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Sustain + mitigation broke?

Anne13
Anne13
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Ps5 - eu.
Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.

Anyone else know anything about this or having the same problems.
  • Eternalscourge1
    Eternalscourge1
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    Xbox NA and uncoming damage as a tank is unrral, especially in PvP. The fixes to DR aside, it feels they went overboard. I dont use a DK tank, Im an arcanist, and specced for nothing but resistances, blocking, and health, (with good sets and a mythic) and im getting mollywopped.
  • StihlReign
    StihlReign
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    Anne13 wrote: »
    Ps5 - eu.
    Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.

    Anyone else know anything about this or having the same problems.

    Yes. The game feels broken.
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • katanagirl1
    katanagirl1
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    I have been asking around in my guild because it seems to be affecting my trials arcanist quite severely. I suppose no one has sympathy for the class, though.

    I ran nICP with the hubby on his DK with our companions and we both died to the watcher boss. That has never happened before.

    The stamina sustain seems to be an intermittent problem. I am not sure what might be triggering it.

    I had to resort to a lot of heavy attacks to keep the stamina up enough to even use skills.

    I hope someone has some insight into this.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Nord_Raseri
    Nord_Raseri
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    Had that problem on my stam arc in a trial last night. High recovery and stam and I was out of resources, struggling for sustain, after just 1 or 2 rotations. Last patch I rarely ever dipped below 70% stamina. It feels very bad. Ps na.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Hi all, we'll pass this along to the team for their review.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • valenwood_vegan
    valenwood_vegan
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    Yeah something's been a bit "off" with both sustain and incoming damage.

    Much of the time everything is fine, but sometimes there's a large amount of unexpected damage or a loss of sustain for non-obvious reasons... I think at least part of it could be a lag / desync issue. Like multiple ticks of DoT damage arriving suddenly in a burst. Maybe something similar happening with resource regen (like a couple ticks of regen getting "missed" and then arriving late). Just a thought, as the servers have definitely had some struggles lately.
  • katanagirl1
    katanagirl1
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    I just wanted to add that I know there was a change to flail, I think the stamina cost might be higher since the last patch but it is not enough to explain the behavior I have seen.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • AnduinTryggva
    AnduinTryggva
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    Mh, I wonder if my difficulty on Monday to pass the light travel phase in Lucent Citadel was related somehow to that issue. I did not yet know about the special skills but before I never had an issue with traveling from one blue bubble to the next and using the platforms if necessary.
  • Poss
    Poss
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    Xbox EU and I’ve also noticed resources and the ability to sustain has been made harder. Something is broken somewhere but no body seems to know what. I feel it more on stan characters like my arcanist
  • Anne13
    Anne13
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    Our group has been progging DM in Vse hm. Previous to Gold road we was clearing with minimal deaths. Now after gold road dropped. Sustain is much heavier. Damage is much much more resulting in far more deaths than before to the point we are wiping on end boss and sometimes unable to even clear. The incoming damage on end boss Vse hm was already bad but now it's insane. Ontop of people running out of resources.
  • Anne13
    Anne13
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    @ZOS_Kevin hello has there been any news as of yet and if an answer has been found perhaps it can be fixed with the next incremental.
  • Kungfu
    Kungfu
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    Seriously... we get a housing update but sustain isn't fixed?
  • katanagirl1
    katanagirl1
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    I haven’t had trouble with this lately, so I wondered if it might be related to switching Armory builds. I haven’t had a chance to test it but was wondering if anyone else might have noticed a link.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Nord_Raseri
    Nord_Raseri
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    I haven’t had trouble with this lately, so I wondered if it might be related to switching Armory builds. I haven’t had a chance to test it but was wondering if anyone else might have noticed a link.

    Haven't switched builds at all and the issue happens randomly for me (when it does it will continue until I switch characters). Resource bar will deplete much faster than usual and won't recover as if sustain is lowerd by 80% or more. This has happened on my stam arcanist, stamsorc, and magplar. edit: when it is happening, everything hits harder as well.
    Edited by Nord_Raseri on July 4, 2024 11:55PM
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • Sluggy
    Sluggy
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    I haven’t had trouble with this lately, so I wondered if it might be related to switching Armory builds. I haven’t had a chance to test it but was wondering if anyone else might have noticed a link.

    I doubt it is related honestly. I don't use that system at all and I noticed some issues. I actually died to a world boss for the first time since, like, I dunno, 2018? I took a pretty big whack from a couple of bosses in some normal dungeons too and it caught me off guard while I block-healed back to full.

    All that being said, if this is part of the fixes to damage reduction then so be it. I'll adapt. This game has been easy-street for 99% of the content for a while and having to actually build into defense or play a little smarter is a good change imo. Maybe the omega-trifecta HM trial tanks will scream about it but honestly that really should be fixed with a pass for that specific content... not that zos has a history of putting that much effort into something they already sold us.
    Edited by Sluggy on July 5, 2024 1:10AM
  • N00BxV1
    N00BxV1
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    Something does currently feel off with mitigation and sustain. I haven't played much for a couple of weeks, but for the past two days I've been noticing while tanking vet DLC dungeons that my stamina is draining unusually fast and isn't recovering like it used to (yes I heavy attack alot), and when my stamina gets to ~50% or less I seem to be taking more damage even while blocking. I don't use Combat Metrics so I don't have any hard data to inspect. And I have not used the Armory or changed anything with my build anytime recently.

    I also just ran veteran White-Gold Tower and for most of the dungeon my health was desync'd by -10K (I normally have 40K but it was stuck at 30K). The health desync has happened plenty of times before, but it's usually only desync'd by a few thousand and has never been off as much as 10K.
  • Casdha
    Casdha
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    I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?
    Proud member of the Psijic Order - The first wave - The 0.016%

  • N00BxV1
    N00BxV1
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    Casdha wrote: »
    I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?

    Yes, the information in-game says that dying causes your armor to lose durability, but actually just receiving damage will cause your armor to lose durability. This can be easily tested by repairing all of your armor to 100%, then just go and let some trash mob hit on you a little bit but not let it kill you. And this isn't anything new, it's been like that for a long time. All I know is that my armor always becomes damaged (loses durability) even when just farting around.

    From in-game, Help > Tutorials > Death > Restoring Durability:
    "When you die, your armor will lose Durability. If your armor's Durability drops to zero, it will no longer offer your character any protection."

    But nowhere does it say that just receiving damage causes your armor to lose Durability...
    Edited by N00BxV1 on July 5, 2024 3:28PM
  • Casdha
    Casdha
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    N00BxV1 wrote: »
    Casdha wrote: »
    I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?

    Yes, the information in-game says that dying causes your armor to lose durability, but actually just receiving damage will cause your armor to lose durability. This can be easily tested by repairing all of your armor to 100%, then just go and let some trash mob hit on you a little bit but not let it kill you. And this isn't anything new, it's been like that for a long time. All I know is that my armor always becomes damaged (loses durability) even when just farting around.

    From in-game, Help > Tutorials > Death > Restoring Durability:
    "When you die, your armor will lose Durability. If your armor's Durability drops to zero, it will no longer offer your character any protection."

    But nowhere does it say that just receiving damage causes your armor to lose Durability...

    Thanks for the answer and yes it has always been that way but it seems that the rate of destruction has increase by 3 or 4 times (if not more) than what it used to be for this.
    Edited by Casdha on July 5, 2024 3:34PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • N00BxV1
    N00BxV1
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    Casdha wrote: »
    N00BxV1 wrote: »
    Casdha wrote: »
    I just came back after a year away and I'm sure it is something I missed in the updates along the way and it is most likely not related but, I find it odd that I can farm for an hour or two fighting trash mobs along the way and the next thing I know when stuff starts taking longer to kill I'll look and my armor is completely depleted and I've not died once,,,, what is up with that?

    Yes, the information in-game says that dying causes your armor to lose durability, but actually just receiving damage will cause your armor to lose durability. This can be easily tested by repairing all of your armor to 100%, then just go and let some trash mob hit on you a little bit but not let it kill you. And this isn't anything new, it's been like that for a long time. All I know is that my armor always becomes damaged (loses durability) even when just farting around.

    From in-game, Help > Tutorials > Death > Restoring Durability:
    "When you die, your armor will lose Durability. If your armor's Durability drops to zero, it will no longer offer your character any protection."

    But nowhere does it say that just receiving damage causes your armor to lose Durability...

    Thanks for the answer and yes it has always been that way but it seems that the rate of destruction has increase by 3 or 4 times (if not more) than what it used to be for this.

    Well I use an addon to automatically repair my gear whenever I visit a merchant. And I use merchants frequently (after every dungeon run), so I have no idea if it's losing durability faster than normal. Sorry!
  • Eternalscourge1
    Eternalscourge1
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    Anne13 wrote: »
    Ps5 - eu.
    Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.

    Anyone else know anything about this or having the same problems.

    As a longgggg time pve and pvp tank, every build I have feels wrecked, pvp damage is at an alltime high, I cant believe people were trying to complain about damage numbers 2 years ago, they have only gone up and up. With literally 274 block cost, max resist, every crazy combo of damage mitigation I can stack alpng with shield stacking and scribing, and even equipping a set like eternal warrior for that emergency HP and ult once a minute, im getting burned to the ground in BGs, and damage in dungeons has definitely increased also. Also, I have tried stacking every single riposte set and ability in the game to try and reflect damage back, and it just doesnt work.
  • Eternalscourge1
    Eternalscourge1
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    Yeah something's been a bit "off" with both sustain and incoming damage.

    Much of the time everything is fine, but sometimes there's a large amount of unexpected damage or a loss of sustain for non-obvious reasons... I think at least part of it could be a lag / desync issue. Like multiple ticks of DoT damage arriving suddenly in a burst. Maybe something similar happening with resource regen (like a couple ticks of regen getting "missed" and then arriving late). Just a thought, as the servers have definitely had some struggles lately.

    If youre talking pvp,i know theres a way to cast ulfsilds, dark convergence, elemental explosion, and another aoe at the same time(im a tank not dd so dont know the specifics, but ive seen it)
  • Sluggy
    Sluggy
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    Anne13 wrote: »
    Ps5 - eu.
    Both sustain and mitigation feels broke. I know there was the mitigation nerf but the incoming damage in certain raids is ridiculous and sustain is much more heavy than before gold road.

    Anyone else know anything about this or having the same problems.

    As a longgggg time pve and pvp tank, every build I have feels wrecked, pvp damage is at an alltime high, I cant believe people were trying to complain about damage numbers 2 years ago, they have only gone up and up. With literally 274 block cost, max resist, every crazy combo of damage mitigation I can stack alpng with shield stacking and scribing, and even equipping a set like eternal warrior for that emergency HP and ult once a minute, im getting burned to the ground in BGs, and damage in dungeons has definitely increased also. Also, I have tried stacking every single riposte set and ability in the game to try and reflect damage back, and it just doesnt work.

    It was way worse just after the CP 2.0 change. Literal one-shots to 40k hp targets while blocking. Actual literal one-shots. Frankly I haven't seen what you're talking. I tuned in for a Fengrush stream and I was watching his 10-person group light solos up with fully-coordinated bombs and they were walking away with half their health intact and fully healed within a second or two. Perhaps the tanking landscape has just changed and you're not up to date with the newest tech? If it requires more active play then I don't have as much of an issue with it. But just standing around holding block and occasionally casting a skill shouldn't be what it takes to pull that off and if they've changed that then it's all for the better.
  • Cin_Vhetin
    Cin_Vhetin
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    I've also noticed sustain problems; even with heavy attacks sustain was very lacking.
    Better a warrior in the garden than a gardener at war. - Japanese proverb

    You will continue to suffer if you have an emotional reaction to everything that is said to you. True power is sitting back and observing things with logic. True power is restraint. If words control you that means everyone else can control you. Breathe and allow things to pass. - Warren Buffet
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