Yep.
Replace the Bat Oil with Daedra Husk a you could have just completed a Dolmen somewhere.
Rkindaleft wrote: »
This is a problem with a lot of the chapter world events and world bosses. I can solo most, but they honestly just feel tedious to do, mostly because it takes ao long. That becomes even more annoying when I need to do the same boss or world incursion multiple times for an antquity.
Overall it also leaves me with the feeling that the game and world feels abandoned.
I wish these events would scale to the number of people doing them, so I wouldn't regularly get the thought "oh great, content that now sucks, because I'm engaging with the chapter more than a year after it's release".
I don't mind being in a world where most players are in different zones. I just don't enjoy the feeling that the content has been abandoned and not reajusted to the current player numbers in the zones, and all these world events gives me that feeling, instead of being fun flavor while exploring.
As for the rewards received, yep, they suck. And lately it's not unusual for me to receive nothing after soloing group events in public dungeons. Not the easy ones. The ones in the later DLCs. I first started noticing this in Necrom and it has continued. The same goes for bosses in public dungeons. I sometimes get nothing or something like 10 gold. And it's not because I'm farming them. I happen to be passing by. There's something seriously wrong with the rewards system in this game.
They should rename this forum to "Make Everything Easier and More Rewarding Requests".
When I came back to ESO after a long break, I enjoyed Harrowstorms because they were more challenging than most world events and took some effort to learn and master. They were rewarding enough factoring in the daily quests -- especially considering you can complete 2 zone quests by completing one Harrowstorm in either zone.
I don't think world events should necessarily be something all players can do solo. I think group events are important in an MMO. Most have been eliminated in this game. Some players used to wait at Dolmens for other players to show up. Delve and Public Dungeon bosses too, until they were all nerfed. Can we not have some overland encounters suited for groups?
It's important to have activities to motivate players to group up to complete. It would be nice to preserve some of the few public group activities we have remaining in ESO.
They should rename this forum to "Make Everything Easier and More Rewarding Requests".
When I came back to ESO after a long break, I enjoyed Harrowstorms because they were more challenging than most world events and took some effort to learn and master. They were rewarding enough factoring in the daily quests -- especially considering you can complete 2 zone quests by completing one Harrowstorm in either zone.
I don't think world events should necessarily be something all players can do solo. I think group events are important in an MMO. Most have been eliminated in this game. Some players used to wait at Dolmens for other players to show up. Delve and Public Dungeon bosses too, until they were all nerfed. Can we not have some overland encounters suited for groups?
It's important to have activities to motivate players to group up to complete. It would be nice to preserve some of the few public group activities we have remaining in ESO.
Something like this might be tough to put in place. What happens when you are soloing the storm and when you have it down to two percent another player comes in and gets in a few hits? Do they get the same reward? Does your reward become less because now their are two players?
Something like this might be tough to put in place. What happens when you are soloing the storm and when you have it down to two percent another player comes in and gets in a few hits? Do they get the same reward? Does your reward become less because now their are two players?
valenwood_vegan wrote: »Just popped in to say, I don't exactly disagree with you. I really enjoyed harrowstorms and did the daily almost every day for a while for similar reasons. Until at some point, I wanna say last year... there started to never be anyone else doing them. I eventually stopped because it wasn't worth the effort to solo. (Once I had collected all the vampiric plans).
So idk if the solution is to make them easier, but certainly older content like this could be re-incentivized with some updated rewards and maybe that would be enough to bring the groups back, at least for a time. Just thinking that perhaps part of the problem here is there's sort of a mismatch where the vet players who like the difficulty may not be motivated by the now very old rewards, while newer players who want them may not be able to do the content yet.
Wildberryjack wrote: »There were only four of us out there the other day trying to do these. I finally just left because it wasn't worth the time involved anymore. Yeah they need to scale to the number of players doing them.
The reward is pretty good for players on the daily western skyrim hs quest. Even better if they also have the reach quest. The reward for those quests include furniture plans, motifs, zone sets and scribing scripts. Not bad for about 5-10 minutes.katanagirl1 wrote: »I think someone already mentioned that the reward does not cover the cost of repairs. That is what really bugs me.
Players have tools available to them to recruit other players to help from zone chat to the group finder. I was usually able to find players interested in joining in zone chat.