Maintenance for the week of November 4:
• ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

ESO is demanding these improvements!

TDVM
TDVM
✭✭✭✭
The game needs a lot of small improvements(not to mention big ones) which are still missing for some reason. It could be to make the game a little better and make small improvements much easier than big ones. I've made a list of things that are unfinished

1) Add a “use full outfit”
  • button to try on a full outfit of a particular style rather than one by one selecting a portion of styles

2) Viewing closed colors.
  • At the moment to see how this paint will look like on some outfit is impossible, and on the color on the color icon is not a good idea ie not all the paint on the outfit correspond to the color on the icon

3) Selecting the improvement to the desired quality
  • At the moment it is not possible to select the desired improvement quality on any station and you have to spend a lot of time improving one quality at a time.

4) Selecting a few items to improve
  • Choosing multiple items to improve would save a lot of time instead of picking one item at a time and improving it

5) Saves in infinite archive
  • Save your progress and continue after a certain amount of time. It is possible to make a token of saving at the merchant for 50k currency archive in the infinite archive that the saving lasted 12 hours after which forced to reset

6) Simplifying the selection of loot
  • To pick up the loot you need to open, mouse over and then pick it up. I propose to make it so that the choice of the desired loot can be through the mouse wheel.

7) Gold masks and a set of weapons in outfit styles
  • Gold masks that are mined from dungeons or in the archive. A set of weapons that appear in the crown store. Why can't they be added to outfit styles like opal styles? It would be convenient if it would be possible to look without unnecessary fiddling as looks like this or that style of mask or set of weapons.

8) More action from companions
  • That they would use more emotion if they were just standing still. For example, the player is fishing and the companion just stands and does nothing, why not make it so that the companion with a certain chance would also take out the rod and fish with you. Or for example, if the player stands afk, the companion used the emotion /lute, /flute, emotion push-ups or something similar or if the player stantions next to the stantions for crafting companions used these stantions to do something. That the companions would not just stand still and do something

9) Summoning a mount on the move
  • W+Shift+H(by standard) and after summoning a maunt on the move gives 30% acceleration for 1-2 seconds. Or without acceleration and simple summoning of a mount on the move

10) Maunts as pets
  • In the open world that would have riding animals be like pets if you move on foot, and when you enter a town it would automatically recall. The presence of a riding animal as a pet could be disabled at will

11) Rework the normal random search
  • Make new 2 categories for search. 1) any regular dungeon without dungeons from add-ons. 2) any dungeon only from dlc

12) Advanced loot auto-matching settings
  • Add sections to which this will apply, e.g. loot from chests, bosses, resource gathering, fishing, etc.

These small improvements will enhance the overall feel of the game and improve gameplay.

@ZOS_GinaBruno @ZOS_RichLambert
  • notyuu
    notyuu
    ✭✭✭✭✭
    ✭✭
    1: Yeah

    2: Yeah

    3: Yeah, but I can see it causing trouble with misclicks

    4: Yeah, but see above

    5: Or, what about they just make it so that your IA run is just saved forever until you turn in/abadon the quest, you know, like they did with vMA?

    6: Or...you just press R to loot all and then you can vendor/decon the junk, at the end of the day it's free money, and not looting everything from a container leaves it sitting half looted for the next player that comes along with is just annoying for them.

    7: What are you talking about? if you mean you want style pages for monster helmets and class style weapons, we already have those, they just tend to be bind on pickup or really expensive due to the drop rate being fart tier.

    8: or just make companions usefuul by giving them the bare basic functions of, for instance "stand here" or "pull lever" or "don't stand in damage"

    9: Yeah

    10: No, you think you'd want it, but you don't, it's cause no end of targeting issues (which is the same reason why people turn off pets in trials at the higher end)

    11: For RND, nah, it's fine as is, for RVD...yes, seprate listing for "All" and "Non-DLC" would be rather nice.

    12: see point 6.
  • TDVM
    TDVM
    ✭✭✭✭
    notyuu wrote: »
    1: Yeah

    2: Yeah

    3: Yeah, but I can see it causing trouble with misclicks

    4: Yeah, but see above

    5: Or, what about they just make it so that your IA run is just saved forever until you turn in/abadon the quest, you know, like they did with vMA?

    6: Or...you just press R to loot all and then you can vendor/decon the junk, at the end of the day it's free money, and not looting everything from a container leaves it sitting half looted for the next player that comes along with is just annoying for them.

    7: What are you talking about? if you mean you want style pages for monster helmets and class style weapons, we already have those, they just tend to be bind on pickup or really expensive due to the drop rate being fart tier.

    8: or just make companions usefuul by giving them the bare basic functions of, for instance "stand here" or "pull lever" or "don't stand in damage"

    9: Yeah

    10: No, you think you'd want it, but you don't, it's cause no end of targeting issues (which is the same reason why people turn off pets in trials at the higher end)

    11: For RND, nah, it's fine as is, for RVD...yes, seprate listing for "All" and "Non-DLC" would be rather nice.

    12: see point 6.

    1) You'll also be able to customize everything separately, and whoever wants to try on the entire style of an outfit of one style will take advantage of that

    5) Doubtful since vMA has a final, but infinite archive does not, and I think there may be a problem with that.

    6) This is an inconvenience in collecting the necessary loot, you either collect everything and clog your inventory or you have to point the mouse cursor to pick up the desired loot. This can be simplified. And selling unneeded loot is a waste of time, especially when the inventory is finite

    7) I mean to have masks and a set of weapons in outfit styles for viewing. As an example, look at the opal style of masks and weapons, they are in the “outfit styles” tab but those you don't have are listed as blocked. And there are no original masks and weapon sets. To see what looks like a mask you need to run through the guild merchants and look there. And a set of weapons only to look either from the players who bought them or on the Internet

    8) Or just give companions some autonomy for more immersion in the game, rather than just an npc that will obey you in everything.

    10) It looks like an immersion in the game, and all the more reason to just systematically ban pets from appearing in trials and dungeons, and there will be fewer problems

    11) And for nRandom too, just because it will make it easier to get their 10 transmutation stones, I want to go faster dunge without any problem. And the problems are very often when in nRandom you have a group of players who do nothing, so even the dungeon is long

    12) see point 6
Sign In or Register to comment.