Imho grave lord sacrafice should come with a single target dot, and a corpse planted into the target( this effect could have a cooldown).
Would allow us to put siphon tether on an enemy, which could be pretty cool.
CameraBeardThePirate wrote: »The GLS buff is great in theory, awful in implementation.
It should've never been nerfed from 20% to 15% for starters. It already wasn't good, and the nerf made it worse.
It should've kept the self corpse mechanic.
It should buff class heals.
It should not still function as a pet. It's asinine that a self buff cant be cast out of combat, can be stunned and killed by enemies, can be LoS'd by the user, and can get negated after being cast. The delay on it is even more ridiculous. Whoever thought that a self buff should have a delay of 2 and a half seconds was on some good skooma.
If you're sacrificing your main source of damage, you need to make it worthwhile. The current implementation of GLS is just simply garbage.
On top of ALL that, the ability is so clearly unfinished that ZOS should be embarrassed they ever pushed it to live.
I mean for gods' sake, the pet is still labeled as Stalking Blastbones after months post-implementation. Can they not be bothered to actually finish the ability?
CameraBeardThePirate wrote: »The GLS buff is great in theory, awful in implementation.
It should've never been nerfed from 20% to 15% for starters. It already wasn't good, and the nerf made it worse.
It should've kept the self corpse mechanic.
It should buff class heals.
It should not still function as a pet. It's asinine that a self buff cant be cast out of combat, can be stunned and killed by enemies, can be LoS'd by the user, and can get negated after being cast. The delay on it is even more ridiculous. Whoever thought that a self buff should have a delay of 2 and a half seconds was on some good skooma.
If you're sacrificing your main source of damage, you need to make it worthwhile. The current implementation of GLS is just simply garbage.
On top of ALL that, the ability is so clearly unfinished that ZOS should be embarrassed they ever pushed it to live.
I mean for gods' sake, the pet is still labeled as Stalking Blastbones after months post-implementation. Can they not be bothered to actually finish the ability?
Yamenstein wrote: »GLS is a good change. But poorly implemented. Get rid of the in combat condition. Maybe make it cheaper to cast again within the first half of its duration for corpse creation.
Numbers wise - instead of adding 5% extra to the tooltip maybe add that 5% to the overall class passive.
GLS should be easier to cast as well - shouldn’t be able to LoS it or out run it.
Blighted Blastbones needs to work better as well. It’s so unreliable. All the other classes have a more reliable burst skill. If you’re going to give us this crap then increase its damage done exponentially at this point. I’ve had my BB walk after someone and then just stop and dye. I’ve had it run from side to side behind a column because another player is just LoS it. Sometimes it just stands still when something I’ve targeted has died before it’s had a chance to pop - just chills then collapses.
Edit - additionally, blasted blightbones should jump straight to the target unless they have moved out of sight. Our only blast damage should be more reliable and the narrative should be "that guys blastbones jumped right at me, even though I moved right around the corner a second ago". Not "my blast damage is running, running, he has moved around the corner, running, and it's dead and i've wasted my resources on something useless".
Also BB should attack the target you are primarily attacking with direct damage WHEN the initial target that the BB was meant to go for has died. Too many times have I clicked on the skill for my target to die and then my BB just jumps to someone else nearby. It's next target should be where my direct damage is going - not a random that is being calculated in combat with me even though I'm not attacking him, nor even someone that is sitting in an aoe dot i have on the side, etc. Calculation should be based on where my direct damage is going as chances are that is who I am primarily targeting at the time.
I’m not sure now if it’s due to poor design or poor code. But either way it’s not working.
if they don't want to change then they should make Blighted Blastbones depend on highest offensive stat magiga/stamina which ever is higher, so if magica is higher it gets damage increase like Stalking Blastbones use to be
if they don't want to change then they should make Blighted Blastbones depend on highest offensive stat magiga/stamina which ever is higher, so if magica is higher it gets damage increase like Stalking Blastbones use to be
there is formula:
Blighted Blastbones = 0.15495 x MaxStat + 1.62698 x MaxPower
P.S. I just hope that ZOS team in a fit of madness will not change our last burst skill into something comical and useless.
Instead of having GLS jump at yourself, I wouldn't mind it if the skeleton still required another target and exploded like SB used to do. But instead of dealing direct damage, the skill would inflict the target(s) with a sticky DOT and you'd deal additional damage against those targets for the duration of the dot. Or something like that, anyways.
In addition, BB should just deal the increased damage for every second spent chasing its target that SB used to do.