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1 single transmute for vet undaunted daily is ridiculous

AnduinTryggva
AnduinTryggva
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Sorry to say this but as reward this is utterly ludicrous to get one single transmute for a veteran undaunted daily. This needs to align to the transmutes that we get for ohter daily activities.
Edited by AnduinTryggva on July 7, 2024 5:57PM
  • EdjeSwift
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    This has been discussed ad nauseam already, the arguments are going to be "you get more keys so it balances it out" then "I don't need keys, I need transmutes" then "There are so many other sources of transmutes the key bonus is fine" and now the new one for the next update "We need less keys now cause things are curated"
    Antiquities Addict
  • Kappachi
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    you're meant to do matchmaking content (of any kind) in order to get transmutes. you get 10 from a RVD, undaunted dailies are for keys.
  • Alaztor91
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    I wonder how much Monster Set shoulder curation is going to affect vet Dungeon Q times. For me, purple jewelry was no longer a reason to Q for them after the Jewelry plating changes and you only need 3 vet clears for all Monster Head weights.

    These days most of the ''tangible'' rewards like Skins, Dyes, Mementos, etc only need a vet non-hm clear and optional content which can be completed on normal mode. Unless you want the trifecta titles, which you hardly will get with a pug, or the dungeon is dropping its respective Monster Head style I don't really see a reason to keep doing them on vet.

    The dungeon motif is certainly an incentive, but it's still subject to RNG if you don't do a HM clear and they can also be bought from Guild Traders. Undaunted Keys are also another incentive, but personally I find that it's more time-efficient to just solo the pledges on normal instead of waiting for a vet Q as a DPS role.

    Monster Shoulder style, which is basically the only use for keys after you have all the shoulders in your stickerbook can also be obtained from IA, and getting 15k Archival Fortunes takes way less time than getting 50 Undaunted keys although you could probably gamble with the Mystery Coffers and get better results(subject to RNG ofc).
  • Rkindaleft
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    Kappachi wrote: »
    you're meant to do matchmaking content (of any kind) in order to get transmutes. you get 10 from a RVD, undaunted dailies are for keys.

    Or you can just get more transmutes from pledges.
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  • N00BxV1
    N00BxV1
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    We need better rewards for Veteran Pledges and Random Veteran Dungeons...

    Why do we get 10 Transmute Crystals from a Random Normal Dungeon, but also only 10 Transmute Crystals from a Random Veteran Dungeon? The Random Veteran Dungeon should obviously give more since Veteran is more difficult and time-consuming than Normal.

    Why do we get 10 Transmute Crystals for the first Random Dungeon, but only 1 Transmute Crystal for each repeat Random Dungeon (Normal and Veteran)? Each repeat Random Dungeon takes as much time and effort as the first Random Dungeon. We should get more for repeat Random Dungeons to incentivize doing more dungeons. And again Veteran should give more than Normal.

    What's the difference in running the Random Dungeon 1 time each on 20 characters, or running it 20 times on 1 character? There is no difference. We shouldn't need to swap through a bunch of characters just to get the rewards. Let us do it 20 times on 1 character if that's what we want to do!

    The rewards for difficult content in most cases is just not good enough. And that point is proven by all of the threads about fake tanks, speed runners, or people ruining the Normal Dungeon experience, because it's more efficient to just spam Random Normal Dungeons on multiple characters.

    Want to fix the Normal Dungeon experience? Then put better rewards in Veteran Dungeons!
  • BretonMage
    BretonMage
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    Sorry to say this but as reward this is utterly ludicrous to get one single transmute for a veteran undaunted daily. This needs to align to the transmutes that we get for ohter daily activities.

    Wait, did they change it? Isn't it 3 transmutes?
  • DenverRalphy
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    BretonMage wrote: »
    Sorry to say this but as reward this is utterly ludicrous to get one single transmute for a veteran undaunted daily. This needs to align to the transmutes that we get for ohter daily activities.

    Wait, did they change it? Isn't it 3 transmutes?

    Last I saw, it's 1/3/5 for Normal/Vet/Hardmode. Dunno why the OP claiims it's 1 per vet pledge.

    You can get up to 25 Transmute Crystals/day/character if each of your pledges are hardmode. 19/day/char if you only to vet non-hardmode. 13/day/char if all run on normal. Dunno how the OP has an issue with this, unless they are simply mistaken in what rewards they're receiving.

    Edited by DenverRalphy on July 8, 2024 12:17PM
  • BretonMage
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    BretonMage wrote: »
    Sorry to say this but as reward this is utterly ludicrous to get one single transmute for a veteran undaunted daily. This needs to align to the transmutes that we get for ohter daily activities.

    Wait, did they change it? Isn't it 3 transmutes?

    Last I saw, it's 1/3/5 for Normal/Vet/Hardmode. Dunno why the OP claiims it's 1 per vet pledge.

    You can get up to 25 Transmute Crystals/day/character if each of your pledges are hardmode. 19/day/char if you only to vet non-hardmode. 13/day/char if all run on normal. Dunno how the OP has an issue with this, unless they are simply mistaken in what rewards they're receiving.

    I usually get 3 transmutes from a vet pledge, but I was worried they might have announced a change that I wasn't aware of. Some time ago there was a bug with, I think, vet BC1 where you'd only get 1 transmute for the daily. I don't know if they fixed it, perhaps OP ran into that bug.
  • tomofhyrule
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    The bug is that Urgarlag's rewards are uncracked transmute geodes instead of the standard geodes.

    Maj and Glirion reward the standard geodes for their pledges, which always get you a set number of transmutes. Urgarlag's geodes are the random ones, which means you tend to only get one or two instead of the 5 you'd expect from a blue geode.

    It's clearly a bug because none of the other pledge givers hand out the uncracked (random) geodes.
  • AlnilamE
    AlnilamE
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    They could let you exchange keys for 10 transmute stones each.
    The Moot Councillor
  • EdjeSwift
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    The bug is that Urgarlag's rewards are uncracked transmute geodes instead of the standard geodes.

    Maj and Glirion reward the standard geodes for their pledges, which always get you a set number of transmutes. Urgarlag's geodes are the random ones, which means you tend to only get one or two instead of the 5 you'd expect from a blue geode.

    It's clearly a bug because none of the other pledge givers hand out the uncracked (random) geodes.

    It's been long enough that it's probably not a bug, but an intended "gamble" based upon the increased key reward since it's 2 minimum for a basic pledge, 3 for a Vet, and 4 for a Vet HM.
    Antiquities Addict
  • xylena_lazarow
    xylena_lazarow
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    Kappachi wrote: »
    you're meant to do matchmaking content (of any kind) in order to get transmutes. you get 10 from a RVD, undaunted dailies are for keys.
    We know, which is why many of us ignore vet dailies, OP wants vet dailies to be more desirable. There's nothing to lose by expanding rewards in a way that encourages more players to join dungeon queues. It's insane that players are sitting alone by themselves redoing decade old overworld trash for Scribing while dungeon queues stall out.
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  • Desiato
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    I don't want vet dungeons to be more attractive to players desperate for transmutes because it will degrade the pug vet experience.

    In normals, the random idgafs who play with fake roles and broken builds can be tolerated because mechanics are usually irrelevant and one player can easily carry dps. We don't need those players in vet pugs too, where players have other reasons for playing them.
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