This is far too common a problem.
ZOS just hired a new housing dev, so we know they can afford to hire a dev or two to work on this issue.
SilverBride wrote: »CatoUnchained wrote: »Who's the dev or devs for PvP? Does ZOS even have one? Because PvP is a far more popular and integrated aspect of ESO. Housing is just ESO's version of playing Barbies.
I know way more players that are into housing than are into PvP.
CatoUnchained wrote: »SilverBride wrote: »CatoUnchained wrote: »Who's the dev or devs for PvP? Does ZOS even have one? Because PvP is a far more popular and integrated aspect of ESO. Housing is just ESO's version of playing Barbies.
I know way more players that are into housing than are into PvP.
Was housing part of the original game design? Was housing advertised on the back of the box the game came in for the first five years or so?
I'm glad you know lots of players who are into playing house online, but housing was not part of the original game design and it never should have been included for at least a handful of reasons.
ZOS has fairly effectively driven off the vast majority of the PvP player base to their detriment. They could get those players back if they tried, but they're, apparently, not trying.
CatoUnchained wrote: »SilverBride wrote: »CatoUnchained wrote: »Who's the dev or devs for PvP? Does ZOS even have one? Because PvP is a far more popular and integrated aspect of ESO. Housing is just ESO's version of playing Barbies.
I know way more players that are into housing than are into PvP.
Was housing part of the original game design? Was housing advertised on the back of the box the game came in for the first five years or so?
I'm glad you know lots of players who are into playing house online, but housing was not part of the original game design and it never should have been included for at least a handful of reasons.
ZOS has fairly effectively driven off the vast majority of the PvP player base to their detriment. They could get those players back if they tried, but they're, apparently, not trying.
Had ZoS not pivoted away from the original ESO release it would most likely have shuttered it's servers. I've been around since the jump and I remember how painfully bad it was that first year. The game evolved and thrived, but this argument sounds like it wants what was causing the game to flounder and sink.
CatoUnchained wrote: »PvP is not causing ESO to "flounder and sink". It's ZOS near complete lack of support of Cyrodiil that's hurting the game the most. That and their inability or unwillingness to fix the abundant performance issues. ...which is what this thread is about.
CatoUnchained wrote: »SilverBride wrote: »CatoUnchained wrote: »Who's the dev or devs for PvP? Does ZOS even have one? Because PvP is a far more popular and integrated aspect of ESO. Housing is just ESO's version of playing Barbies.
I know way more players that are into housing than are into PvP.
Was housing part of the original game design? Was housing advertised on the back of the box the game came in for the first five years or so?
I'm glad you know lots of players who are into playing house online, but housing was not part of the original game design and it never should have been included for at least a handful of reasons.
ZOS has fairly effectively driven off the vast majority of the PvP player base to their detriment. They could get those players back if they tried, but they're, apparently, not trying.
Regardless of peoples views on housing, the biggest focus for ZOS right now should be addressing the performance issues that everyone is experiencing, and those issues are most evident in Cyrodiil.
You don't know that ZoS isn't trying nor do you have any idea how many people are working to improve PvP or the time they spend doing so.
I get your frustrations with the performance in PVP I miss the really big battles on the bridges that could last for hours with little problem. It isn't fair nor probably correct to blame the current state of PvP on neglect.
It also in not fair to blame new aspects of the game.
CatoUnchained wrote: »PvP is not causing ESO to "flounder and sink". It's ZOS near complete lack of support of Cyrodiil that's hurting the game the most. That and their inability or unwillingness to fix the abundant performance issues. ...which is what this thread is about.
When did I say that? I said "The game evolved and thrived, but this argument sounds like it wants what was causing the game to flounder and sink"
You invoked the "original game" argument. Let's see the things that they added that were not part of the "original game" that your stance is arguing against being added to the game.
Scrying
Mythics
Craft Bag
Champion Points
Companions
Non-Mount Specific Training
Transmuting/Reconstruction
Jewelcrafting
Tales of Tribute
Curation
Instead we'd have...
Level specific overland
Mount Specific Training
Non-curated drops anywhere
VR Ranks
You're the one who brought up the "original game" argument, thus opening the door to this discussion.
Bammlschwamml wrote: »You don't know that ZoS isn't trying nor do you have any idea how many people are working to improve PvP or the time they spend doing so.
Do you know? Because you seem to be very optimistic. Maybe you know something we don't? It's easy to say "we are working on it". For a while people will assume that everything is going to be fine soon. Because the boss kind of promised to take care of it, right? But after so many years with no real improvements, and so many more different gamebreaking problems coming up all the time, it's really really hard to just trust the process and keep the faith. After such a long time it becomes impossible to just believe the words. Players need to see results, or at least something good to happen. Something. Anything. But we got nothing. Not on purpose.
After the server hardware refresh the performance was almost flawless for a while. Even though they repeatedly told us that throwing money and hardware at the problem wouldn't fix anything. But it looked like it did. At least for a while.
They never really acknowledged the improvements after the hardware refresh and never told us why and how that could have happened. If i had been responsible for fixing performance from one day to the next, i would have thrown a huge party and let everyone celebrate me for being a hero. But they didn't.
It would help a lot if they could just show us how much work really went into improving performance, if they made any progress, what they are doing now, and what they are planning for the future. We have no idea if there is a big team working on it nonstop with all the resources they need, or if it's just one person "working on it" with minimal effort, when they have nothing else to do. And do they really think their servers are good enough and don't need an upgrade? Why all the silence?I get your frustrations with the performance in PVP I miss the really big battles on the bridges that could last for hours with little problem. It isn't fair nor probably correct to blame the current state of PvP on neglect.
It's very obvious that pvp has been neglected, ignored and crippled. Some changes even looked like self sabotage. I am not saying they want to get rid of pvp (at least i don't hope so), but many changes to Cyrodiil really hurt the pvp community, or what's left of it.It also in not fair to blame new aspects of the game.
You are absolutely right, it's not fair. We should all be able to play and enjoy the parts of the game we like the most. Without having to beg for attention and fight each other over resources.
Lmao what?CrazyKitty wrote: »CatoUnchained wrote: »PvP is not causing ESO to "flounder and sink". It's ZOS near complete lack of support of Cyrodiil that's hurting the game the most. That and their inability or unwillingness to fix the abundant performance issues. ...which is what this thread is about.
When did I say that? I said "The game evolved and thrived, but this argument sounds like it wants what was causing the game to flounder and sink"
You invoked the "original game" argument. Let's see the things that they added that were not part of the "original game" that your stance is arguing against being added to the game.
Scrying
Mythics
Craft Bag
Champion Points
Companions
Non-Mount Specific Training
Transmuting/Reconstruction
Jewelcrafting
Tales of Tribute
Curation
Instead we'd have...
Level specific overland
Mount Specific Training
Non-curated drops anywhere
VR Ranks
You're the one who brought up the "original game" argument, thus opening the door to this discussion.
I think Cato makes some good points.
ESO would be a better gaming experience in my opinion if half of those things you listed were not in game. Scrying, mythics, champion points, companions and tales of tribute (and housing) could all go away and I bet performance would be much better, and the focus of the game would be the actual game as opposed to so many distractions. The server load would be guaranteed to be less than it is now without all these unneeded additions.
CrazyKitty wrote: »ESO would be a better gaming experience in my opinion if half of those things you listed were not in game. Scrying, mythics, champion points, companions and tales of tribute (and housing) could all go away and I bet performance would be much better, and the focus of the game would be the actual game as opposed to so many distractions. The server load would be guaranteed to be less than it is now without all these unneeded additions.
Dragonnord wrote: »You must have great visual memory to remember every single exact error message you received plus the exact order of all the different attempts you performed and, again, exact error messages your received on each particular action you tried to perform.
Dang!
Dragonnord wrote: »You must have great visual memory to remember every single exact error message you received plus the exact order of all the different attempts you performed and, again, exact error messages your received on each particular action you tried to perform.
Dang!