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Coldfire Recall's animation has been reverted back to it's original version.

TX12001rwb17_ESO
TX12001rwb17_ESO
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Just wanted to point this out, the animation for this recall has changed back to the old version, is the superior updated version going to be restored in a future update?
  • LunaFlora
    LunaFlora
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    what's the difference?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    LunaFlora wrote: »
    what's the difference?

    The animation that is played, recently it was changed to a better more updated animation but it seems it was reverted.
  • LunaFlora
    LunaFlora
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    but what was different in the animations?
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • VouxeTheMinotaur
    VouxeTheMinotaur
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    I noticed this as well on my necro characters and got upset about the reverted change, though I don't know if it was intentional, most likely not.
    LunaFlora wrote: »
    but what was different in the animations?

    it's kind of difficult to explain without a video or screenshots, but the "original" which was when it first released is your character stiffly standing straight up with arms bent to your sides while fire emerged from them, and your characters head swaying gently side to side. the effects on it had this noticeable line on your characters back that shows the special effect border. it looked very... PS2 animation, incomplete really as if it was a base placeholder animation.

    later on, in a patch and unmentioned to my knowledge by the devs, the animation changed where your characters motions were more fluid and active. bending at the knees a bit, character looked down at the rune they created, arms were further outstretched a bit, overall, just clean, as if that was the intended final product of the recall.

    then it was maybe, I would say 1 or two maintenances ago, that it reverted back to the stiff, PS2 look.

    @ZOS_GinaBruno was this change intentional or just a little mistake? Definitely liked the second version better
    PS5/NA: Vouxe_
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