Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"
Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
it's frustrating when anyone runs through a delve without attacking enemies that follow them.
i understand why people do it though.
i just find it frustrating when i cannot actually attack an enemy because they're walking back to their spawnpoint after following another player too far.
My take on delves personally is when newbies get mad at higher level players for not helping them or slowing down for them, even though they are complete strangers, is like that one video where the knackered cops are chasing after a criminal, and the cop is like "grab her grab her" to some random citizen filming, and when the citizen refuses to help them do their job the cop says "Ah come on, aren't you a good citizen?!" as he huffs past, completely out of stamina.
My take on delves personally is when newbies get mad at higher level players for not helping them or slowing down for them, even though they are complete strangers, is like that one video where the knackered cops are chasing after a criminal, and the cop is like "grab her grab her" to some random citizen filming, and when the citizen refuses to help them do their job the cop says "Ah come on, aren't you a good citizen?!" as he huffs past, completely out of stamina.
The one that bothered me the most when I was starting out was the situation where I was doing everything I could to stay alive long enough to kill the mob that was 'protecting' a chest or node(s), and while i was in combat - a high lvl player would come in and scoop up the chest or node(s).
I'd be like: "Is there anything else I can do to waste my time and help you grab everything faster?'.
Thinking back on those days - I do what I can to tank or block the mob for the lowbie and just hope I was helping them.
But it's always just a little disappointing when you show a lowbie where a chest is in a delve or dungeon, and they just blow passed it instead.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
The second one is worse for me. I really don't like when people follow me around in games and "help" or tag along to get an easier time themselves without ever asking me if I want that too, or at least saying hello. If you want to play with someone else (with or without a party) that's fine, but tell them that, don't just attach yourself to them like a creepy stalker.
In this case the second one is also worse for me because I'm not one of the people who plays the game like a check-list I have to clear as fast as possible before I can do something that's actually fun. If I'm in a delve I want to explore it, with the enemies in place. If someone rushes ahead I can wait for the enemies to respawn (or just carry on sneaking along, checking containers and notes, and they'll respawn anyway before I get far).
if they're lurking behind me, stopping when I stop and waiting for me to fire 1 attack before they nuke everything in sight I can't do that. I have to log off to stop them following me (because in my experience as well as not speaking they ignore anything said to them).
It's a multi-player game, I expect to see other people around, including doing the same things I'm doing at the same time, but if they want to play together they should say so. You wouldn't see someone in real life kicking a football around, or playing pool in a pub and just walk over and insert yourself into their game, why would you do it online?
Playing as a stage 4 vampire has some perks that avoid those kinds of situations. You can run past enemies and speed through the delves without aggroing them provided you know how to get around things and not trip, which solves both the wanting to run through and also not leaving a mass of enemies after you.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"
Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).
Ugh, yes; it's so annoying running into the train of NPCs in someone else's wake. The answer is that most of my alts need skyshards and I'm trying to be as unobtrusive to people levelling as possible.
katanagirl1 wrote: »What is a high CP player supposed to do? We can clear the whole delve in the time it takes one low level player to light attack and kill a single npc.
I think the case where they tag each and let you get XP is the best option.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"
Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).
Ugh, yes; it's so annoying running into the train of NPCs in someone else's wake. The answer is that most of my alts need skyshards and I'm trying to be as unobtrusive to people levelling as possible.
Trains are non-issues in this game. Back in the EverQuest days, people used to run around high level dungeons, tagging as many mobs as they could, and running them up to the entrance to steamroll AFKers, or people they just didn't like. In ESO, mobs have a limited aggro radius, and they won't attack you unless you are in range of that... regardless of how many NPCs that other player pulled past you.
Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?