Maintenance for the week of December 23:
· [COMPLETE] NA megaservers for maintenance – December 23, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
· [COMPLETE] EU megaservers for maintenance – December 23, 9:00 UTC (4:00AM EST) - 14:00 UTC (9:00AM EST)

[JUST FOR DISCUSSION] Separate racial passives from the selected race

AnduinTryggva
AnduinTryggva
✭✭✭✭✭
I play rpg since more than 20 years which brought me first to Skyrim and now ESO.

As such I like to build a toon on some image in my head with a personal story and such. Each toon has such a story of his own that fits his race, his appearance, etc.

But of course I also want to play some of the content that is advanced and I like to play certain roles.

Unfortunately not all races are equally well fitted for each role. Of course the difference is small but in some more advanced content this small difference can make a difference.

In my guild they clearly say: Play nord if you want to be tank in advanced content (like vet hm trials) because with other races it is unnecessary difficult to compensate for the lack of nord boni with respect to tanking.

Now I would have to change my Argonian to be either Nord (a no go as a role player) or use another toon for this.

I also think that this "each race has different abilities and characteristics is quite a bit outdated and has its roots in mid-20 century fantasy fiction.

As such I sometimes think: Why not separate the "racial" passives from the selected race and make this more linked for instance to the moon constellation under which one is born (and which you can select during toon creation) or whatever so you can select the set of passives to whatever "racial" appearance for your character.

Edited by AnduinTryggva on July 23, 2024 9:04AM
  • Xuhora
    Xuhora
    ✭✭✭✭✭
    lets do a little thought experiment here:
    ZOS changes racial passives to a system with constellations and moonphases under which your character is born. you can choose 4 different constellations during character creation which will be your passives, not linked to your race and appearance.

    For your tank you chose the constellation of the serpent because from your role playing perspective this makes sense and fits your character.
    Unfortunatly, your guild clearly says now, that for a tank the constellation of the bear is to be used, because other constellations are difficult to compensate.

    now from your RP-prespective, the constellation of the bear is a no go so you either create a new toon or you dont go to raid with them. we are right back where we started...

    as long different traits exist but only a finite number of slots for these traits, there will be a META (Most Efficiant Tactic Available) and there will be people that insist upon this META.

    My Opinion here is: i like the races and distinct traits between them. i also think your guild is wrong, your race doesnt matter as long as you dont die on every second HA from the boss you are tanking... insting on a race for me is debateable for trifecta trial runs, and even there i would give it some slack. maybe look for another raiding guild with less strict enforcements? because clearly, guilds that clear HM trials and dont care about races exist out there, and plenty i would think.
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    Three things:
    - My guild does not impose a race (or any other way to obtain specific passives). They simply highly recommend it
    - The moon constellation that I mentioned was just a quick hook. You could replace it with anything else for instance profession or else.
    - Appearance is very important in ESO (just check the request for cosmetics) and race is an essential part of the appearance. I put it to discussion if this appearance needs to be impacting gameplay or if it rather be just like all other cosmetic aspects just that: cosmetics.
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Race only matters in ESO these days if you’re pushing for world records. Anyone who is knowledgeable and competent with their selected class and role can clear anything in the game with the right build. Just play what you like.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    They just need to leave this sort of thing the way it is now. Too much messing makes no one happy. Just RP your way around the things you'd rather have some other way.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    Can you elaborate a bit? In which way would it be different if you picked the set of passives for your character that now are hard bound to the race of your character? You could still have the SAME. Pick your race and pick the set of passives that today are attached to that specific race. In what way does this represent a disadvantage?
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    This is a bad idea. Choose racial passives separate from your race? Everyone would then choose the same passives for specific roles and the other passives in the game would quite literally never be used.

    I get that some races have weaker passives that make them undesirable. The answer isn't to separate their passives from your race - the answer is to buff the underperforming passives so that they're actually useful.

    For instance, the Woodelf passive that you get extra penetration after rolldodging is rarely useful. So why not change it to giving them extra penetration while using a bow? That would at least give you some build flexibility to use a Nirnhoned bow or a charged bow over a sharpened bow on your front bar. And it is thematic for them, as Woodelves are known for their archery skills.
  • AnduinTryggva
    AnduinTryggva
    ✭✭✭✭✭
    This is a bad idea. Choose racial passives separate from your race? Everyone would then choose the same passives for specific roles and the other passives in the game would quite literally never be used.

    I get that some races have weaker passives that make them undesirable. The answer isn't to separate their passives from your race - the answer is to buff the underperforming passives so that they're actually useful.

    For instance, the Woodelf passive that you get extra penetration after rolldodging is rarely useful. So why not change it to giving them extra penetration while using a bow? That would at least give you some build flexibility to use a Nirnhoned bow or a charged bow over a sharpened bow on your front bar. And it is thematic for them, as Woodelves are known for their archery skills.

    I understand that. My point is that some races are better for certain playstyles and roles than others due to the passives.

    This limits freedom of choice for people who like to do advanced content with a certain role while still playing their prefered race.

    I took the role "tank" and "nord" as an example as the consensus seems to be that nord excell so much as tank compared to other races that is would simply be stupid to tank end content on a different race. And discussion on this point within my guild was that not choosing nord in such circumstances is not only damaging for you but also for your group because you may have to compensate for the lack of resistance etc as a non nord by set or skill which then removes skill slots or set choice that otherwise would benefit your group.
  • NoticeMeArkay
    NoticeMeArkay
    ✭✭✭✭✭
    Racial passives have never stopped me from running vet trials or doing dungeon HM's.
    PvP? Not an issue.
    Solo Arenas? I beg your pardon, absolutely not a problem.
  • xylena_lazarow
    xylena_lazarow
    ✭✭✭✭✭
    ✭✭✭✭
    There's no reason to continue to attach stats to character model when transmog has existed in this genre for decades. Competitive minmaxing shouldn't preclude you from roleplaying your favorite race. It doesn't make lore sense for my Wood Orc from Valenwood to have Wrothgar cultural passives. Whether it's race transmog, or cultural blessing shrines, whatever, end tying stats to character model, it goes strongly against the "play how you like" philosophy.
    PC/NA || CP/Cyro || RIP soft caps
  • SeaUnicorn
    SeaUnicorn
    ✭✭✭✭✭
    I want to be a cat and identify as breton! This is 21st century. I should be able to :)
  • BasP
    BasP
    ✭✭✭✭
    Yup, I agree. I'd prefer it if there were four tiers of passives that you could choose from while leveling your character. The first tier could contain the passives each race automatically learns, the second tier could could contain the first passives each race can spend a skill point on and so forth. (Or perhaps each tier could contain a selection of new passives if reusing the ones that currently exist would lead to some OP combinations.)

    Of course there would be a meta combination for each role with such a system, but at least it won't depend on the race. And if you're not interested in following the meta, you'd have more options to customize your characters.
  • Syldras
    Syldras
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaUnicorn wrote: »
    I want to be a cat and identify as breton! This is 21st century. I should be able to :)

    I know it's supposed to be a "joke", but actually you're right. It's a fantasy world where magic exists. There's no reason a person could not magically change their appearance to that of another race, for all kind of different reasons (it even does happen in the Aldmeri Dominion questline - to an npc and also to the player character, as a temporary disguise). It could be constant illusion magic. Polymorphs changing your appearance to the most ridiculous things also do exist. So, yeah, at least lorewise it wouldn't be impossible.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Araneae6537
    Araneae6537
    ✭✭✭✭✭
    ✭✭✭✭✭
    Just keep your Argonian tank? I would never play with a group that tried to dictate character race. I run the most trials with a fun group of people who encourage tying different things, including trying to make a werewolf tank work, and I used to use a lightning staff on my maormer (dunmer) sorc tank, but eventually switched to ice staff to make my life easier, but I’d never change my character’s race.
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    Three things:
    - My guild does not impose a race (or any other way to obtain specific passives). They simply highly recommend it
    - The moon constellation that I mentioned was just a quick hook. You could replace it with anything else for instance profession or else.
    - Appearance is very important in ESO (just check the request for cosmetics) and race is an essential part of the appearance. I put it to discussion if this appearance needs to be impacting gameplay or if it rather be just like all other cosmetic aspects just that: cosmetics.

    Then there's no problem. If there was, because your guild was absolutely rigid on its requirements, then the answer wouldn't be to change the game but to change your guild.

    It isn't always going to be possible to have multiple objectives without them resulting in a degree of conflict. In the case of ESO, that includes someone wanting to combine role-playing their characters with a META approach to their builds. There has to be a degree of compromise in such cases, otherwise the game ends up either being changed every time someone cries "conflict" or else the distinctions between e.g. the races, classes and skills in the game are removed with the result that it is trivialised.
  • Hvíthákarl
    Hvíthákarl
    ✭✭✭
    I've shared this idea before in another post (and I'm not wanting to search it rn :D ) but my take on this would rather be a "Choose your origin" feature that presents you with several potential origins for your character, each one tied to its own subset of passives that adds to a single (or two at best) baseline passives common to that origin (e.g. Saxhleel swimming speed, Orsimer sprinting speed...)
    I would personally *not* have it hard locked at character creation because that would mean putting a brand new feature behind a paywall for existing characters, and constrain the potential role(s) of them. I'd rather put it into the Armory system, being able to choose a Vestige origin tied to each profile, changing it once every [insert wait time or pay a moderately high amount of gold to encourage sticking to your most prefered origins, but still allowing you to change your mind]

    Some potential examples that would need some fleshing out:

    Saxhleel (Argonian)
    • Lukiul (Current setup)
    • Naga-Kur (Heavily oriented towards intensive stamina characters with a tiny (1-4%) bonus to all damage on low health targets)
    • Wasseek-haleel / Bright-Throats (Crafting, gold gains and even player trade)

    Dunmer (Dark elves)
    • Outlander (Current setup)
    • Ashlander (Bow, stealth and movement speed)
    • City Dunmer (Healing for Almalexia, maybe buff duration for Vivec and higher chance to find recipes / furnishing plans / motifs / whatever for Seht?)

    I'd love to see other's take on this idea!
Sign In or Register to comment.