moderatelyfatman wrote: »The basis of a crossbow would be something like a bow with a slower rate of fire but doing higher pen and damage.
Can you imagine how gankers would do with the in PvP?
I don't see how a crossbow would be different enough from a regular bow to justify the addition of the weapon to the game.
To me it seems like ZOS should come up with something completely new if they going to add a new weapon to the game, maybe even bare handed skill line.
Araneae6537 wrote: »I feel this would be rather lacking as a main feature, although it would require a lot of work to create all the different motif styles for added weapons such as a crossbow or javelin. Unless there were additional combat skills besides a new weapon line added, like mounted combat perhaps, or at least also some additional options for magic such as an alteration staff specialized for support/tanking.
Another way additional weapons could be sort of added is through scribing — I was happy to get a torch weapon in this way at least.
Fata1moose wrote: »Araneae6537 wrote: »I feel this would be rather lacking as a main feature, although it would require a lot of work to create all the different motif styles for added weapons such as a crossbow or javelin. Unless there were additional combat skills besides a new weapon line added, like mounted combat perhaps, or at least also some additional options for magic such as an alteration staff specialized for support/tanking.
Another way additional weapons could be sort of added is through scribing — I was happy to get a torch weapon in this way at least.
They could just do base racial motifs and then do new motifs moving forward. No need to do a motif for every set. Relequen would use High Elf for example. Then just do motifs for new sets moving forward.
Also I would not count the torch as a weapon it’s a skill, like the fighters guild crossbow is already.
TX12001rwb17_ESO wrote: »They cannot add new weapons without adding a version for all 100+ styles in the game.
TX12001rwb17_ESO wrote: »They cannot add new weapons without adding a version for all 100+ styles in the game.
CaptainVenom wrote: »There's no need to have all motif styles at once. At launch, we could have the basic racial styles plus the extra first styles we had, such as Primal, Daedric, Ancient Elf and Dwemer. Other styles could come to the game for the next updateS
This is only the case if Zenimax chooses to be stuck in their ways and a creature of habit, continuing to make excuses as to why they can't do things that players actually want. They could easily just say "appearances for the new weapons will just be from motifs that release with+after the weapons themselves are added to the game" and people really wanting new weapons would not be mad, sad, or disappointed.TX12001rwb17_ESO wrote: »They cannot add new weapons without adding a version for all 100+ styles in the game.
Even though crossbows would be cool, a One Handed & Rune/ Spell Skill Line would have my preference too. It might also be easier to create than some other weapon skill lines (depending on the way runes are handled), seeing as the motifs for all one handed weapons already exist.If we were to get a new weapon i think something like one handed and spell/rune would be the way to go because currently there is no other weapon that is like that. No other skill line combine magic and physical damage like 1h/spell would, it could truly be a unique weapon class.
The same thing could be said about classes, but yet people constantly want more of them and Zenimax clearly has no problem adding them. And why? Because it's about flavor and being able to play into certain fantasies.Sockermannen wrote: »How do you add a weapon that is unique and does not do something that another weapon already does?
And if you look at a game like GW2, their devs manage to make abilities that differ enough between short and long bows + pistols and rifles just fine.... I can't see why Zenimax wouldn't be able to do the same with bows and crossbows if they genuinely wanted to put the effort into doing so. Passives also play a pretty big part in why some builds use certain weapons in ESO. Introducing new weapon options just for those could open up more build possibilities for players.Sockermannen wrote: »It’s part of the reason why i don’t think we’re ever gonna see polearms or crossbows; they are too much like other weapons and making them stand out might be difficult. They may end up being just another mildly different way of doing the same exact thing that another weapon already does things.
And we already have a rich bow skill line and a mini crossbow ability in the Fighter's Guild. That ability might be improved with scribing in giving something better, but I don't see crossbows in the game otherwise.