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Harrowstorms at this point should just scale to the number of players.

Rkindaleft
Rkindaleft
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I just spent 15 minutes soloing a Harrowstorm after waiting at an active site for like 10 minutes after nobody showed up (this is getting close to prime time Playstation NA and I was the only one there for close to 25 minutes) and this is all I got as a reward. I can get better drops from a chest or the 90 seconds it takes to sprint through a base game delve and just kill the boss there.

Western Skyrim and the Reach haven't been active zones for 3 years and there's almost nobody doing these anymore. Both zones are also pretty dead zones generally when it comes to general passersby who join in on this kind of stuff or when people who can't solo them do callouts for help in zone chat. They either should scale or they need a buff in drops to incentivise more people to do this content. I mean Dragon Rheum got added to dragons when Southern Elsweyr released, and it's a big reason why a lot of people still kill them today, so it's not like they haven't buffed bad drop tables in the past.

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Edited by Rkindaleft on August 1, 2024 11:55PM
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  • TaSheen
    TaSheen
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    Ugh. That's.... ridiculous.... I can get that out of a simple chest for cat's sakes!
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  • LaintalAy
    LaintalAy
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    Yep.
    Replace the Bat Oil with Daedra Husk an you could have just completed a Dolmen somewhere.
    Game over, man
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  • Rkindaleft
    Rkindaleft
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    LaintalAy wrote: »
    Yep.
    Replace the Bat Oil with Daedra Husk a you could have just completed a Dolmen somewhere.

    It kind of feels insulting tbh. A lot of work for a combined value of less than my gear repair cost.
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  • CGPsaint
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    Agreed. I've soloed a bunch of them and the only way to do it efficiently is to run a circuit where you damage the pikes and kill the lost souls in a rotation so that you don't end up having behemoths spawn in the middle. It's tiresome to say the least, and in most cases is simply not worth the effort. West Weald has only been out a short time and already the Mirrormoor Incursions are deserted outside of prime time, which means they are not worth the time involved to solo or defeat with just 2-3 people. Hard pass.
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  • LaintalAy
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    Rkindaleft wrote: »
    LaintalAy wrote: »
    Yep.
    Replace the Bat Oil with Daedra Husk a you could have just completed a Dolmen somewhere.

    It kind of feels insulting tbh. A lot of work for a combined value of less than my gear repair cost.

    Yeah, but I'm worn out from complaining about this sort of stuff.
    These people just don't realise that people will spend more on something that is fun.

    Why would anyone pay to be unhappy?
    Game over, man
    Hudson ~ Aliens ~ 1986
  • Bradyfjord
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    A scaling difficulty should be standard imo. If scaling the mobs' stats is too difficult, then scale the number of spawns.
  • Ilumia
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    This is a problem with a lot of the chapter world events and world bosses. I can solo most, but they honestly just feel tedious to do, mostly because it takes ao long. That becomes even more annoying when I need to do the same boss or world incursion multiple times for an antquity.
    Overall it also leaves me with the feeling that the game and world feels abandoned.
    I wish these events would scale to the number of people doing them, so I wouldn't regularly get the thought "oh great, content that now sucks, because I'm engaging with the chapter more than a year after it's release".
    I don't mind being in a world where most players are in different zones. I just don't enjoy the feeling that the content has been abandoned and not reajusted to the current player numbers in the zones, and all these world events gives me that feeling, instead of being fun flavor while exploring.
  • spartaxoxo
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    They need to slow the ghosts down (or speed them up) based on the number of players in the area.
  • liliub17_ESO
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    Ilumia wrote: »
    This is a problem with a lot of the chapter world events and world bosses. I can solo most, but they honestly just feel tedious to do, mostly because it takes ao long. That becomes even more annoying when I need to do the same boss or world incursion multiple times for an antquity.
    Overall it also leaves me with the feeling that the game and world feels abandoned.
    I wish these events would scale to the number of people doing them, so I wouldn't regularly get the thought "oh great, content that now sucks, because I'm engaging with the chapter more than a year after it's release".
    I don't mind being in a world where most players are in different zones. I just don't enjoy the feeling that the content has been abandoned and not reajusted to the current player numbers in the zones, and all these world events gives me that feeling, instead of being fun flavor while exploring.

    This.

    This week on my main acct, I found there was a single delve I had never done for Western Skyrim. To get to it, you need to skirt a harrowstorm. Of course, a 'storm started just as I entered the cave area. Not a single player anywhere, and I had zero interest in the slog that a 'storm becomes (had already done them all, anyhow, and no incentive to repeat).

    Plunked my character and companion far enough away he wouldn't go rushing in like a moron as companions tend to do!, and honest-to-goodness went to the other end of my house to cook a quick dinner, checking the game every few minutes so it wouldn't log me out, ate dinner, washed the few dishes, and the harrowstorm was STILL active even though there were no players engaged! Twenty minutes, easily.

    In the end, I dismissed the companion and hugged every rock and piece of dirt around the 'storm to reach the delve. The delve took maybe 10 minutes to complete, the 'storm was just ending when I exited.

    I'm sure the devs will tell us the 'storms are all timed, and there is no way one would be active that long unless engaged with players, etc. Except I was there, it was, and it's ridiculous.
  • AzuraFan
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    I've had a different experience. I've been occasionally playing a baby dragonknight and I started her out in Western Skyrim. I've been able to clear two harrowstorms so far because other players were there. That's above ground. Below ground in Blackreach is a different story. There's never anybody around and hasn't been for a while. I had problems getting the last harrowstorm on my main a few years ago.

    As for the rewards received, yep, they suck. And lately it's not unusual for me to receive nothing after soloing group events in public dungeons. Not the easy ones. The ones in the later DLCs. I first started noticing this in Necrom and it has continued. The same goes for bosses in public dungeons. I sometimes get nothing or something like 10 gold. And it's not because I'm farming them. I happen to be passing by. There's something seriously wrong with the rewards system in this game.
  • tomofhyrule
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    Geysers and Dolmens do scale based on the number of players, so it would be nice if the other world events did as well.

    Harrowstorms are easy to scale - just spawn fewer Lost Souls based on the number of people there (or, for large groups, spawn more of them). That way you'll have fewer (or more) of the big bosses spawning and the pikes will heal at a slower (or faster) rate.

    For Greymoor, I think the major ones are the downstairs storms, since they're also pretty far from wayshrines and there's really not much reason to be down in Blackreach in the first place. Those four really don't see much action at all.
  • AvalonRanger
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    If you just want "Scribing reward", then dragon mission will be better.
    Because you can get special alchemy material from that flying lizard.
    Much more people are playing than Skyrim Harrowstorm.

    And HarrowStorm drop only junk mostly.
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  • Rkindaleft
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    AzuraFan wrote: »
    As for the rewards received, yep, they suck. And lately it's not unusual for me to receive nothing after soloing group events in public dungeons. Not the easy ones. The ones in the later DLCs. I first started noticing this in Necrom and it has continued. The same goes for bosses in public dungeons. I sometimes get nothing or something like 10 gold. And it's not because I'm farming them. I happen to be passing by. There's something seriously wrong with the rewards system in this game.

    You’re right. I know Harrowstorms are 4 years old, but it always baffles me almost every time I finish one for how little you receive in commensuration for the effort. I don’t know what ZOS’s obsession is with making world events that require a lot of work but always giving trash rewards. Harrowstorm, Bastion Nymic, Mirrormoor incursions…

    Edited by Rkindaleft on August 2, 2024 8:39PM
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  • Smitch_59
    Smitch_59
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    I ignore Harrowstorms. They don't exist for me.
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  • Desiato
    Desiato
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    They should rename this forum to "Make Everything Easier and More Rewarding Requests".

    When I came back to ESO after a long break, I enjoyed Harrowstorms because they were more challenging than most world events and took some effort to learn and master. They were rewarding enough factoring in the daily quests -- especially considering you can complete 2 zone quests by completing one Harrowstorm in either zone.

    I don't think world events should necessarily be something all players can do solo. I think group events are important in an MMO. Most have been eliminated in this game. Some players used to wait at Dolmens for other players to show up. Delve and Public Dungeon bosses too, until they were all nerfed. Can we not have some overland encounters suited for groups?

    It's important to have activities to motivate players to group up to complete. It would be nice to preserve some of the few public group activities we have remaining in ESO.

    Edited by Desiato on August 2, 2024 9:56PM
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  • valenwood_vegan
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    Desiato wrote: »
    They should rename this forum to "Make Everything Easier and More Rewarding Requests".

    When I came back to ESO after a long break, I enjoyed Harrowstorms because they were more challenging than most world events and took some effort to learn and master. They were rewarding enough factoring in the daily quests -- especially considering you can complete 2 zone quests by completing one Harrowstorm in either zone.

    I don't think world events should necessarily be something all players can do solo. I think group events are important in an MMO. Most have been eliminated in this game. Some players used to wait at Dolmens for other players to show up. Delve and Public Dungeon bosses too, until they were all nerfed. Can we not have some overland encounters suited for groups?

    It's important to have activities to motivate players to group up to complete. It would be nice to preserve some of the few public group activities we have remaining in ESO.

    Just popped in to say, I don't exactly disagree with you. I really enjoyed harrowstorms and did the daily almost every day for a while for similar reasons. Until at some point, I wanna say last year... there started to never be anyone else doing them. I eventually stopped because it wasn't worth the effort to solo. (Once I had collected all the vampiric plans).

    So idk if the solution is to make them easier, but certainly older content like this could be re-incentivized with some updated rewards and maybe that would be enough to bring the groups back, at least for a time. Just thinking that perhaps part of the problem here is there's sort of a mismatch where the vet players who like the difficulty may not be motivated by the now very old rewards, while newer players who want them may not be able to do the content yet.

    As for the difficulty scaling idea, keep in mind that the scaling could always go both ways! A lot of this content becomes quite trivial if a large group and/or multiple experienced players show up, so the difficulty could also scale up some more in those situations.
    Edited by valenwood_vegan on August 2, 2024 10:35PM
  • kargen27
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    Something like this might be tough to put in place. What happens when you are soloing the storm and when you have it down to two percent another player comes in and gets in a few hits? Do they get the same reward? Does your reward become less because now their are two players?
    and then the parrot said, "must be the water mines green too."
  • DenverRalphy
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    Desiato wrote: »
    They should rename this forum to "Make Everything Easier and More Rewarding Requests".

    When I came back to ESO after a long break, I enjoyed Harrowstorms because they were more challenging than most world events and took some effort to learn and master. They were rewarding enough factoring in the daily quests -- especially considering you can complete 2 zone quests by completing one Harrowstorm in either zone.

    I don't think world events should necessarily be something all players can do solo. I think group events are important in an MMO. Most have been eliminated in this game. Some players used to wait at Dolmens for other players to show up. Delve and Public Dungeon bosses too, until they were all nerfed. Can we not have some overland encounters suited for groups?

    It's important to have activities to motivate players to group up to complete. It would be nice to preserve some of the few public group activities we have remaining in ESO.

    Remember when Dolmens were actually a challenge? And if you could solo one, it was quite the accomplishment? I miss those days.

    I like having Overland Content that still requires me to pay attention. It gets quite boring when you can just "phone it in" so to speak.

    Too much has already been dumbed down as it is. And everyday somebody asks for more of the same.
  • Alaztor91
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    Most of the World Events, ''Incursions'' or whatever name ZOS uses for them should get a balance pass on their rewards. I don't entirely oppose to introducing a scaling mechanic to them similar to the one used in GW2 events for example, but they should never scale below 4 players(group size) since that would end up being just a Delve-tier open world event.

    They did a pretty decent job with Dragons(D.Rheum/Blood), so there is no reason why they can't update rewards for stuff like Bastion Nymics, Harrowstorms, Geysers, etc. These updated rewards would obviously be tied to the events themselves and not their associated dailies, to encourage repeating them.

    Imo there is no reason for all these events to have such garbage-tier rewards, like seriously picking up 3 flowers is more lucrative than 90%+ of ''Incursions''.
  • shadyjane62
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    I approve this message. The Harrowstorms require so many people the only time I do them is when an event requires them or an endeavor, because I know there will be people there. TBH it's the only time I ever go to Western Skyrim.
  • spartaxoxo
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    kargen27 wrote: »
    Something like this might be tough to put in place. What happens when you are soloing the storm and when you have it down to two percent another player comes in and gets in a few hits? Do they get the same reward? Does your reward become less because now their are two players?

    They get the same rewards. Same as they do on low health enemies in general from every other mob in the game.
  • Rkindaleft
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    kargen27 wrote: »
    Something like this might be tough to put in place. What happens when you are soloing the storm and when you have it down to two percent another player comes in and gets in a few hits? Do they get the same reward? Does your reward become less because now their are two players?

    That isn’t what I was trying to say. Everyone who does Harrowstorms already gets an equally terrible reward no matter how many players are there. I was trying to say that the reward vs the effort is not even close to being equal. I would have no problem with the difficulty (as I can solo them already) if the reward value was commensurate with the effort. The rewards are trash and not worth it which is why they’re bordering dead content (outside of event.)

    People love dragons even though they have a similar level of difficulty because they’re lucrative to farm and thus it isn’t hard to find people in zone to kill them.
    Edited by Rkindaleft on August 3, 2024 8:47AM
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  • katanagirl1
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    I think someone already mentioned that the reward does not cover the cost of repairs. That is what really bugs me.

    There is a minuscule chance to get a Vampiric plan but if you don’t get one then it is all garbage. Even if you do get one it will be a blue plan that is worthless.

    I just bought up the purple plans when I could find them at a somewhat decent price, relatively speaking. Like many furnishing plan sources, the chance of getting these keeps the prices sky high at first and then they retain their value because as fewer players do the content, there are fewer plans in the traders.

    These plans have never been available as a random furnishing plan envelope from the writ guy either, it’s just baffling. Then if they did add one it would be mixed and mostly blues anyway, so it wouldn’t help much

    How many times do you want to beat your head against the wall for nothing, basically?
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  • Wildberryjack
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    There were only four of us out there the other day trying to do these. I finally just left because it wasn't worth the time involved anymore. Yeah they need to scale to the number of players doing them.
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  • Desiato
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    Just popped in to say, I don't exactly disagree with you. I really enjoyed harrowstorms and did the daily almost every day for a while for similar reasons. Until at some point, I wanna say last year... there started to never be anyone else doing them. I eventually stopped because it wasn't worth the effort to solo. (Once I had collected all the vampiric plans).

    So idk if the solution is to make them easier, but certainly older content like this could be re-incentivized with some updated rewards and maybe that would be enough to bring the groups back, at least for a time. Just thinking that perhaps part of the problem here is there's sort of a mismatch where the vet players who like the difficulty may not be motivated by the now very old rewards, while newer players who want them may not be able to do the content yet.

    I don't think any content can be infinitely interesting. They are highly rewarding for players who are still collecting the quest loot when the total effort is considered. The game has so many activities that naturally players will be spread out according to what's interesting to them, what they're looking for and what they've already done.

    I went through my western skyrim daily phase, enjoyed it for a while, got bored and moved on, like many zones. I would call that working as intended.

    Players have tools available to them to recruit other players to help from zone chat to the group finder. I was usually able to find players interested in joining in zone chat.
    There were only four of us out there the other day trying to do these. I finally just left because it wasn't worth the time involved anymore. Yeah they need to scale to the number of players doing them.

    It should be effortless for 4 players who understand the mechanics. All you have to do is control the lost souls and mini bosses won't spawn. It only takes one player per pike to do that. I can do it solo with a high mobility build.
    I think someone already mentioned that the reward does not cover the cost of repairs. That is what really bugs me.
    The reward is pretty good for players on the daily western skyrim hs quest. Even better if they also have the reach quest. The reward for those quests include furniture plans, motifs, zone sets and scribing scripts. Not bad for about 5-10 minutes.

    Once players have everything after doing so many harrowstorms, it is understandable that they would move on to something different.
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  • demonology89
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    I used to love soloing Harrowstorms for the challenge. Then I stopped because 9 times out of 10, the reward was just not worth it. I could totally get behind ZOS improving the rewards for completing Harrowstorms. I would love it if they dropped more alchemy mats from Western Skyrim. Chaurus eggs are ridiculous to find in traders.
  • valenwood_vegan
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    Desiato wrote: »

    Players have tools available to them to recruit other players to help from zone chat to the group finder. I was usually able to find players interested in joining in zone chat.

    Well that's not the same experience I hear from many newer players in zone and guilds. They are often pretty desperate to find help to do old overland content that's too difficult for them, but no one wants to bother. After repeating this experience enough times, they're left with a bad impression of the game.

    I'm not saying the solution is to nerf all the old content which I agree would kind of defeat the purpose of it existing, but I'll have to agree to disagree on the other point and continue to suggest that they should look at old content and what they might do to incentivize players to return to it.

    Of course it can't be kept infinitely interesting, but people certainly seem to return to old content in droves during events, which suggests to me that some re-working of or occasional additions to the rewards would likely generate interest in older content again, for some amount of time to some extent.

    [EDIT for typo].
    Edited by valenwood_vegan on August 3, 2024 7:46PM
  • whitecrow
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    I don't know about the Reach as I no longer have access but W. Skyrim is still pretty active. I do agree that there should be much better rewards, though.
  • redlink1979
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    I just can't understand why, at this point, all the world events don't scale according to the number of players engaging them.
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