AcadianPaladin wrote: »My elf is a PvE healer, but that extends to PvP. Sort of. She is a Captain (grade 2 - Alliance level 20) and +90% of her career AP is from keep repairs. I don't disagree with your idea but there's nothing I can really do about that.
What I can do about it however is boost the AP I get for each repair. The 'healing done' stat applies fully to keep repairs. My healer in PvE probably runs this stat at +20% or so but she boosts it to over 40% when she goes to Cyrodiil to repair. Here are the 'notes' she uses to prep for this: Two monster pieces for +4% each like earthgore hat & symphony epaulets. Two pieces Senche Raht for +4%. Equip Powered Resto staff. Swap Thief/Apprentice Mundus for Ritual (+10% with 4xgold divines). CP (Blue) swap out Biting Aura for Focused Mending. Keep Extended Ritual on the ground (Templars). Keep up AP buff during double AP events.
Buffed like that she gets fairly close to matching the cost of each repair kit with AP gains. During a double AP event, she actually profits (a tiny bit) from each repair.
I readily admit that when she is all buffed up for this, she is relatively useless for any combat activity and that changing everything around and back is a pain.
On the other hand, making repairing keeps more attractive to regular PvP players means fewer keep repairs for PvE players who bring in low-level characters to repair keeps (buying the materials with gold) to get AP for transmute crystals.
So we say leave the scraps for the dogs under the table
I've always thought that the AP return for repair kits should slightly exceed the cost of the repair kit. Otherwise we actually lose AP doing repairs, which is kind of a backwards way to design the system IMO. People should be incentivized to repair, not discouraged.
I've always thought that the AP return for repair kits should slightly exceed the cost of the repair kit. Otherwise we actually lose AP doing repairs, which is kind of a backwards way to design the system IMO. People should be incentivized to repair, not discouraged.
This would be fair if AP was just a currency, but it's not. It's also the equivalent to experience for your alliance war rank. When you use AP to buy repair kits you're investing your currency not just for a return on investment on currency, but also for advancement(albeit super slight) in your alliance war rank. Now Grand Overlords might have a bone to pick but I don't think they care about the slight AP loss if any from repairing.