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A question for both new players and old ones levelling alts

  • Wereswan
    Wereswan
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    I'm leveling two characters at once right now and I don't level like this. I do main quests and dailies. And if I need psijic order, it's actually fast once you know exactly where to go and how to plan your route across Tamriel. You will discover tons of locations, get lore books and sky shards. I like to level my characters doing that too. Sounds much better than getting sloppy seconds in delves.

    It's not how I level alts either... and wasn't the point. The point was "what's the lesser evil in this situation?"
  • SilverBride
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    This sounds like a "darned if you do, darned if you don't" situation. No matter which a player does someone will be upset about it.
    PCNA
  • Wereswan
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    This sounds like a "darned if you do, darned if you don't" situation. No matter which a player does someone will be upset about it.

    It's also a good example of unexamined assumptions; it's been so long since I did these that "maybe they're actually there for the story" never even crossed my mind.
  • BretonMage
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    I don't really mind either way. I usually try to get delves done as quickly as I can, so if others are sprinting and/or obliterating, that's fine with me.
    Oops. I'm not levelling alts. Nvm then.
    AzuraFan wrote: »
    What I hate the most in content like delves is players who run ahead without attacking anything. The ones that drag all the mobs away. They're not doing anything wrong, but they're certainly not being courteous to their fellow players. To me, that's bad behaviour. And as was mentioned up-thread, they sometimes create a mess for another player to clean up.
    I mean, it looks a bit messy, but it at least gives players behind a chance to wait a few seconds if they wanted to engage the mobs for any reason. Otherwise they can just run through and ignore the mobs as well.
    Edited by BretonMage on July 22, 2024 5:51PM
  • AzuraFan
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    Jaraal wrote: »
    Trains are non-issues in this game. Back in the EverQuest days, people used to run around high level dungeons, tagging as many mobs as they could, and running them up to the entrance to steamroll AFKers, or people they just didn't like. In ESO, mobs have a limited aggro radius, and they won't attack you unless you are in range of that... regardless of how many NPCs that other player pulled past you.

    I had someone deliberately drag mobs onto me when I was waiting for a group event to spawn. I was standing there minding my own business when another player stood right in front of me, facing me. Started mugging with emotes. I ignored them, as I would anyone behaving that way, so they fetched three ogres that always stand not too far away and dragged them onto me.

    Not wanting to give them any satisfaction, I let my bear and Mirri deal with them while I stood as if I was AFK. At that point, the boss spawned. After it was burned down, as I was porting out, that other player was still trying to catch my attention. It was more funny than anything, though I did pity the player for being that starved for attention. I hope they don't harass people like that in RL.

  • AzuraFan
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    BretonMage wrote: »
    I mean, it looks a bit messy, but it at least gives players behind a chance to wait a few seconds if they wanted to engage the mobs for any reason. Otherwise they can just run through and ignore the mobs as well.

    The problem is that it can make a delve or whatever appear empty, which isn't a great experience for new players. And maybe I don't want to have to wait for the mobs to come back. That's not fun, either. Like I said, the player isn't doing anything wrong, but I don't think it's considerate behaviour. But it's no biggie. It's the type of thing that makes me shake my head but that's all. I've forgotten about it 10 seconds later.
  • BretonMage
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    AzuraFan wrote: »
    BretonMage wrote: »
    I mean, it looks a bit messy, but it at least gives players behind a chance to wait a few seconds if they wanted to engage the mobs for any reason. Otherwise they can just run through and ignore the mobs as well.

    The problem is that it can make a delve or whatever appear empty, which isn't a great experience for new players. And maybe I don't want to have to wait for the mobs to come back. That's not fun, either. Like I said, the player isn't doing anything wrong, but I don't think it's considerate behaviour. But it's no biggie. It's the type of thing that makes me shake my head but that's all. I've forgotten about it 10 seconds later.
    I do wish I could be considerate in this case, but like Shara Wynn mentioned, either we kill the mobs and essentially clear the delve, or ignore the mobs and let them chase after us. Or are we expected to slow down and wait for those behind us to kill them?

    What I usually do is actually more combination of running through and then fighting a few groups here and there.
  • SilverBride
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    This is a multiplayer game and we will run into other players that may not play the same way we do. Unless a player is purposely doing things to try to create a bad experience for others then they are not wrong for playing how the prefer.
    PCNA
  • AzuraFan
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    BretonMage wrote: »
    I do wish I could be considerate in this case, but like Shara Wynn mentioned, either we kill the mobs and essentially clear the delve, or ignore the mobs and let them chase after us. Or are we expected to slow down and wait for those behind us to kill them?

    Yeah, there probably isn't a good answer to this, but between dragging mobs or killing them, I think killing them is the better option. Especially if it only takes a player one or two hits. There's really no reason not to kill them in that case. Like I said, no biggie, though.

  • Wildberryjack
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    The one tearing ahead because they don't wait for you to catch up and tag the delve boss then you're stuck there waiting for it to respawn. Same for public dungeons. I don't care if they wipe out all the trash but if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss, but oh no they don't they just mow it down in seconds!
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • SilverBride
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    ...if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss...

    I do that. If I see someone heading toward the boss I always wait a minute for them to catch up before I engage them.
    Edited by SilverBride on July 22, 2024 8:11PM
    PCNA
  • Destai
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    I don't see either as anything particularly awful. At the end of the day, these are shared spaces and people consume content differently.

    Sure, the first one you've got a trail of enemies running through the dungeon, but they eventually reset. If I'm on an alt, I don't really care either way, so long as I get my skyshard and can peace out afterwards.

    I guess I do the latter sometimes. Let's say I'm doing a daily quest for a delve boss or something. If I see another player nearby, I usually wait for them to get a hit in so they get credit, and then demolish it. They get their credit, I get mine, no harm no foul.
  • Jaimeh
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    It depends: if you are trying to reach a quest objective then it's great to have the way cleared, but if you are trying to grind XP then it obviously sucks. Better to do instanced content for the latter.
  • Blood_again
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    The one tearing ahead because they don't wait for you to catch up and tag the delve boss then you're stuck there waiting for it to respawn. Same for public dungeons. I don't care if they wipe out all the trash but if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss, but oh no they don't they just mow it down in seconds!

    If you're going to kill the delve boss by quest, they will respawn at the moment you entered their room. Respawn timer is ignored in such circumstances. The only way you can miss the delve boss this time is if someone is waiting for them here.

    So the rusher don't spoil the delve boss for you. He brings the pain another way :)

    As a result, if you're rushing the delve you should wait for another player only if they run to boss with you or directly behind you. Just look back: if you can't see the player, you won't spoil the boss for him. If you see somebody, hold on with your killing blow a little.

    On the other hand, Bolgrul's quest doesn't repawn the boss for you. But daily runners are more experienced, they usually know how to see anoter player do daily here and know what to do if someone rushes. It is a different act of the play.
  • Wereswan
    Wereswan
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    The one tearing ahead because they don't wait for you to catch up and tag the delve boss then you're stuck there waiting for it to respawn. Same for public dungeons. I don't care if they wipe out all the trash but if they see me right behind them trying to keep up it sure would be nice if they waited a moment so I can tag the boss, but oh no they don't they just mow it down in seconds!

    If you're going to kill the delve boss by quest, they will respawn at the moment you entered their room. Respawn timer is ignored in such circumstances. The only way you can miss the delve boss this time is if someone is waiting for them here.

    So the rusher don't spoil the delve boss for you. He brings the pain another way :)

    As a result, if you're rushing the delve you should wait for another player only if they run to boss with you or directly behind you. Just look back: if you can't see the player, you won't spoil the boss for him. If you see somebody, hold on with your killing blow a little.

    On the other hand, Bolgrul's quest doesn't repawn the boss for you. But daily runners are more experienced, they usually know how to see anoter player do daily here and know what to do if someone rushes. It is a different act of the play.

    Fortunately the bosses aren't much of an issue for me; none of them are close enough to a skyshard that killing them is unavoidable (and there's no real benefit if you've cleared the delve on another alt, so I just leave them.)
  • Araneae6537
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    If I felt someone was deliberately following me (if that’s what the second implies?) that would be weird, and I’d probably port or switch to another character. But if just going at the same pace, I might not care at all, but most people go faster than me as I usually take the time to loot everything. If I feel the way someone is detracting from my XP or experience of a delve (not that they’re doing anything wrong), I generally just go a different way or pause and manage my inventory — usually not long before things respawn. :)
    EdjeSwift wrote: »
    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"

    Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).

    That is annoying, but they my be going for another try at a boss they have to kill 3048901280932189013 times before the lead they’re after is likely to drop a second time. :persevere:
  • SeaUnicorn
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    Who in the world levels characters in delves. Must be most inefficient and boring way of leveling.
  • TaSheen
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    SeaUnicorn wrote: »
    Who in the world levels characters in delves. Must be most inefficient and boring way of leveling.

    Yeah. I do delves when an event wants them. That's it.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nharimlur_Finor
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    If there are enemies in a delve, I will engage them. I don't consider that other players would be offended by this. These enemies, will engage you in most situations.

    If there's anything to complain about, it would be high-powered players 'box-farming' the delve boss.
    Boss is dead before you can unstrap your staff.
  • Wildberryjack
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    SeaUnicorn wrote: »
    Who in the world levels characters in delves. Must be most inefficient and boring way of leveling.

    Someone who isn't in a rush and is doing all the zone quests will technically be leveling in the delves too. I did that on my first character. I actually hated the max level characters blowing through because there was nothing left for me to kill to get xp while I did the quests in there.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • wolfie1.0.
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    the most annoying is when your are trying to be immersed in a story, only to run up to a story boss that dies .5 seconds when you arrive and you get credit when you dont want to.
  • ArchangelIsraphel
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    I don't consider either behavior problematic. These delves are public spaces, and when I enter them on a low leveled alt, I understand that there are higher level players who are going to be in there running their dailies in the most time efficient way possible. I know this because when I'm on my high leveled characters, I'm running my dalies in an efficient manner as well.

    The only things I do not do are:
    1. I do not train mobs, because it is annoying. I will kill what is in my path to reach my objective. High level players have as much right to kill the mobs in a delve as a lower leveled player. It cannot be helped, nor is it an attempt on anyones part to be discourteous. Considering normal behavior in a delve to be discourteous simply because a player is high leveled is not a helpful mindset to hold.

    2. I will wait at the boss if I see someone else is headed in that direction, so that I do not kill it out from under them. This is basic courtesy. Many other high level players have waited for me when I was on low leveled alts. Most people will, in my experience.

    Delves are cramped spaces with close quarters- sometimes higher leveled (and lower leveled players) can't help but hit the same mobs as one another while running the same quests. Lets not act like lower leveled players are somehow innocent or don't do these behaviors as well- I've seen plenty of lower leveled players doing dailies who exhibit the same behavior. It is what it is, and because of the way delves are designed, there is no getting around it.

    As for complaints of people "following" other players, I doubt that this is actually true at all. It is more likely that they are doing the same quest/daily as you and are not trying to "follow" you nor are they even thinking about your presence at all. There are certain efficient paths to quest objectives that players will follow for quests, dalies, and skyshards, and more often than not, more than one player is headed that way.

    Given that most delves only offer one circuit through the delve in order to reach the end, a path -everyone- has to follow in order to get to their objectives, I would not ever assume anyone was deliberately "following" me. They are there to get their objectives, and very likely aren't even thinking about me. They just want to get their dalies done.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Amottica
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    With the exception of a new zone, I tend to find delves rather empty unless there is an event going on that drives people into those delves. Even then, I tend to go with the flow as I am really only interested in the XP, which comes from the boss (and maybe the quest), and then the sky shard. If someone makes it easier for me to get to those then all the better.



  • bmnoble
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    I don't see anything wrong with either of those, it's the ones that run past everything dragging it all behind them till they lose aggro and all the mobs run back where they were suppose to be, while the player kills the boss and teleports out, leaving you to wait for the boss to re-spawn.

    Killing everything on the way to the boss is in my mind at least the intended way to handle it, if I am hanging back keeping pace with a lower level player that looks like they are heading for the boss, it's so I don't zoom ahead to the boss kill it and leave the other person stuck 5 minutes waiting for the boss to re-spawn.

    If I am ahead after killing everything I will check behind me to see if anyone is coming before I attack the boss, If I don't see anyone I kill the boss and move on.
  • SickleCider
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    I'm the CP2000~ missing all of this drama because my back is turned, head down, hands in every lootable container.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • jaws343
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    When I am leveling an Alt, delves are irrelevant from an XP standpoint. I am in there for 1 thing only, the skyshard. XP in leveling is coming mostly from overland location discovery, dolmen completion for each zone, public dungeon group boss completion for each zone, and the daily random dungeon and BG queues. And if I am going to go anywhere to kill things, it is going to be in Public dungeons and not delves.
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