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Enhancing Incentives for Keep Repairs in Cyrodiil

krayphysh
krayphysh
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It would be beneficial to consider implementing more incentives for players to repair keeps in Cyrodiil. Often, keep walls and doors are left in poor condition because the task is unrewarding. Repairing keeps requires sacrificing Alliance Points (AP) or gold and excitement for a tedious task. Repair kits cost 250 AP, but the AP earned from repairs is significantly less. Engaging in repairs means missing out on enjoyable PvP action and potential AP gains.

Those who dedicate their time and resources to maintain keep defenses deserve better rewards. While the importance of maintaining keep structures is clear, the individuals who perform these tasks should be adequately compensated, especially since their efforts allow their allies to thrive. Please consider this proposal for the benefit of all players involved!!
  • AcadianPaladin
    AcadianPaladin
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    My elf is a PvE healer, but that extends to PvP. Sort of. She is a Captain (grade 2 - Alliance level 20) and +90% of her career AP is from keep repairs. I don't disagree with your idea but there's nothing I can really do about that.

    What I can do about it however is boost the AP I get for each repair. The 'healing done' stat applies fully to keep repairs. My healer in PvE probably runs this stat at +20% or so but she boosts it to over 40% when she goes to Cyrodiil to repair. Here are the 'notes' she uses to prep for this: Two monster pieces for +4% each like earthgore hat & symphony epaulets. Two pieces Senche Raht for +4%. Equip Powered Resto staff. Swap Thief/Apprentice Mundus for Ritual (+10% with 4xgold divines). CP (Blue) swap out Biting Aura for Focused Mending. Keep Extended Ritual on the ground (Templars). Keep up AP buff during double AP events.

    Buffed like that she gets fairly close to matching the cost of each repair kit with AP gains. During a double AP event, she actually profits (a tiny bit) from each repair.

    I readily admit that when she is all buffed up for this, she is relatively useless for any combat activity and that changing everything around and back is a pain.
    Edited by AcadianPaladin on July 7, 2024 7:40PM
    PC NA(no Steam), PvE, mostly solo
  • krayphysh
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    My elf is a PvE healer, but that extends to PvP. Sort of. She is a Captain (grade 2 - Alliance level 20) and +90% of her career AP is from keep repairs. I don't disagree with your idea but there's nothing I can really do about that.

    What I can do about it however is boost the AP I get for each repair. The 'healing done' stat applies fully to keep repairs. My healer in PvE probably runs this stat at +20% or so but she boosts it to over 40% when she goes to Cyrodiil to repair. Here are the 'notes' she uses to prep for this: Two monster pieces for +4% each like earthgore hat & symphony epaulets. Two pieces Senche Raht for +4%. Equip Powered Resto staff. Swap Thief/Apprentice Mundus for Ritual (+10% with 4xgold divines). CP (Blue) swap out Biting Aura for Focused Mending. Keep Extended Ritual on the ground (Templars). Keep up AP buff during double AP events.

    Buffed like that she gets fairly close to matching the cost of each repair kit with AP gains. During a double AP event, she actually profits (a tiny bit) from each repair.

    I readily admit that when she is all buffed up for this, she is relatively useless for any combat activity and that changing everything around and back is a pain.

    That truly makes a significant difference! Nonetheless, you deserve a decent AP reward for dedicating your time to repping. For instance, I might score a 40K tick after a prolonged battle and successfully capturing a keep, while you chose to do something we should all be doing and ended up with less AP than you invested. Although there's not much we can do about this, perhaps the developers will notice this post and consider increasing rewards for players like you!
  • LannStone
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    On the other hand, making repairing keeps more attractive to regular PvP players means fewer keep repairs for PvE players who bring in low-level characters to repair keeps (buying the materials with gold) to get AP for transmute crystals.
    So we say leave the scraps for the dogs under the table :)
  • katanagirl1
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    LannStone wrote: »
    On the other hand, making repairing keeps more attractive to regular PvP players means fewer keep repairs for PvE players who bring in low-level characters to repair keeps (buying the materials with gold) to get AP for transmute crystals.
    So we say leave the scraps for the dogs under the table :)

    My trial buddies go and repair for their campaign transmutes but do it in Blackreach. They lose a lot of gold without having the AP ticks to help them buy repair kits.

    I can’t remember how much I get repairing on my PvP toon but I want to say 600 AP.

    I would be in favor of boosting the returned AP value for repairing.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Hapexamendios
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    I like repairing castles. Keeps me from having to engage in those tedious battles to get enough AP for the transmute crystals.
  • kargen27
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    I think it is fine as is. More of a player problem than a game problem if there is a problem at all. Only time the walls really come into play is a siege stalemate when the attacking faction tries to create a 2nd breech. If they find a weak wall to speed up the process that is on the defenders for not keeping walls repaired.
    and then the parrot said, "must be the water mines green too."
  • SeaGtGruff
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    Did you know that you can get Cyrodiil Repair Kits for FREE by farming Imperials in Cyrodiil? You can also get Alliance pots, field tack and field treats, even an occasional siege engine.

    Not saying that additional incentives for repairing keeps wouldn't be nice-- although I'm not sure what additional incentives could be added-- just saying you don't necessarily need to buy repair kits with gold and/or APs.
    I've fought mudcrabs more fearsome than me!
  • blktauna
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    even exchange on cost would be a boon. Half the time people don't even fully close the doors then complain when the enemy just comes bac and gates them
    PCNA
    PCEU
  • reazea
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    I've always thought that the AP return for repair kits should slightly exceed the cost of the repair kit. Otherwise we actually lose AP doing repairs, which is kind of a backwards way to design the system IMO. People should be incentivized to repair, not discouraged.
  • EdjeSwift
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    reazea wrote: »
    I've always thought that the AP return for repair kits should slightly exceed the cost of the repair kit. Otherwise we actually lose AP doing repairs, which is kind of a backwards way to design the system IMO. People should be incentivized to repair, not discouraged.

    This would be fair if AP was just a currency, but it's not. It's also the equivalent to experience for your alliance war rank. When you use AP to buy repair kits you're investing your currency not just for a return on investment on currency, but also for advancement(albeit super slight) in your alliance war rank. Now Grand Overlords might have a bone to pick but I don't think they care about the slight AP loss if any from repairing.
    Antiquities Addict
  • reazea
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    EdjeSwift wrote: »
    reazea wrote: »
    I've always thought that the AP return for repair kits should slightly exceed the cost of the repair kit. Otherwise we actually lose AP doing repairs, which is kind of a backwards way to design the system IMO. People should be incentivized to repair, not discouraged.

    This would be fair if AP was just a currency, but it's not. It's also the equivalent to experience for your alliance war rank. When you use AP to buy repair kits you're investing your currency not just for a return on investment on currency, but also for advancement(albeit super slight) in your alliance war rank. Now Grand Overlords might have a bone to pick but I don't think they care about the slight AP loss if any from repairing.

    Good point. Hadn't thought of this.
  • Desiato
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    I don't think there needs to be more of an incentive. There are already several that motivate players to repair:
    - emp competition
    - leaderboard competition (you'd be surprised how often even players in near the bottom 100 might be competing to catch the player ahead of them)
    - tier 1 rewards for transmute geodes, which is a big reason why pve players go to cyrodiil already

    If you call out that a keep needs repairing in zone chat on Grey Host, there's probably at least one person who would be happy to do it.

    It only seems like players are slacking because every time a keep is upgraded and the max hp of its walls increase, they must regenerate to the new max. Walls that are damaged from siege are usually repaired promptly.

    Edited by Desiato on July 8, 2024 6:01PM
    spending a year dead for tax reasons
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