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Highest level PVP in ESO…?

  • Theignson
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    and by the way, what are you running with Orders Wrath on your warden? i’m genuinely curious. OW complements wardens crit dmg & strong heals, would love to know what else youre running with it.
    Still iterating as I relearn the class. I'm curious if you consider this a stat build or proc build, and how difficult you think this build would be to pilot. The rotations are much more dynamic than that of the Arc I last mained.

    hrqfjnrkbbro.png

    This is a nice build, thanks for posting. Inspires me to get my warden out from the rust.

    Concerning skill, it certainly takes skill imo. I assume your rotation is something like: destructive touch, shalks, stun (new skill) switch bars, ha/twin slashes then DB execute.

    The CP into sustaining shadows and refreshing stride are new to me. Are they worth it?

    Also your resists are super low-- if anyone can catch you (x3 swift + celerity + major expedition) you would seem to be squishy
    2 GOs, an overlord and bunches of prefects etc-- all classes...I've wasted a lot of time in PVP
  • Joy_Division
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    divnyi wrote: »
    @xylena_lazarow nice to see crit sets being used by someone else, I've been rolling Sul-Xan's Torment for quite a while on different characters. How do you deal with sustain? Those numbers look way too low for me, maybe that's BG perspective as cyro is more initial impact oriented.

    My guess is Roksa. It's very efficient and doesn't show in stats. Plus blocking with Ice Staff, DW heavies, Survival Instincts CP, etc.,
  • xylena_lazarow
    xylena_lazarow
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    divnyi wrote: »
    How do you deal with sustain? Those numbers look way too low for me, maybe that's BG perspective as cyro is more initial impact oriented.
    They're unbuffed. Roksa, Netch, passives, cp, and pots add a lot. I play on razor thin margins to max damage. For BGs I replace S&S with Tonal Torc, since with such low pools it has very good uptime without micromanaging.
    Theignson wrote: »
    I assume your rotation is something like: destructive touch, shalks, stun (new skill) switch bars, ha/twin slashes then DB execute. The CP into sustaining shadows and refreshing stride are new to me. Are they worth it? Also your resists are super low-- if anyone can catch you (x3 swift + celerity + major expedition) you would seem to be squishy
    The ideal rotation written out looks like 2 > 1 > 3 (swap) > 1 > 2 (swap/ult) > 2 (x3 swap/stun) > 2 (spam/ult) with the three different decision points and the rest pure muscle memory. So yeah you nailed the first part of it perfectly. Obviously on the field you're gonna have to constantly adapt it to interruptions. Defensive rotations are any dynamic permutation of 3 > 4 > 5 on either bar, as both bars are both offense and defense.

    Sustaining Shadows is free stam from the crafting tree, no need for Rationer with blue food. Refreshing Stride versus Sustained by Suffering is something still in testing, the ceiling of Stride is very high for a player that sprints a lot.

    The low resists are the key to the whole build, it lets me squeeze in so much more damage and sustain. Warden has perfect synergy with the most efficient defensive stat in the meta. Who needs armor when you've got 42k hp and all your stuff scales with it? You're not even glass anymore, you're a giant sponge casually healing through incoming 15k crits, and extremely fast thanks to Falcon and Swift jewelry. Terrain LoS is lots of fun on this.
    Edited by xylena_lazarow on June 27, 2024 7:28PM
    PC/NA || CP/Cyro || RIP soft caps
  • TDVM
    TDVM
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    It's not in eso, simply because pvp isn't evolving in any way, most play on meta where you don't even need a skill, in the current balance sets do everything for you.
  • TheRedRavenTR
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    Not being salty or trolling, but would genuinely be interested to test my statement that eso is meta gear/proc/class carry more than skill.
    Two good players run the same meta build. Now what?

    stalemate. Many average skilled but tryharding players would stalemate against top players with same meta build. Give avg skill duel build top player cyro build its not close avg wins.

    It is so funny cuz imagine if eso had a ranked ladder system in pvp and mid rank stalemates top rank. Thats why they wont make any competetive updates to pvp in q4 all casual friendly.
  • xylena_lazarow
    xylena_lazarow
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    stalemate. Many average skilled but tryharding players would stalemate against top players with same meta build. Give avg skill duel build top player cyro build its not close avg wins. It is so funny cuz imagine if eso had a ranked ladder system in pvp and mid rank stalemates top rank.
    I've experienced the complete opposite. I've tested plenty of weird builds that destroy average opponents on meta builds, but fall flat against good opponents. Sure there are a lot of stalemates, but it depends on matchup, in many matchups there is still room to outplay and win even at equal skill. It's not terrible that mid players are able to stalemate, they need to be able to live long enough to learn to play better, nobody wants a horse sim. Still glad they're killing Undeath.
    PC/NA || CP/Cyro || RIP soft caps
  • RomanRex
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    ToT
  • Udrath
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    1vXing is the highest level without a doubt. Not a lot of players do this anymore or have given up because so much random damage. Everyone has the potential to be a 1vX’’er when defending or attacking keeps. .

    Lowest is ball groups cause they treat PVP like PVE and ruin fun battles the second they show up. They lag the servers and take away all the fun from everyone involved in any faction vs faction.


    Edited by Udrath on July 15, 2024 10:46AM
  • Amottica
    Amottica
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    The only PvP in ESO that would be classified as actually competitive is the BGs.

    A BG match has defined team sizes. Granted, the system is not great at backfilling empty slots, but that has much to do with how many players queue for BGs.

    Cyrodiil is more of a fun casual type of PvP since it is designed for large groups, and the team size can be anything from one player to whatever the cap is. Unless all three teams are pop-capped, then the teams cannot be considered balanced. Even then, some players may be fishing, doing PvE quests, dungeons, or even dolmens while avoiding the actual PvP objectives. Is it fun? Yes. Does it have a sense of being competitive? Of course, there is a scoring system, but that does not make it competitive. What we have in Cyrodiil would never be considered a competitive Esport.
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