Ps5 - eu.
Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.
Anyone else know anything about this or having the same problems.
katanagirl1 wrote: »I haven’t had trouble with this lately, so I wondered if it might be related to switching Armory builds. I haven’t had a chance to test it but was wondering if anyone else might have noticed a link.
katanagirl1 wrote: »I haven’t had trouble with this lately, so I wondered if it might be related to switching Armory builds. I haven’t had a chance to test it but was wondering if anyone else might have noticed a link.
I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?
I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?
Yes, the information in-game says that dying causes your armor to lose durability, but actually just receiving damage will cause your armor to lose durability. This can be easily tested by repairing all of your armor to 100%, then just go and let some trash mob hit on you a little bit but not let it kill you. And this isn't anything new, it's been like that for a long time. All I know is that my armor always becomes damaged (loses durability) even when just farting around.
From in-game, Help > Tutorials > Death > Restoring Durability:
"When you die, your armor will lose Durability. If your armor's Durability drops to zero, it will no longer offer your character any protection."
But nowhere does it say that just receiving damage causes your armor to lose Durability...
I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?
Yes, the information in-game says that dying causes your armor to lose durability, but actually just receiving damage will cause your armor to lose durability. This can be easily tested by repairing all of your armor to 100%, then just go and let some trash mob hit on you a little bit but not let it kill you. And this isn't anything new, it's been like that for a long time. All I know is that my armor always becomes damaged (loses durability) even when just farting around.
From in-game, Help > Tutorials > Death > Restoring Durability:
"When you die, your armor will lose Durability. If your armor's Durability drops to zero, it will no longer offer your character any protection."
But nowhere does it say that just receiving damage causes your armor to lose Durability...
Thanks for the answer and yes it has always been that way but it seems that the rate of destruction has increase by 3 or 4 times (if not more) than what it used to be for this.
Ps5 - eu.
Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.
Anyone else know anything about this or having the same problems.
valenwood_vegan wrote: »Yeah something's been a bit "off" with both sustain and incoming damage.
Much of the time everything is fine, but sometimes there's a large amount of unexpected damage or a loss of sustain for non-obvious reasons... I think at least part of it could be a lag / desync issue. Like multiple ticks of DoT damage arriving suddenly in a burst. Maybe something similar happening with resource regen (like a couple ticks of regen getting "missed" and then arriving late). Just a thought, as the servers have definitely had some struggles lately.
Eternalscourge1 wrote: »Ps5 - eu.
Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.
Anyone else know anything about this or having the same problems.
As a longgggg time pve and pvp tank, every build I have feels wrecked, pvp damage is at an alltime high, I cant believe people were trying to complain about damage numbers 2 years ago, they have only gone up and up. With literally 274 block cost, max resist, every crazy combo of damage mitigation I can stack alpng with shield stacking and scribing, and even equipping a set like eternal warrior for that emergency HP and ult once a minute, im getting burned to the ground in BGs, and damage in dungeons has definitely increased also. Also, I have tried stacking every single riposte set and ability in the game to try and reflect damage back, and it just doesnt work.