for damage supportive skill. So, you don't have to do "damage all" building always,
but should have surviving skill with effective damage work.
Dead DPS is zero damage anyway.
TBH the few times I have seen (good) DPS die are:
- learning mechs
- I *** up as tank (or am learning my own mechs)
- not getting healed (not always the healer's fault! As tank I can't tell if they're running away from the healer or whatever usually)
- no health buff food (17k-19k HP is a dangerous way to live in vet dungeons)
AvalonRanger wrote: »ragnarok6644b14_ESO wrote: »AvalonRanger wrote: »Well, it's time to stop damage amount argument. Recent DLC dungeon and trial have
more "mech" focused game design than just mimicking target dummy practice.
As tank main player...
I don't like too much weak damage DPS than my pure tank, but I more dislike
target dummy simulator 100K DPS player.
And, most of experienced healer player have some damage buff gear or something
for damage supportive skill. So, you don't have to do "damage all" building always,
but should have surviving skill with effective damage work.
Dead DPS is zero damage anyway.
TBH the few times I have seen (good) DPS die are:
- learning mechs
- I *** up as tank (or am learning my own mechs)
- not getting healed (not always the healer's fault! As tank I can't tell if they're running away from the healer or whatever usually)
- no health buff food (17k-19k HP is a dangerous way to live in vet dungeons)
"not getting healed"
Insightful, I've seen many of almost fake healer who keeps killing good DPS.
Well, leader should write this description at the group finder.
"We'll kick bad healer, please real healer only."
Aside from that, if you only do 1 dps (not 100, nor 1k, but just 1), it'll take longer, but as long as you can stay alive you'll kill it eventually. The key part is staying alive.
The facts are that of the 25+ million players in ESO, the majority don't even step foot into a normal dungeon, and most ESO players struggle to hit even 10k dps. Anyone clearing veteran dungeons on a daily basis are in the top 1% of players, regardless of how they feel about it.
Also, there's only about a handful of true dps checks in the game, where if you don't reach them you'll never clear, and most are extremely low, with the highest individual check being downstais sunspire Hard Mode, where only three people need a munimum of 41-43k dps, not anywhere near the 100k some ask for.
Aside from that, if you only do 1 dps (not 100, nor 1k, but just 1), it'll take longer, but as long as you can stay alive you'll kill it eventually. The key part is staying alive.
BXR_Lonestar wrote: »I don't mean for this comment to be rude, but how are people managing to do less than 50k DPS? I main healer/support characters, so I have very little practice on my 3 DPS characters that I do have available for me to play. Even then, though, once I got my sets together - which weren't BiS sets to begin with - and without knowing or practicing my rotation, those characters still parsed above 60k DPS on the trial dummy (and usually over 70k).
If your low CP, then that is one thing because you won't have as many slottable perks to slot up, but if you are over 1500 CP and have bad trait armor, 50k DPS should still be doable even without a whole lot of practice.
As for the question of what is acceptable for vet dungeons? I think there is a dividing line.
Base game vet dungeons: Can be finished with 4 tanks if you ask me, but lets just put a number out there of 20k DPS.
DLC vet dungeons: Probably need somewhere around 50k dps (depending on quality of tank/healer), although there are even some DLC dungeons that are on the easier side of the spectrum, with Graven Deep probably being on the most difficult DLC dungeon IMO.
SkaraMinoc wrote: »4 years ago it was 15-20k dps was considered acceptable for a Vet dungeon DPS role. With power creep, it's now ~25k. You don't need 45k+ dps from each DPS player to clear Vet dungeons. You can absolutely do them with 25k each.