StarOfElyon wrote: »Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
I'm leveling two characters at once right now and I don't level like this. I do main quests and dailies. And if I need psijic order, it's actually fast once you know exactly where to go and how to plan your route across Tamriel. You will discover tons of locations, get lore books and sky shards. I like to level my characters doing that too. Sounds much better than getting sloppy seconds in delves.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
SilverBride wrote: »Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
This sounds like a "darned if you do, darned if you don't" situation. No matter which a player does someone will be upset about it.
I mean, it looks a bit messy, but it at least gives players behind a chance to wait a few seconds if they wanted to engage the mobs for any reason. Otherwise they can just run through and ignore the mobs as well.What I hate the most in content like delves is players who run ahead without attacking anything. The ones that drag all the mobs away. They're not doing anything wrong, but they're certainly not being courteous to their fellow players. To me, that's bad behaviour. And as was mentioned up-thread, they sometimes create a mess for another player to clean up.
Trains are non-issues in this game. Back in the EverQuest days, people used to run around high level dungeons, tagging as many mobs as they could, and running them up to the entrance to steamroll AFKers, or people they just didn't like. In ESO, mobs have a limited aggro radius, and they won't attack you unless you are in range of that... regardless of how many NPCs that other player pulled past you.
BretonMage wrote: »I mean, it looks a bit messy, but it at least gives players behind a chance to wait a few seconds if they wanted to engage the mobs for any reason. Otherwise they can just run through and ignore the mobs as well.
I do wish I could be considerate in this case, but like Shara Wynn mentioned, either we kill the mobs and essentially clear the delve, or ignore the mobs and let them chase after us. Or are we expected to slow down and wait for those behind us to kill them?BretonMage wrote: »I mean, it looks a bit messy, but it at least gives players behind a chance to wait a few seconds if they wanted to engage the mobs for any reason. Otherwise they can just run through and ignore the mobs as well.
The problem is that it can make a delve or whatever appear empty, which isn't a great experience for new players. And maybe I don't want to have to wait for the mobs to come back. That's not fun, either. Like I said, the player isn't doing anything wrong, but I don't think it's considerate behaviour. But it's no biggie. It's the type of thing that makes me shake my head but that's all. I've forgotten about it 10 seconds later.
BretonMage wrote: »I do wish I could be considerate in this case, but like Shara Wynn mentioned, either we kill the mobs and essentially clear the delve, or ignore the mobs and let them chase after us. Or are we expected to slow down and wait for those behind us to kill them?
Wildberryjack wrote: »...if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss...
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Wildberryjack wrote: »The one tearing ahead because they don't wait for you to catch up and tag the delve boss then you're stuck there waiting for it to respawn. Same for public dungeons. I don't care if they wipe out all the trash but if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss, but oh no they don't they just mow it down in seconds!
Blood_again wrote: »Wildberryjack wrote: »The one tearing ahead because they don't wait for you to catch up and tag the delve boss then you're stuck there waiting for it to respawn. Same for public dungeons. I don't care if they wipe out all the trash but if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss, but oh no they don't they just mow it down in seconds!
If you're going to kill the delve boss by quest, they will respawn at the moment you entered their room. Respawn timer is ignored in such circumstances. The only way you can miss the delve boss this time is if someone is waiting for them here.
So the rusher don't spoil the delve boss for you. He brings the pain another way
As a result, if you're rushing the delve you should wait for another player only if they run to boss with you or directly behind you. Just look back: if you can't see the player, you won't spoil the boss for him. If you see somebody, hold on with your killing blow a little.
On the other hand, Bolgrul's quest doesn't repawn the boss for you. But daily runners are more experienced, they usually know how to see anoter player do daily here and know what to do if someone rushes. It is a different act of the play.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"
Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).
SeaUnicorn wrote: »Who in the world levels characters in delves. Must be most inefficient and boring way of leveling.
SeaUnicorn wrote: »Who in the world levels characters in delves. Must be most inefficient and boring way of leveling.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?