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West Weald: A personal review...

jle30303
jle30303
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Those who are saying the "main quest" of West Weald is only 5 quests long... are missing out on the coda, which only occurs if you have ALSO completed the Necrom quest line. (A bit like Dragonhold's coda requiring completion of Elsweyr, Markarth's coda requiring completion of Greymoor, Deadlands requiring completion of Blackwood, Galen requiring completion of High Isle.) There's 3 more quests and 3 more skill points available there.

And that, really, tells you what West Weald's actual "Daedric Prince Ithelia" story should have been: it should really have been the Q4 expansion to last year, the small-DLC that tacked on to the end of Necrom, probably not in the West Weald at all, but in an adjacent zone (North Telvannis / Firewatch, anyone?) and part of the Necrom year.

Of course, had it *been* a small DLC, it would have had only 2 delves and world bosses, and no Public Dungeons. It might still have had the Mirrormoor Incursions (just like Galen had Volcanic Vents as well as High Isle did, while Markarth had its own Harrowstorms and Deadlands had its own Oblivion Portals). But it probably wouldn't have had Scribing tacked on, as an almost completely unrelated thing.

Instead, having been freed in the Necrom chapter in the regions of the Telvanni and Apocrypha, Ithelia turns up in a completely different part of Tamriel - complete with some extra Bosmer because "we haven't done anything with the Bosmer since the base game covered the entirety of Valenwood" - and somewhat crudely retcons in the whole "Jungles of Southern Cyrodiil" that was originally a discrepancy in the game's lorebooks, by having the new Bosmer cult invading southern Cyrodiil.

Missed opportunity 1: Any connection between the Colovian Higlands, originally Emperor Varen's power base, and Varen's own legacy (except in the form of a couple of location names).

Missed opportunity 2: Following up on the "Fate-Bearers" who first appeared in the Sweetroll Killer quest (Gold Coast zone, Dark Brotherhood DLC) - the Gold Coast being adjacent to the Weald - even though the context of the West Weald is a conflict between Daedric Princes about the nature of, erm, Fate itself.

Missed opportunity 3: New Bosmer content and still no sign of Falinesti...

Honestly? This feels like a Q4 "Small DLC" that got postponed to the next year and expanded into a Full Chapter by means of a late executive decision, possibly even had its storyline moved from one region of the world to another, and had extra stuff crudely shoehorned in (the Bosmer / Cyrodiil Jungles angle, which really ought to have been a separate story, and the new mechanic of Scribing, which honestly ought to have been base-game since it bears no relation to any of the plots) to pad it out to the size of a Chapter. And somehow missed out on some of the other stuff which *could and should* have been in the Colovian regions.

And yet, it's actually reasonably fun to play. The new World Bosses and Mirrormoor Incursions are significantly more difficult than their equivalents in previous zones, which may prove problematic later on once this ceases to be "new content", but for now they provide an interesting challenge - as does the final coda to the storyline of Ithelia and Torvesard, which several reviewers evidently have not reached. Scribing is an interestingly fun addition to the game, albeit limited by how much Luminous Ink you can lay hands on (and the quest line to fully unlock it is a bit long and frustrating, and contains at least one significant bug in its final section involving hidden aerial paths.)

All in all, I'd say it's just about worth buying.
  • xylena_lazarow
    xylena_lazarow
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    jle30303 wrote: »
    are missing out on the coda
    It's so incredibly confusing and anticlimactic.

    I had skipped Necrom but was interested in the Ithelia story so I did Gold Road, only for the questline to just kinda stop without any proper conclusion, and no direction as to why the Epilogue quest won't spawn.

    So I had to leave the story, research Reddit to find out that I needed to do both the Necrom and Gold Road Prologue from the Crown Store as well as the main quests, all on the same character, which resulted in me doing the Gold Road Prologue after I did its main quest line. And now I'm doing the Necrom quest, all about fate, already knowing what happens?

    What a mess. More evidence we're indeed inside a Dragon Break.
    PC/NA || CP/Cyro || RIP soft caps
  • jle30303
    jle30303
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    Well, the ability to do things in the wrong order also manifests itself with the whole Morrowind - Clockwork - Summerset chain... Although Summerset has a bit of a retcon regarding the identity of one of its major antagonists if you haven't done a certain quest line in Morrowind: but you can still do things in what's very much the wrong order, foiling a Daedric plot in Summerset only to see it start in Vvardenfell, and god only knows what happens if you mix the Clockwork storyline into the mix as well.

    And don't even get me started on the Prologue quests, which are ALL (from Morrowind onwards) entirely possible to not do them until after completing the zone to which they are technically a prologue.

    Honestly I think the main storyline quest of each zone should be locked behind completing the prologue quest.
  • Calastir
    Calastir
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    Missed opportunity 4:
    No Colovian Costume or fur helm as worn by Tarhiel the Wood Elf enchanter who all players encounter at the start of the game 'Morrowind'.
    800px-MW-quest-A_Falling_Wizard_02.jpg
    Chaszmyr Do'Benrae (Dunmer Magsorc Vampire Infinity) ~ Dusk Doublespeak (Breton Magplar Werewolf) ~ Stan of Rimari (Nord Dragonknight Tank) ~ Bunto Kim Alhambra (Redguard Magplar Paladin) ~ Alicyankali (Argonian Magicka Necromancer Draugr Kin) ~ Gruuman Odinfan (Orsimer Magplar) ~ Boymans van Beuningen (Khajiit Stam Warden Bowzerker) ~ Flannelflail (Imperial Stamina Nightblade Brawler PVP) ~ Calastir (Altmer Stamina Dragonknight) ~ Sallystir (Bosmer Stam Warden Frostbite PVP) ~ Zalastir (Altmer Magicka Warden Ice Storm) ~ Capt Peach (Nord Stamcanist Crux Cannon) ~ PC EU ~ Flynt Westwood (Bosmer Magicka Dragonknight) ~ PC NA ~ since May 26th, 2021.
  • shadyjane62
    shadyjane62
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    Absolutely not worth buying. I was unable to kill Vaermina in Necrom which means I cannot complete last main quest which mean I was a complete fool to buy Gold Road if finshing on chapter was nececessary tp finish Gold Road. which I cannot finish either.


    A casual player ought to be able to finish the main quest even if they have to work at it in stages. Vaermina resetting every time you die made it impossible for me to do alone.


    It showed me that spending anymore money on this game was futile.
  • Displaced_Salad
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    After the disaster (for me game play wise) that was High Isle, I gave up spending even the minimum on the game. It was really the nail in the coffin and nothing has happened since then to change my mind.
    I_CraftwithPntButter: 2023 is the year your supposed to be doing better , remember ? Advice for the future : com·mu·ni·ca·tion (noun)the imparting or exchanging of information or news.KlauthWarthog: Well, they can definitely measure fun on their spreadsheets, otherwise they would not be able to nerf it so consistently.
  • ThelerisTelvanni
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    To be honest, on paper the chapter was dope! Playing it, revealed that it had a lot of disappointments in store. At least for me.

    So what did disappoint me?

    That Ithelia felt like she and her concept were rushed and in some ways somewhat contradicting existing lore.

    I did not like the power scaling between her and me. I also did not like the multiverse thing, at least not the way it was implemented. I did not like that she took some places that belonged to other deadric princes in the Aylied culture. And I did not like her ending. Her entire mirror and prince of paths concept felt somewhat lacking. I feel she had needed more time on the drawing board. And more consideration for existing lore and concepts.

    Also in regards to the art department. Her in game model was inconsistent with her Cinematic trailer and the in game model also felt somewhat out of place in the TES universe. It also did not help that her Daedra did not share her style. She somewhat locked like California girl that is abusing substances (referring to her strange eyes) and has some strange wings. With the wings being the only thing that visually connects her to her Deadra. Her humanoid form does not resemble any race I have seen within the TES universe. Any why did she look human? The Elves look down on humans yet she as a deadric Prince, a god they pray to, looks like a lower race? That does not add up sorry.

    As mentioned I feel Ithelia needed more time at the drawing board, both on the visual and lore side. Sorry to say so but I had high hopes and expectations for her.

    The Aylieds are the second disappointment.
    I wanted an Aylied themed chapter for a long time! But this was not what I wanted.

    On the lore side I felt that Ithelia being the only Deadra of note to the Aylieds seemed wrong! We have the Deadric shrines of Meridia and Sanguine in the zone. Them not having a part in Aylied culture here seems so wrong to me! Also having the entire jungle growth based on Ithelias power and not on Aylied magic was kind of disappointing.

    Also having ancient Aylied ruins that have appeared in TES 4 in the chapter makes it mandatory that these ruins resemble the original. At least in basic layout of the interior and furniture that is seed within! If you make additions like additional rooms hallways and furniture, please go crazy! Make something awesome! But please do not change existing locations, that are suposed to exist like that hundreds of years later! The Aylieds are extinct and can not remodel these locations anymore.

    That leads me to another problem. The new additions to the Aylied style with furniture and structural parts. Sadly some of the asserts did not take the necessary care to align with previous style conventions. The curved elegant design that was also prevalent in Altmer styled was sadly lost in some cases. We got some rather block looking stuff and some rather strange stuff. But I have to say that the texturing team did it's best to hit the mark on the iconography! Thank you texturing team! Just the modeling and most likely the concept art team messed up in some cases. I am not an artist so I have a hard time to point out exactly what needed to be different for me to like and praise it. But by comparison we had a few additions during the Blackwood chapter and they felt like they belonged without standing out. I welcome additions but I want the to be consistent with what came before!

    I personally did not need any Bosmer in this chapter. I understand that from a lore point it makes sense to have them claim the heritage of the Aylieds that fled to Valenwood. However these aylied Bosmer did not exactly feel so much different from any normal Bosmer. They did not give me the "Hey we are Aylied descendants!" vibe they needed. We had the Earthbone Aylied style we got recently. I remember complaining that felt way to much like Bosmer instead of Aylied! Why was that not used for them? Or why did we not get a new ancient Aylied gear style that was used by at least some of them?

    Why did we not get other cultural insight into the Aylieds? We had so many light concentrating things in the new Aylied ruins, so why did we not get some nice insights into Aylied magic? Why were the new aylied trees not more in the center of attention. They locked interesting, but unless I missed something they were not explained at all.

    Then we had the scribing quest line.
    It was advertised as a magical adventure to dive into ancient magic. Well... It was a rather grindy quest line that reused so much poorly aged base game locations and world activity's within a quest constructed around some wanna be wise magical creatures... Well it completely lost and disappointed me. Sorry to say so.

    For the scribing system itself... well I need ink to use it and I don't get any in the quantity's needed to actually try it out and experiment with it. That is so sad.

    I also had a problem with the scaling of the Skingrad houses. It felt off and way to big in many cases. I know 3rd person camera MMORPG. But it is still bugging me.

    You know it might be a nitpick but I wanted a vineyard so bad! One with a nice few on Skingrad and some Aylied ruins! I got the vineyard! But it is lacking a nice few!

    I have more smaller things to complain about, but I'll leave it at that for the moment.

    But since I'd like to end on a positive note, let me tell you what I did like!
    • As for the regular Bosmer we did get some nice quests and some awesome new asserts.
    • I liked a lot of the imperial additions, especially structural stuff that resembles TES4 asserts and the inclusion of Sutch :)
    • The zone was (the jungle and the scourged part that I did not need aside) absolutely beautiful. I had loved to get more that that vibrant autumn west wheeled zone!
    • I also loved the 12 player raid get got with the chapter. Going in on veteran mode completely blind, was one of the most fun raid experiences I had in years! Thanks a lot for this fun and awesome raid! Awesome art design, awesome encounter design and mechanics that were good to reed as well as some new ideas that made it feel fresh! Thank you!
    Edited by ThelerisTelvanni on August 10, 2024 10:43AM
  • Ragnork
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    After the disaster (for me game play wise) that was High Isle, I gave up spending even the minimum on the game. It was really the nail in the coffin and nothing has happened since then to change my mind.

    I honestly thought that High Isle was head and shoulders better than Necrom and Gold Road. Getting away from yet another word ending dedric prince quest line was refreshing. Which just shows that different people have different tastes and desires.
  • Pelanora
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    Ragnork wrote: »
    After the disaster (for me game play wise) that was High Isle, I gave up spending even the minimum on the game. It was really the nail in the coffin and nothing has happened since then to change my mind.

    I honestly thought that High Isle was head and shoulders better than Necrom and Gold Road. Getting away from yet another word ending dedric prince quest line was refreshing. Which just shows that different people have different tastes and desires.

    Me too. My favorite place, and Galen is wonderful.

    Necrom story was the most bored I've been in this game ever.

    The story I've enjoyed the most was craglorn with mad celestial stars, fighting it out. Loved it.
    Edited by Pelanora on August 10, 2024 7:39PM
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