tomofhyrule wrote: »Yes he hits hard, but a blocked heavy in heavy armor is completely doable on a tank build even when I had him in like Arc 6 - honestly, he's probably the easiest of the marauders.
tomofhyrule wrote: »Yes he hits hard, but a blocked heavy in heavy armor is completely doable on a tank build even when I had him in like Arc 6 - honestly, he's probably the easiest of the marauders.
I wouldn't recommended getting into habit of taking any hits from higher arc marauders at all. Kite and dodge everything, take hits only as last resort with defensive weapons (snb/ice staff) (or as DK in magma shell), don't take you chances. Your tankiness depends on random choices you made before, power of marauders depends on arc + cycle, so it is really hard to predict exact outcome, even if you have experience of taking hit in the past at same arc, it is never the same, plus random chip damage coming from ads that might kill you split second later. If you are dedicated tank in Duo it might be different, but from solo perspective, you still need to pack at least some damage and can't be wearing just tank sets.
I.e. this was Arc 7, I was sorc dodging and steaking out of melee range until fabled and blobs forced me out of position to interrupt and I ended up with no resources left to dodge and couldn't do multiple streaks to outrange mino heavy either, it was obvious game over and my last thought as marauder was approaching was to ice staff heavy for shield, block and pray, and it was useless:
I could have had just a bit more tankiness in the build at this point, but not that much more. With more sustain it could've been better.
Necrotech_Master wrote: »the minotaur marauder just hits a bit harder but has no range (just a charge attack), and the super easy to avoid fire aoe
the WW marauder is a bit tougher, it obscures your vision with a balorgh-esque shadow hunt, but this doesnt do anything other than obscure your view, and it has a bleed on light attacks, though its far weaker than gothmaus, it also has no range (just occasional charge attack) and can be kited with a bit of sprinting
arc 2 marauders are generally pretty doable even with dps characters, but the arc 3+ ones usually require a tank, either from a companion or a player to more easily kill them
Necrotech_Master wrote: »the minotaur marauder just hits a bit harder but has no range (just a charge attack), and the super easy to avoid fire aoe
the WW marauder is a bit tougher, it obscures your vision with a balorgh-esque shadow hunt, but this doesnt do anything other than obscure your view, and it has a bleed on light attacks, though its far weaker than gothmaus, it also has no range (just occasional charge attack) and can be kited with a bit of sprinting
arc 2 marauders are generally pretty doable even with dps characters, but the arc 3+ ones usually require a tank, either from a companion or a player to more easily kill them
We generally only do 3 Arcs because it takes too long to do more. But to date have been able to handle the arc 3 Gothmau without tanking (except briefly) since he is slow and pauses frequently.
But the minotaur seems too fast to kite. The werewolf, we can't really see anything, very bad design, their AI coders apparently don't understand that humans cant see in the dark
Necrotech_Master wrote: »the minotaur marauder just hits a bit harder but has no range (just a charge attack), and the super easy to avoid fire aoe
the WW marauder is a bit tougher, it obscures your vision with a balorgh-esque shadow hunt, but this doesnt do anything other than obscure your view, and it has a bleed on light attacks, though its far weaker than gothmaus, it also has no range (just occasional charge attack) and can be kited with a bit of sprinting
arc 2 marauders are generally pretty doable even with dps characters, but the arc 3+ ones usually require a tank, either from a companion or a player to more easily kill them
We generally only do 3 Arcs because it takes too long to do more. But to date have been able to handle the arc 3 Gothmau without tanking (except briefly) since he is slow and pauses frequently.
But the minotaur seems too fast to kite. The werewolf, we can't really see anything, very bad design, their AI coders apparently don't understand that humans cant see in the dark