Both of those suggestions would do far more harm than good.
Players would absolutely weaponize a rating system to try to harm players who are better than them.
Players would also abuse a ban list, by, again, banning players who are better than them.
What better way to work your way up a scoreboard than to poorly rate or ban players you are worse than.
You think "no, players wouldn't do this!" But you only have to look to PVP for proof that they absolutely would. Players will report you for literally just PVPing in Cyrodil. This player base is report happy even outside of PVP.
spartaxoxo wrote: »I don't think this playerbase is report happy outside of PvP. I can't speak to PvP but I haven't had that issue and seldom see complaints where it wasn't obvious why someone was banned.
spartaxoxo wrote: »I don't think this playerbase is report happy outside of PvP. I can't speak to PvP but I haven't had that issue and seldom see complaints where it wasn't obvious why someone was banned.
I say it is outside of PVP because the number of posts here and reddit that point to some random listing in a guild trader, with zero context or background on that seller, and ask "should I report this person for scamming" are too many. Like no, just don't buy the item. So, I stand by report happy.
Necrotech_Master wrote: »Both of those suggestions would do far more harm than good.
Players would absolutely weaponize a rating system to try to harm players who are better than them.
Players would also abuse a ban list, by, again, banning players who are better than them.
What better way to work your way up a scoreboard than to poorly rate or ban players you are worse than.
You think "no, players wouldn't do this!" But you only have to look to PVP for proof that they absolutely would. Players will report you for literally just PVPing in Cyrodil. This player base is report happy even outside of PVP.
this is absolutely what would happen
i think there was a proven case of the 2nd option not working in another game, a pro level player was unable to find matches in their skill level because almost all other players blocked them, and in that time of the game it worked as you never played against a blocked player
so a pro level player was eventually unable to find matches, or when they did get them would be far below their opponents were basically novice level
Personofsecrets wrote: »I'm sympathetic to the idea that people shouldn't have to play me if they don't want to. Why make a miserable experience for someone?
Both of those suggestions would do far more harm than good.
Players would absolutely weaponize a rating system to try to harm players who are better than them.
Players would also abuse a ban list, by, again, banning players who are better than them.
What better way to work your way up a scoreboard than to poorly rate or ban players you are worse than.
You think "no, players wouldn't do this!" But you only have to look to PVP for proof that they absolutely would. Players will report you for literally just PVPing in Cyrodil. This player base is report happy even outside of PVP.
Tommy_The_Gun wrote: »From OP's Description, it kinda sounds like some players who want to do Tales of Tribute daily endeavour, simply leave their game on and go on a break. And it happens since walk-over do not count and there is no "I give up button" button (or if there is it won't count towards endeavour). So maybe the simpler solution would be to just let people play vs NPCs for the endeavour to count ?
spartaxoxo wrote: »Personofsecrets wrote: »I'm sympathetic to the idea that people shouldn't have to play me if they don't want to. Why make a miserable experience for someone?
The guy in Overwatch's queue times were very long. During off-peak hours, he couldn't even find matches at all. Many of the people doing it weren't miserable. He had consistently polite and friendly interactions. He was just good. And they didn't want to play him because they didn't want to lose.
Personofsecrets wrote: »spartaxoxo wrote: »Personofsecrets wrote: »I'm sympathetic to the idea that people shouldn't have to play me if they don't want to. Why make a miserable experience for someone?
The guy in Overwatch's queue times were very long. During off-peak hours, he couldn't even find matches at all. Many of the people doing it weren't miserable. He had consistently polite and friendly interactions. He was just good. And they didn't want to play him because they didn't want to lose.
How did overwatch fix that issue?
Personally speaking, I would probably block a handfull of people. A couple of trolls and a few that just quit all of the games at the start.
Some people enjoy the challenge, so I've been told, but I do suppose that certain implementations of a system could be abused.
Personofsecrets wrote: »spartaxoxo wrote: »Personofsecrets wrote: »I'm sympathetic to the idea that people shouldn't have to play me if they don't want to. Why make a miserable experience for someone?
The guy in Overwatch's queue times were very long. During off-peak hours, he couldn't even find matches at all. Many of the people doing it weren't miserable. He had consistently polite and friendly interactions. He was just good. And they didn't want to play him because they didn't want to lose.
How did overwatch fix that issue?
Personally speaking, I would probably block a handfull of people. A couple of trolls and a few that just quit all of the games at the start.
Some people enjoy the challenge, so I've been told, but I do suppose that certain implementations of a system could be abused.
As someone who frequently multitasks while playing (and I know from talking to others that I'm definitely not the only one to do so), and has been accused a couple times of running the timer, especially when stuff comes up that I have to deal with, I'm concerned about such a system being abused.There's a timer there for a reason - if I take too much time, then I lose my turn and potentially the game, simple as that. And occasionally there's been times too where I try to make my move but it doesn't respond to me clicking on anything for much of my turn - dunno if that's a lag spike or what. Try not to assume the worst of people, because you genuinely don't know what's going on at the other end.
When someone messages me about it while playing I try to reply to explain and apologize, but half the time it doesn't go through (I assume because they're set to appear offline?) And the one time I did send a mail afterward explaining it, I just got a rude response after. 🤷♀️
Personofsecrets wrote: »I guess that it's worth mentioning that a number of opponents do complain to me that I'm taking too long. What's funny about that is that they almost always have taken up more total time during that same game than I have.
ESO_player123 wrote: »Personofsecrets wrote: »I guess that it's worth mentioning that a number of opponents do complain to me that I'm taking too long. What's funny about that is that they almost always have taken up more total time during that same game than I have.
I think what is being discussed in this tread is not about choosing a deck that takes longer to play out (like Almalexia) or thinking a bit longer about the next move. Intentional stallers are a completely different breed.
Edit: like in the example I described above or in situations when a player at the very start of the game plays all their cards and then waits for the time to run out on each turn.
Necrotech_Master wrote: »Both of those suggestions would do far more harm than good.
Players would absolutely weaponize a rating system to try to harm players who are better than them.
Players would also abuse a ban list, by, again, banning players who are better than them.
What better way to work your way up a scoreboard than to poorly rate or ban players you are worse than.
You think "no, players wouldn't do this!" But you only have to look to PVP for proof that they absolutely would. Players will report you for literally just PVPing in Cyrodil. This player base is report happy even outside of PVP.
this is absolutely what would happen
i think there was a proven case of the 2nd option not working in another game, a pro level player was unable to find matches in their skill level because almost all other players blocked them, and in that time of the game it worked as you never played against a blocked player
so a pro level player was eventually unable to find matches, or when they did get them would be far below their opponents were basically novice level