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Which feature would you like to see for the next years? Crossbow feature concept.

CaptainVenom
CaptainVenom
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m6iacwfqe6e4.png

For me, the obvious feature would be crossbows and ammunition. I think it's time to finally have a new weapon and crossbows are the obvious choice. They were part of Skyrim's Dawnguard DLC and we could use them on ESO.

Bow skill line would need a new name to fit crossbows, which could be "Archery" (Same as Skyrim). Crossbows would work like Destructions Staves, Two Handed or Dual Wield: more than one weapon in one skill line, so crossbows would be a 2h weapon and share the same active, passive and ultimate skills, with a new effect for crossbows on some skills, for example:

116o3uw5p3vp.pngAccuracy: Bows increase your Critical Chance rating by 1314. Crossbows increase your Critical Damage by 10%

There's no need to have all motif styles at once. At launch, we could have the basic racial styles plus the extra first styles we had, such as Primal, Daedric, Ancient Elf and Dwemer. Other styles could come to the game for the next updates and if you have all pages for a specific motif, crossbow style could be automatically unlocked for you. For ammunition, it would work as a way to change damage element for light, heavy and Archery skill damage, such as:

Fire Quiver - changes damage to Flame Damage. Heavy Attack restore Magicka.
Crystal Quiver - changes damage to Frost Damage. Heavy Attack restore Magicka.
Thunderous Quiver - changes damage to Shock Damage. Heavy Attack restore Magicka.
Magicka Quiver - changes damage to Magic Damage. Heavy Attack restore Magicka.
Noxious Quiver - changes damage to Poison Damage. Heavy Attacks restore Stamina.
Sharp Quiver - changes damage to Bleed Damage. Heavy Attacks restore Stamina.
Rusty Quiver - changes damage to Disease Damage. Heavy Attacks restore Stamina.
Ordinary Quiver - changes damage to Physical Damage. Heavy Attacks restore Stamina. (default quiver for every bow and crossbow)

This would allow for more diverse builds, such as magicka crossbow sorcerers benefitting from Energized passive with shock damage, for instance, and/or different damage type sets working together with bows and crossbows builds

So... thoughts? And what you like to see for the next updates?
Edited by CaptainVenom on July 15, 2024 10:05PM
🏳️🌈 Ride with Pride 🏳️🌈
Stamina/Damage Sorcerer - PC - NA - DC
  • TaSheen
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    It would just be a weapon I'd never use. I don't use bows already, just not interested in bows in ESO (unlike in Skyrim). Actually, Skyrim is the only TES title I ever used bows in. Mostly I'm into 2 hand swords (preferably dai-katanas) and flame staves.

    By this time, I've been playing CRPGs for nearly 40 years, and I'm pretty much set in my ways. This is my 3rd MMO, but unlike the others decades back, this one I pretty much just solo.

    As far as future updates, I'm generally happy to be surprised. I don't want anything specific really. If they make new weapons, fine. I probably won't use them....

    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Sleep724
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    Javelin.

    Put it in the fighters guild skill line. There’s already npcs called Javelineers in the game that have a “quiver” of 3-4 of ‘em. Should be easy enough to implement.

    Shield throw was similar. The animation and use of it, usually by bosses that I recall, had been in the game for years.
    Edited by Sleep724 on July 16, 2024 6:53AM
  • agelonestar
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    In terms of a stam-based weapon, I think a stam-based staff would be great. Lots of options here.

    In terms of mag-based, I'd go for a throwing glaive (like the kind of thing used in Krull). Again, lot's of options there.

    These would add a Woodwork stam-based weapon, and a Blacksmithing magic weapon to the game. It would also provide a good magicka throwing weapon.

    Just my opinion..... :)
    GM of Sunfire's Sect trading guild on PC/EU. All that is gold does not glitter; not all those who wander are lost...... some of us are just looking for trouble.
    GM of Sunfire's Sect (Open) & Dark Star Rising (Priv) | Retired GM of several trade guilds | Trader | Here since the beta
  • moderatelyfatman
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    The basis of a crossbow would be something like a bow with a slower rate of fire but doing higher pen and damage.
    Can you imagine how gankers would do with the in PvP? :D
  • CaptainVenom
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    The basis of a crossbow would be something like a bow with a slower rate of fire but doing higher pen and damage.
    Can you imagine how gankers would do with the in PvP? :D

    Nothing a little balance here and there couldn't do lol I could see an anti-ranged set pvp working nicely.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • Fata1moose
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    Crossbow is something I’d like to see but I’d much rather have Spears and 1H+Destruction+scribable spells first. I’d like to see all three before another class 🤞
  • reazea
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    I don't see how a crossbow would be different enough from a regular bow to justify the addition of the weapon to the game.

    To me it seems like ZOS should come up with something completely new if they going to add a new weapon to the game, maybe even bare handed skill line.
  • Bucky_13
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    reazea wrote: »
    I don't see how a crossbow would be different enough from a regular bow to justify the addition of the weapon to the game.

    To me it seems like ZOS should come up with something completely new if they going to add a new weapon to the game, maybe even bare handed skill line.

    I think bare handed would be the most interesting one, add things like kicks etc. Groin kick for stun. Would probably have to put something in the weapon slots though to not mess up the balance from set items. Maybe one slot for knuckles and one for steel toes.
  • Araneae6537
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    I feel this would be rather lacking as a main feature, although it would require a lot of work to create all the different motif styles for added weapons such as a crossbow or javelin. Unless there were additional combat skills besides a new weapon line added, like mounted combat perhaps, or at least also some additional options for magic such as an alteration staff specialized for support/tanking.

    Another way additional weapons could be sort of added is through scribing — I was happy to get a torch weapon in this way at least.
  • Fata1moose
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    I feel this would be rather lacking as a main feature, although it would require a lot of work to create all the different motif styles for added weapons such as a crossbow or javelin. Unless there were additional combat skills besides a new weapon line added, like mounted combat perhaps, or at least also some additional options for magic such as an alteration staff specialized for support/tanking.

    Another way additional weapons could be sort of added is through scribing — I was happy to get a torch weapon in this way at least.

    They could just do base racial motifs and then do new motifs moving forward. No need to do a motif for every set. Relequen would use High Elf for example. Then just do motifs for new sets moving forward.

    Also I would not count the torch as a weapon it’s a skill, like the fighters guild crossbow is already.
    Edited by Fata1moose on July 18, 2024 6:43PM
  • Araneae6537
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    Fata1moose wrote: »
    I feel this would be rather lacking as a main feature, although it would require a lot of work to create all the different motif styles for added weapons such as a crossbow or javelin. Unless there were additional combat skills besides a new weapon line added, like mounted combat perhaps, or at least also some additional options for magic such as an alteration staff specialized for support/tanking.

    Another way additional weapons could be sort of added is through scribing — I was happy to get a torch weapon in this way at least.

    They could just do base racial motifs and then do new motifs moving forward. No need to do a motif for every set. Relequen would use High Elf for example. Then just do motifs for new sets moving forward.

    Also I would not count the torch as a weapon it’s a skill, like the fighters guild crossbow is already.

    I know, I meant that crossbow and javelin abilities could be added the same way, just as skill rather than as actual new weapons to be added to every set.
  • Tommy_The_Gun
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    Spears & Quarterstaff.
  • Bo0137
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    This would be very cool and very welcome! At the same time, there are more needed priorities, like the very requested one hand and rune skill line.
    More weapons are necessary at this pont. They will fill the need of fantasy for the players. But we already have ranged stamina weapons (bow) and we do not have melee/mid range magicka weapons. So in my opinion crossbows are second in the line of priority, together with spears and throwing weapons.
    -On my shoulder, Ms. Ahvine
  • mrLuckyCat
    I would love a Flail weapon: 1h flail + shield for tanking passively building up heavy bleed damage so i can participate in the group damage a bit instead of being just a buff bot. that would help questing too.
  • MJallday
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    Bows are already massively underpowered in pve - so I doubt I’d use it
  • TX12001rwb17_ESO
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    They cannot add new weapons without adding a version for all 100+ styles in the game.
  • Ph1p
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    They cannot add new weapons without adding a version for all 100+ styles in the game.

    Not necessarily. You could get by with only the basic racial styles, for example, and just ignore the others. However, it does mean more work for every new style they release from now on.

    What concerns me more about new weapons is that it would set back stickerbook progress and thus reconstruction costs, unless they are not retroactively added to existing sets. ZOS would also have to rethink dungeon/trial drops, since more weapons mean longer grinds for the ones you need.
  • CaptainVenom
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    They cannot add new weapons without adding a version for all 100+ styles in the game.
    There's no need to have all motif styles at once. At launch, we could have the basic racial styles plus the extra first styles we had, such as Primal, Daedric, Ancient Elf and Dwemer. Other styles could come to the game for the next updateS

    Edited by CaptainVenom on July 19, 2024 11:16AM
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
  • fizzylu
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    They cannot add new weapons without adding a version for all 100+ styles in the game.
    This is only the case if Zenimax chooses to be stuck in their ways and a creature of habit, continuing to make excuses as to why they can't do things that players actually want. They could easily just say "appearances for the new weapons will just be from motifs that release with+after the weapons themselves are added to the game" and people really wanting new weapons would not be mad, sad, or disappointed.

    GW2, Albion Online, New World (RIP).... all of these MMOs featuring a weapons based combat system have new weapons added pretty regularly and you would never see their devs use cosmetic appearances, of all things, as a reason to not expand upon the options. ESO is sad and it's tragic for the game that some players not only think like this but are okay with this kind of bs reasoning as to why this game is lightyears behind other MMOs in so many basic areas.
    Edited by fizzylu on July 19, 2024 11:55AM
  • Casdha
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    Crossbows have been in the game since launch but they are tied to a specific skill (Silver Bolts) in the Fighter's Guild Skill line.
    Proud member of the Psijic Order - The first wave - The 0.016%

  • colossalvoids
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    Would love new weapons whatever it might be (crossbows, all kinds of polearms, twinblades, cestus/katar hand to hand ones, rapiers etc.) but for some reason company insists that all would require to have all motives "compatible" on day one or ever, which I thinks is a big mistake personally. Add styles gradually, as event pages, new quest drops etc. there are ways to build it differently and break out of their stale and formulaic approach.
  • Drammanoth
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    Alas, if we want to see a weapon other than the standard, we have to play a certain class OR use a certain skill.

    Crossbow? Well, FG skill. Spear? Templar-only.

    And I too would like it to be different.
  • Sockermannen
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    I saw a post on reddit about this a few days ago and someone made a good point.

    How do you add a weapon that is unique and does not do something that another weapon already does?

    If we look at two handed and DW, They both operate very much the same. Both have a spammable with a cast time/channel, both have a sticky dot, both have an AoE/ground DoT, both have an execute and both have access to the same major buff. At their very core they are very similar to eachother and work more or less the same.

    If we were to get a new weapon i think something like one handed and spell/rune would be the way to go because currently there is no other weapon that is like that. No other skill line combine magic and physical damage like 1h/spell would, it could truly be a unique weapon class.

    It’s part of the reason why i don’t think we’re ever gonna see polearms or crossbows; they are too much like other weapons and making them stand out might be difficult. They may end up being just another mildly different way of doing the same exact thing that another weapon already does things.
    Edited by Sockermannen on July 20, 2024 6:14PM
  • AzuraFan
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    I'd welcome more ranged weapon options that aren't staves. I like ranged much more than melee, perhaps why my main is bow/bow. More choice would be great.
  • BasP
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    Bo0137 wrote: »
    If we were to get a new weapon i think something like one handed and spell/rune would be the way to go because currently there is no other weapon that is like that. No other skill line combine magic and physical damage like 1h/spell would, it could truly be a unique weapon class.
    Even though crossbows would be cool, a One Handed & Rune/ Spell Skill Line would have my preference too. It might also be easier to create than some other weapon skill lines (depending on the way runes are handled), seeing as the motifs for all one handed weapons already exist.
  • fizzylu
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    How do you add a weapon that is unique and does not do something that another weapon already does?
    The same thing could be said about classes, but yet people constantly want more of them and Zenimax clearly has no problem adding them. And why? Because it's about flavor and being able to play into certain fantasies.
    It’s part of the reason why i don’t think we’re ever gonna see polearms or crossbows; they are too much like other weapons and making them stand out might be difficult. They may end up being just another mildly different way of doing the same exact thing that another weapon already does things.
    And if you look at a game like GW2, their devs manage to make abilities that differ enough between short and long bows + pistols and rifles just fine.... I can't see why Zenimax wouldn't be able to do the same with bows and crossbows if they genuinely wanted to put the effort into doing so. Passives also play a pretty big part in why some builds use certain weapons in ESO. Introducing new weapon options just for those could open up more build possibilities for players.

    Now, don't get me wrong.... I think one-hand+spell is the way to go if they were to add a new weapon anytime soon, just saying that all of this reasoning as to why the others (like spears and crossbows) would be pointless or are already covered by existing things is kind of just ignoring the reasons why a lot of gamers are gamers.... to enjoy and immerse in a fantasy that they like.
    Who knows though, maybe it's just me (doubt it).... but when I'm craving pizza, lasagna doesn't really do the trick. And honestly, I'm beyond tired of all the excuses Zenimax makes and is given for not being able/choosing to expand on such a big part of the games combat.
    Edited by fizzylu on July 21, 2024 4:10AM
  • kind_hero
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    I am not sure if you know, but the obvious choice would be spears, because it is the most requested feature aside spellcrafting, since launch.

    We might get spears probably when the devs consider that the game is declining, because it will be a major feature that would make a lot of people to return and try.

    Spears could be martial or magical, like the templar's javelin. Who knows what the devs will do, because feedback from the community doesn't matter much.

    The problem with your crossbow is that it will create the opportunity of some very powerful, high damage shots, which are not welcomed in a MMO, because none wants to be one shoted. And we already have a rich bow skill line and a mini crossbow ability in the Fighter's Guild. That ability might be improved with scribing in giving something better, but I don't see crossbows in the game otherwise.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • CaptainVenom
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    kind_hero wrote: »
    And we already have a rich bow skill line and a mini crossbow ability in the Fighter's Guild. That ability might be improved with scribing in giving something better, but I don't see crossbows in the game otherwise.

    If we take the same idea of "we don't need crossbows, we got fighters guild skill", we don't need spears. We already have that Templar skills. Play Templar and there: your spear.

    It doesn't make sense trying to discredit crossbows just because "there a skill there", because the same goes for spears, books, runes and whatever new weapon concepts players might think of. In the end, we get nothing.
    🏳️🌈 Ride with Pride 🏳️🌈
    Stamina/Damage Sorcerer - PC - NA - DC
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