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A question for both new players and old ones levelling alts

Wereswan
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Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?
  • EdjeSwift
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"

    Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).
    Edited by EdjeSwift on July 22, 2024 3:05AM
    Antiquities Addict
  • Wereswan
    Wereswan
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    EdjeSwift wrote: »
    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"

    Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).

    Ugh, yes; it's so annoying running into the train of NPCs in someone else's wake. The answer is that most of my alts need skyshards and I'm trying to be as unobtrusive to people levelling as possible.
  • ESO_player123
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    I think the answer will be very different for a new player and an old player leveling an alt. If I'm leveling an alt, I'm in a delve for the skyshard only (and may be for a mages' guild book if the delve in question contains one). So, the emptier the delve the better. A new player might want to experience the delve will all the enemies intact.
  • Vonnegut2506
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    I rarely see anyone in any delve except for West Weald, so it's not really a common problem for me. I am after the skyshard, and I kill everything between it and me. I too hate trains from people who somehow think running around in combat is faster than killing normal delve mobs.
  • LunaFlora
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    it's frustrating when anyone runs through a delve without attacking enemies that follow them.
    i understand why people do it though.

    i just find it frustrating when i cannot actually attack an enemy because they're walking back to their spawnpoint after following another player too far.
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  • DreamyLu
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    I have full understanding for both sides, because at times, I am the one angry when what I do get spoiled by a runner, but at other times, I'm the one running (typically when I know I must soon leave game and hurry at finishing), probably spoiling it for the others I see on my way. o:)

    This is a global issue in all MMORPGs for activities in shared areas. It includes delves, dungeons and general PvE explorable activities like bosses and quests. Unfortunately, there is no ideal solution because each is free of his way to play and objectives of each player are often not compatible for same activities.
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  • Danikat
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    The second one is worse for me. I really don't like when people follow me around in games and "help" or tag along to get an easier time themselves without ever asking me if I want that too, or at least saying hello. If you want to play with someone else (with or without a party) that's fine, but tell them that, don't just attach yourself to them like a creepy stalker.

    In this case the second one is also worse for me because I'm not one of the people who plays the game like a check-list I have to clear as fast as possible before I can do something that's actually fun. If I'm in a delve I want to explore it, with the enemies in place. If someone rushes ahead I can wait for the enemies to respawn (or just carry on sneaking along, checking containers and notes, and they'll respawn anyway before I get far).

    if they're lurking behind me, stopping when I stop and waiting for me to fire 1 attack before they nuke everything in sight I can't do that. I have to log off to stop them following me (because in my experience as well as not speaking they ignore anything said to them).

    It's a multi-player game, I expect to see other people around, including doing the same things I'm doing at the same time, but if they want to play together they should say so. You wouldn't see someone in real life kicking a football around, or playing pool in a pub and just walk over and insert yourself into their game, why would you do it online?
    Edited by Danikat on July 22, 2024 6:45AM
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  • Isteris
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    Every high level player has been a low level player and had these things happen to them, it is just what it is. If I run a while turn and nuke the following pack low level peeps get no kills, if I kill everything on route low level players get no kills, if I run it with no kills they do get the kills but have to wait for them. There is no solution to this problem other than every encounter being instanced a that is never going to happen, at least if I am there for a skyshard I don't take anything else so the place is completely intact for others.
  • alpha_synuclein
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    Neither bother me very much. I don't use delves to level my alts, I'm usually there for the skyshard. And unless it's a delve that drops lead or is needed for daily endeavour I don't see many players around.
  • Tandor
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    Neither has really been a problem for me. Very occasionally if I realise I've arrived in a delve that someone has just started to clear ahead of me I'll simply log out that character and do something else, coming back later when the delve is populated. Generally, however, while I play entirely solo and haven't been in a formal group in ESO since it launched, I am happy to play cooperatively with other players and I just fit in with or around them.

    The bigger problem when exploring a delve for the first time (or even one I've done before if I it was a while ago) is working out where the boss is if someone else has killed it and it hasn't respawned yet.
  • Djennku
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    Playing as a stage 4 vampire has some perks that avoid those kinds of situations. You can run past enemies and speed through the delves without aggroing them provided you know how to get around things and not trip, which solves both the wanting to run through and also not leaving a mass of enemies after you.
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  • Elyu
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    Seen various versions of this question pop up on forums before.

    My answer is: if someone says "quest please" at the start of the dungeon, the most polite thing to do is make sure they are able to complete the quest objective (and in return the low-level player has to keep up the group and not spend 5 minutes killing 1 random mob further back in the dungeon!).

    Problem is, most new players don't even type "quest please" and just assume everyone is also doing the quest and RPing the dungeon.

    This is of course inevitable given how the dungeon queue just mashes lots of different players with different playstyles together, but the dungeon finder isn't useful because people don't use it for 4 man dungeons..... etc etc


    Edit: Thought post was about dungeons:

    Delves...don't see it matters at all? If you're after exp delves are not the best source of mob-exp, and if low level just kill a couple of mobs at a time so you don't get overwhelmed
    Edited by Elyu on July 22, 2024 10:46AM
  • Tra_Lalan
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    Just light attack the mobs he is killing, or use any ranged ability, you still get the loot and expierience.

    For me the worse thing in delves iare players running through it and aggroing all the mobs without killing them. The next player gets a delve of unkillable mobs running around (getting back to their spawn locations).
  • Shara_Wynn
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    Not sure what high level folk are to do. Either they kill all the mobs on the way to the skyshards/group event skill points they are farming or they don't. If they do then they deny the low level folk that exp. If they don't then the low level folk have to wait for the mobs to all return to their spawn spots before they can properly engage them. If they hang back and let the low level go first, well, it's wasting their time.

    What I will do though is if I know someone is just behind me and I arrive at the boss mob first, is wait for that someone to catch up and then just light attack the boss.

    Nothing worse than being just behind another player who arrives at the boss mob first only to one shot nuke it with their highest hitting attack before turning around to you and saying something along the lines of "lol".
    Alchemy says "Hi".
  • ApoAlaia
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    The worse part is having to do everything (guilds/skyshards/psijic/antiquities etc etc) all over again for the 30th time and beyond.

    Of course you can pay money to skip that but I would much prefer a 'skip' button that doesn't cost me a few hundred pounds.

    If such skip button existed this scenario you describe would be far less common.

    I know, I know, not being affluent is the biggest sin there is but hey, one can still dream for free.
  • Charlesce
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    My take on delves personally is when newbies get mad at higher level players for not helping them or slowing down for them, even though they are complete strangers, is like that one video where the knackered cops are chasing after a criminal, and the cop is like "grab her grab her" to some random citizen filming, and when the citizen refuses to help them do their job the cop says "Ah come on, aren't you a good citizen?!" as he huffs past, completely out of stamina.
  • Blood_again
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    The second is worse.

    While I'm leveling the alt, I go into the delve for skyshard only. So a clean way in first case is rather an advantage. Delve boss being cut apart before I reach them doesn't bother me.

    Meanwile a personal shadow, who kills everything I touch, always freaks me out. If it is an attempt to help, I didn't ask for it. Dude, just go an do your business :neutral:
  • reazea
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    This is a false binary choice.

    The answer is it depends on what you're trying to accomplish. If it's a random normal dungeon just to get the XP, then the faster the better.
  • Elsonso
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    LunaFlora wrote: »
    it's frustrating when anyone runs through a delve without attacking enemies that follow them.
    i understand why people do it though.

    i just find it frustrating when i cannot actually attack an enemy because they're walking back to their spawnpoint after following another player too far.

    This. As far as social behavior goes, people just rushing through and training mobs is worse than either of the two. They are usually zooming through the place trying to get some boss, and when they arrive, they have a bunch of mobs following them. Presumably, this person thinks the boss needs the extra help. Probably correct. :smile:

    The problem I have is two fold... first, the returning monsters are immune to attack, which is just strange. However, if they arrive at their station, they can turn around and attack me, even if I just took a swipe at their invulnerable *** two seconds ago. :neutral:

    The other problem I have is that it is seemingly not infrequent that those players arrive where they are going and expect anyone who happens to be there to deal with their mess. I guess rushing to get to the boss is not an unreasonable response, given the wait for the next boss, but there is always a next boss. (when there isn't a bug that prevents the next boss from spawning)

    As for the original options, I think that people running ahead is a concern if we are headed for the same boss and they kill it before I get there. Someone is almost always ahead of me, and I am almost always ahead of someone else, so this is just normal. Either way, one waits if a boss needs to spawn.

    People following me like a puppy, killing the same things, isn't really a problem. The game is going to give loot and XP to both of us, so it really doesn't matter. If they think I am following them, and they don't like it, they will do something to remedy that situation. If they are following me because they are Level 3 and can see that I am CP 10 million, then they are welcome to follow me.








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  • twev
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    Charlesce wrote: »
    My take on delves personally is when newbies get mad at higher level players for not helping them or slowing down for them, even though they are complete strangers, is like that one video where the knackered cops are chasing after a criminal, and the cop is like "grab her grab her" to some random citizen filming, and when the citizen refuses to help them do their job the cop says "Ah come on, aren't you a good citizen?!" as he huffs past, completely out of stamina.

    The one that bothered me the most when I was starting out was the situation where I was doing everything I could to stay alive long enough to kill the mob that was 'protecting' a chest or node(s), and while i was in combat - a high lvl player would come in and scoop up the chest or node(s).

    I'd be like: "Is there anything else I can do to waste my time and help you grab everything faster?'.

    Thinking back on those days - I do what I can to tank or block the mob for the lowbie and just hope I was helping them.
    But it's always just a little disappointing when you show a lowbie where a chest is in a delve or dungeon, and they just blow passed it instead.
    The problem with society these days is that no one drinks from the skulls of their enemies anymore.
  • Elsonso
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    twev wrote: »
    Charlesce wrote: »
    My take on delves personally is when newbies get mad at higher level players for not helping them or slowing down for them, even though they are complete strangers, is like that one video where the knackered cops are chasing after a criminal, and the cop is like "grab her grab her" to some random citizen filming, and when the citizen refuses to help them do their job the cop says "Ah come on, aren't you a good citizen?!" as he huffs past, completely out of stamina.

    The one that bothered me the most when I was starting out was the situation where I was doing everything I could to stay alive long enough to kill the mob that was 'protecting' a chest or node(s), and while i was in combat - a high lvl player would come in and scoop up the chest or node(s).

    I'd be like: "Is there anything else I can do to waste my time and help you grab everything faster?'.

    Thinking back on those days - I do what I can to tank or block the mob for the lowbie and just hope I was helping them.
    But it's always just a little disappointing when you show a lowbie where a chest is in a delve or dungeon, and they just blow passed it instead.

    Not everyone opens chests. The lock picking minigame is harder to master than combat, and the chests often contain loot that does not need to be locked up. Inventory filled with clutter, in any case. It is often a waste of time unless looking for something known to be in chests in the area.

    As for why some people go for chests while another player is engaging in combat, same thing. People often don't do chests, so it can be a valid assumption. This is especially the case if past experience of waiting for them to finish results in the player running off and leaving the chest more often than not.

    When I want the chest, I tend to move the combat to the chest. This says that I am aware of the chest, and if they get to close, they might get involved in the combat instead of looting the chest.
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  • Orbital78
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    Delves are solo content, so I tend to treat them that way. Most delves cannot support more than one or two players anyway, so if I see people it is usually time to get the quest done or other objectives and move on.
  • AzuraFan
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    If I had to choose between the two options, I'd say a player following me and killing everything I touch. I don't mind from an XP point of view because I still get the XP. But often they continue following me, going at my pace, and I want to say, "Hey, if I wanted to group with you, I would." I'll sometimes stop and consult my map or act like I'm checking inventory until they go away lol. But honestly, it doesn't bother me all that much. Neither option is bad behaviour, IMO.

    What I hate the most in content like delves is players who run ahead without attacking anything. The ones that drag all the mobs away. They're not doing anything wrong, but they're certainly not being courteous to their fellow players. To me, that's bad behaviour. And as was mentioned up-thread, they sometimes create a mess for another player to clean up.
  • Wereswan
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    Danikat wrote: »
    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    The second one is worse for me. I really don't like when people follow me around in games and "help" or tag along to get an easier time themselves without ever asking me if I want that too, or at least saying hello. If you want to play with someone else (with or without a party) that's fine, but tell them that, don't just attach yourself to them like a creepy stalker.

    In this case the second one is also worse for me because I'm not one of the people who plays the game like a check-list I have to clear as fast as possible before I can do something that's actually fun. If I'm in a delve I want to explore it, with the enemies in place. If someone rushes ahead I can wait for the enemies to respawn (or just carry on sneaking along, checking containers and notes, and they'll respawn anyway before I get far).

    if they're lurking behind me, stopping when I stop and waiting for me to fire 1 attack before they nuke everything in sight I can't do that. I have to log off to stop them following me (because in my experience as well as not speaking they ignore anything said to them).

    It's a multi-player game, I expect to see other people around, including doing the same things I'm doing at the same time, but if they want to play together they should say so. You wouldn't see someone in real life kicking a football around, or playing pool in a pub and just walk over and insert yourself into their game, why would you do it online?

    See, that's the perspective I wasn't looking at it from. As someone who still has about a dozen alts left to collect delve skyshards for, I don't really want to cheat other people out of their XP (especially if it's someone levelling their first character,) but I also very much want to be done. I'm also not much for talking to strangers, so... team "tear through everything between me and the skyshard like a tornado touched down" it is, then.

    [We will ignore the irony of soliciting etiquette feedback from a bunch of strangers on a forum.]
  • Veinblood1965
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    Djennku wrote: »
    Playing as a stage 4 vampire has some perks that avoid those kinds of situations. You can run past enemies and speed through the delves without aggroing them provided you know how to get around things and not trip, which solves both the wanting to run through and also not leaving a mass of enemies after you.

    True, all my toons get the vamp treatment from day one. Saves days and days of fighting trash mobs to go do a mages daily quest or get a delve skyshard.
  • katanagirl1
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    What is a high CP player supposed to do? We can clear the whole delve in the time it takes one low level player to light attack and kill a single npc.

    I think the case where they tag each and let you get XP is the best option.
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  • Jaraal
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    Wereswan wrote: »
    EdjeSwift wrote: »
    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"

    Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).

    Ugh, yes; it's so annoying running into the train of NPCs in someone else's wake. The answer is that most of my alts need skyshards and I'm trying to be as unobtrusive to people levelling as possible.

    Trains are non-issues in this game. Back in the EverQuest days, people used to run around high level dungeons, tagging as many mobs as they could, and running them up to the entrance to steamroll AFKers, or people they just didn't like. In ESO, mobs have a limited aggro radius, and they won't attack you unless you are in range of that... regardless of how many NPCs that other player pulled past you.
  • katanagirl1
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    What is a high CP player supposed to do? We can clear the whole delve in the time it takes one low level player to light attack and kill a single npc.

    I think the case where they tag each and let you get XP is the best option.

    I just wanted to add that if you are not grouped then you are not playing together, as someone commented above. You just happen to be in the same place at the same time.
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    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
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    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Wereswan
    Wereswan
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    Jaraal wrote: »
    Wereswan wrote: »
    EdjeSwift wrote: »
    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    Depends on your intention in the delve. If you're skysharding and quest completing (usually doesn't require killing just collection) the former is desireable, if you're trying to get XP in a delve the latter. So the response to your question is the same for many, "It depends"

    Edit: My personal pet peeve are those who don't delete and just train enemies and get you stuck in combat so you can't get your objectives done or results in 3048901280932189012 enemies leashing back on top of you(slight exaggeration).

    Ugh, yes; it's so annoying running into the train of NPCs in someone else's wake. The answer is that most of my alts need skyshards and I'm trying to be as unobtrusive to people levelling as possible.

    Trains are non-issues in this game. Back in the EverQuest days, people used to run around high level dungeons, tagging as many mobs as they could, and running them up to the entrance to steamroll AFKers, or people they just didn't like. In ESO, mobs have a limited aggro radius, and they won't attack you unless you are in range of that... regardless of how many NPCs that other player pulled past you.

    It doesn't have to be potentially hazardous to be annoying, for the reason stated above; it's irritating to have them all straggling back to their original positions right in your face, temporarily invulnerable. It's a nuisance.
  • StarOfElyon
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    Wereswan wrote: »
    Which is worse: a high-level player tearing through the delve ahead of you deleting everything in sight, or a high-level player following behind you and deleting everything once you've tagged it?

    I'm leveling two characters at once right now and I don't level like this. I do main quests and dailies. And if I need psijic order, it's actually fast once you know exactly where to go and how to plan your route across Tamriel. You will discover tons of locations, get lore books and sky shards. I like to level my characters doing that too. Sounds much better than getting sloppy seconds in delves.
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