Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

Whats the Deal with Trample and Doorways and Terrain Imperfections?

Darth_LucSky
Darth_LucSky
✭✭
As the title stated, Trample does not interact well at all when the terrain has some kind of imperfection (although I'm not sure this is the right term to define exactly what I want to put out). I can't quite put my finger on it, but if you try to use Trample through some (certainly not all of them) doorways or archways, or when there is some kind glitched out terrain between you and the target, the horse will just immediately stop charging.
I'm trying to put up a list of situations where I encountered this, but there are some obvious ones that come to mind, like the end of cycle boss arena in the Infinite Archive, for example, where Trample sometimes encounters some kind of terrain imperfection and then immediately disappears.
What I want to say when I say "terrain imperfection": I mean this because shortly before disappearing, the horse sinks to the ground, as if there was something there, some kind of invisible hole in the mesh of the ground (that certainly should not make the horse stop charging, but it does). Notably, Trample works fine even in some mountainous terrain, where the horse charges downward, many times without issue, but it can't handle these "terrain imperfections".
Nor can't it handle many doorways and arches found in the game. This is not consistent, though. In cities, the horse seems to trample through doorways just fine. But when I'm in a dungeon and there is some kind of archway before me, the horse will just disappear and not complete its charge. I'm not entirely sure if it is related to archways, but this is just my running theory. I have compiled some screenshots of the dungeon where this issue happens the most (Spindleclutch II).
I really love the trample skill and I think it is already clunky enough to use in content that it should not have this kind of pathing issues. I'd be very interested to see a fix or some kind of workaround to make this skill work as it is supposed to.

a3sfzjg5xgg3.jpg

My toon idle just some feet away from the Spindleclutch II entrance

7rflykezl6of.jpg

Preparing to cast Trample on the bugged spot

p1uz5ngp212n.jpg

Horse hits bugged spot and fades away

sdlczln3kga9.jpg

Casting trample at a slightly different angle to demonstrate that it reaches it's target (in this case, the NPC), at full range, without fading away or stopping early
Edited by Darth_LucSky on August 30, 2024 11:23AM
  • robpr
    robpr
    ✭✭✭✭✭
    Doorways and arches are not exclusive to Trample. You can't use any projectile attack through any doors in Banished Cells for example.
  • madman65
    madman65
    ✭✭✭✭
    robpr wrote: »
    Doorways and arches are not exclusive to Trample. You can't use any projectile attack through any doors in Banished Cells for example.

    I had the same thought, noticed Trample had stopped at alot of doorways. I don`t think it will get fixed because ESO/ZOS had never fixed Banished cells.
  • Ishtarknows
    Ishtarknows
    ✭✭✭✭✭
    So many skills don't work properly on uneven ground. The first boss room in Sanity's Edge is a good example. Combat prayer doesn't hit people that *should* get it if they're slightly higher or lower vertically than your position. Other skills don't work as expected either
Sign In or Register to comment.