Change Sacrificial Bones Suggestion POLL

Sugram22
Sugram22
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making Sacrificial Bones really ruins magica necro cause it was good damage and the buff is so short time its annoying, using stamina morph is a lot weaker with magica build but my suggestion isn't 100% rolling it back but changing it a bit, it use to be magic damage, but i suggest making it cold/frost damage and skeleton looks bit icy covered with frost

additional changes, flame skull in to frost skull


Edited by Sugram22 on June 30, 2024 4:47PM

Change Sacrificial Bones Suggestion POLL 23 votes

Yes Change
21%
ValarMorghulis1896FirstmepLalothenBasPautocookies 5 votes
Just Roll Back
56%
AelorinSalamanNZDeimusN3CR01StarOfElyonAraneae6537AfteripCameraBeardThePirateSoaroraDogvahkiinshulderTinkerhornBananaBender 13 votes
No Leave it as it is
4%
RomanRex 1 vote
Flame skull in to frost skull
0%
Flame skull in to frost skull + Sacrificial Bones/both changes
17%
i_azazei_iSugram22LukosCreydenAvidNecro 4 votes
  • Firstmep
    Firstmep
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    Yes Change
    Imho grave lord sacrafice should come with a single target dot, and a corpse planted into the target( this effect could have a cooldown).
    Would allow us to put siphon tether on an enemy, which could be pretty cool.
  • Lalothen
    Lalothen
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    Yes Change
    GLS is ostensibly a good change hampered by a bunch of silly guff that completely eviscerates the rationale behind its existence. Instead they could:

    1a) Increase the buff to 30s (assembly & skelly travel time shouldn't impact this).
    2a) Have the buff periodically (every 3s) proc a "beautiful corpse" style buff that allows the Necro to use itself as a corpse.

    OR

    1b) Decrease the buff to 10s (again, assembly & travel time shouldn't impact this).
    2b) Have the skeleton jump to the player and detonate as a 6-8m PBAoE, for a percentage less damage than Blighted.
  • Sugram22
    Sugram22
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    Flame skull in to frost skull + Sacrificial Bones/both changes
    Firstmep wrote: »
    Imho grave lord sacrafice should come with a single target dot, and a corpse planted into the target( this effect could have a cooldown).
    Would allow us to put siphon tether on an enemy, which could be pretty cool.

    i personally like frost damage even if its aoe

    Edited by Sugram22 on June 30, 2024 4:07PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    Just Roll Back
    The GLS buff is great in theory, awful in implementation.

    It should've never been nerfed from 20% to 15% for starters. It already wasn't good, and the nerf made it worse.

    It should've kept the self corpse mechanic.

    It should buff class heals.

    It should not still function as a pet. It's asinine that a self buff cant be cast out of combat, can be stunned and killed by enemies, can be LoS'd by the user, and can get negated after being cast. The delay on it is even more ridiculous. Whoever thought that a self buff should have a delay of 2 and a half seconds was on some good skooma.

    If you're sacrificing your main source of damage, you need to make it worthwhile. The current implementation of GLS is just simply garbage.

    On top of ALL that, the ability is so clearly unfinished that ZOS should be embarrassed they ever pushed it to live.

    I mean for gods' sake, the pet is still labeled as Stalking Blastbones after months post-implementation. Can they not be bothered to actually finish the ability?
    Edited by CameraBeardThePirate on June 30, 2024 4:16PM
  • Sugram22
    Sugram22
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    Flame skull in to frost skull + Sacrificial Bones/both changes
    The GLS buff is great in theory, awful in implementation.

    It should've never been nerfed from 20% to 15% for starters. It already wasn't good, and the nerf made it worse.

    It should've kept the self corpse mechanic.

    It should buff class heals.

    It should not still function as a pet. It's asinine that a self buff cant be cast out of combat, can be stunned and killed by enemies, can be LoS'd by the user, and can get negated after being cast. The delay on it is even more ridiculous. Whoever thought that a self buff should have a delay of 2 and a half seconds was on some good skooma.

    If you're sacrificing your main source of damage, you need to make it worthwhile. The current implementation of GLS is just simply garbage.

    On top of ALL that, the ability is so clearly unfinished that ZOS should be embarrassed they ever pushed it to live.

    I mean for gods' sake, the pet is still labeled as Stalking Blastbones after months post-implementation. Can they not be bothered to actually finish the ability?

    what i agree with is what was said, makes perfect sense
    Edited by Sugram22 on June 30, 2024 4:50PM
  • Yamenstein
    Yamenstein
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    The GLS buff is great in theory, awful in implementation.

    It should've never been nerfed from 20% to 15% for starters. It already wasn't good, and the nerf made it worse.

    It should've kept the self corpse mechanic.

    It should buff class heals.

    It should not still function as a pet. It's asinine that a self buff cant be cast out of combat, can be stunned and killed by enemies, can be LoS'd by the user, and can get negated after being cast. The delay on it is even more ridiculous. Whoever thought that a self buff should have a delay of 2 and a half seconds was on some good skooma.

    If you're sacrificing your main source of damage, you need to make it worthwhile. The current implementation of GLS is just simply garbage.

    On top of ALL that, the ability is so clearly unfinished that ZOS should be embarrassed they ever pushed it to live.

    I mean for gods' sake, the pet is still labeled as Stalking Blastbones after months post-implementation. Can they not be bothered to actually finish the ability?

    The answer is no. Someone probably thought of the change on the fly, no assessment done on functionality, no testing done, just deploy to prod.

    ZoS needs teams or a dev that play each class. Understand the pain points do discussion can happen between devs holistically. Currently it feels like none of them play a necro.

    No point us saying anything. Basically all necromancer players are fed up with a half arse class. It shouldn’t have gotten to this point. Not only that but some changes require ground work to not make it completely OP or worthless.

    At best ZoS will make one or two skill change maybe half thought or unfinished. At worse they do nothing at all. Either way, they won’t change anything again after touching on the class and will say they are happy with where it’s at.
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • Yamenstein
    Yamenstein
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    GLS is a good change. But poorly implemented. Get rid of the in combat condition. Maybe make it cheaper to cast again within the first half of its duration for corpse creation.

    Numbers wise - instead of adding 5% extra to the tooltip maybe add that 5% to the overall class passive.

    GLS should be easier to cast as well - shouldn’t be able to LoS it or out run it.

    Blighted Blastbones needs to work better as well. It’s so unreliable. All the other classes have a more reliable burst skill. If you’re going to give us this crap then increase its damage done exponentially at this point. I’ve had my BB walk after someone and then just stop and dye. I’ve had it run from side to side behind a column because another player is just LoS it. Sometimes it just stands still when something I’ve targeted has died before it’s had a chance to pop - just chills then collapses.

    Edit - additionally, blasted blightbones should jump straight to the target unless they have moved out of sight. Our only blast damage should be more reliable and the narrative should be "that guys blastbones jumped right at me, even though I moved right around the corner a second ago". Not "my blast damage is running, running, he has moved around the corner, running, and it's dead and i've wasted my resources on something useless".

    Also BB should attack the target you are primarily attacking with direct damage WHEN the initial target that the BB was meant to go for has died. Too many times have I clicked on the skill for my target to die and then my BB just jumps to someone else nearby. It's next target should be where my direct damage is going - not a random that is being calculated in combat with me even though I'm not attacking him, nor even someone that is sitting in an aoe dot i have on the side, etc. Calculation should be based on where my direct damage is going as chances are that is who I am primarily targeting at the time.

    I’m not sure now if it’s due to poor design or poor code. But either way it’s not working.
    Edited by Yamenstein on July 1, 2024 4:14AM
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • StarOfElyon
    StarOfElyon
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    Just Roll Back
    I want to roll it back. Give me Stalking Blastbones back.

    Also the travel time on the Skulls is too slow, making it almost impossible to use in PVP.
  • Sugram22
    Sugram22
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    Flame skull in to frost skull + Sacrificial Bones/both changes
    Yamenstein wrote: »
    GLS is a good change. But poorly implemented. Get rid of the in combat condition. Maybe make it cheaper to cast again within the first half of its duration for corpse creation.

    Numbers wise - instead of adding 5% extra to the tooltip maybe add that 5% to the overall class passive.

    GLS should be easier to cast as well - shouldn’t be able to LoS it or out run it.

    Blighted Blastbones needs to work better as well. It’s so unreliable. All the other classes have a more reliable burst skill. If you’re going to give us this crap then increase its damage done exponentially at this point. I’ve had my BB walk after someone and then just stop and dye. I’ve had it run from side to side behind a column because another player is just LoS it. Sometimes it just stands still when something I’ve targeted has died before it’s had a chance to pop - just chills then collapses.

    Edit - additionally, blasted blightbones should jump straight to the target unless they have moved out of sight. Our only blast damage should be more reliable and the narrative should be "that guys blastbones jumped right at me, even though I moved right around the corner a second ago". Not "my blast damage is running, running, he has moved around the corner, running, and it's dead and i've wasted my resources on something useless".

    Also BB should attack the target you are primarily attacking with direct damage WHEN the initial target that the BB was meant to go for has died. Too many times have I clicked on the skill for my target to die and then my BB just jumps to someone else nearby. It's next target should be where my direct damage is going - not a random that is being calculated in combat with me even though I'm not attacking him, nor even someone that is sitting in an aoe dot i have on the side, etc. Calculation should be based on where my direct damage is going as chances are that is who I am primarily targeting at the time.

    I’m not sure now if it’s due to poor design or poor code. But either way it’s not working.

    if they don't want to change then they should make Blighted Blastbones depend on highest offensive stat magiga/stamina which ever is higher, so if magica is higher it gets damage increase like Stalking Blastbones use to be
  • Afterip
    Afterip
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    Just Roll Back
    Sugram22 wrote: »
    if they don't want to change then they should make Blighted Blastbones depend on highest offensive stat magiga/stamina which ever is higher, so if magica is higher it gets damage increase like Stalking Blastbones use to be

    there is formula:
    Blighted Blastbones = 0.15495 x MaxStat + 1.62698 x MaxPower

    P.S. I just hope that ZOS team in a fit of madness will not change our last burst skill into something comical and useless.
  • Aelorin
    Aelorin
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    Just Roll Back
    There are other skills they could use to mess with how Necro's play. Why take away our best and hardest hitting skill?

    Blighted Blast Bones status effect doens't even add anything to PvE for people that still like to use it. It just does not make sense.
    And so the Elder Scrolls foretold.You will be shy, and I will be bold.
  • Deimus
    Deimus
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    Just Roll Back
    Necromancer's best damage ability does not need to be a 0 damage buff. If they want to focus on DoTs mess with the Rapid Rot passive. If they're hellbent on leaving this buff put it on a different skill or add it on the old Stalking BB other classes are getting bloated OP skills anyways.

    If they're determined to change Stalking BB make it a skill that deals equivalent damage if it's a burst or greater damage if it's a DoT. If it's only a buff we ain't got space for that. We're already juggling Degen, Camo Hunter, Vigor, RaT, or giving up tripots on every build.
  • Sugram22
    Sugram22
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    Flame skull in to frost skull + Sacrificial Bones/both changes
    @Yamenstein maybe they won't change it or roll back, but maybe they will if enough ppl get behind this that they ar against the buff and want it do damage again, but this attitude that they wont so why bother is why some things never get changed/some mistakes will never be fixed, if ppl would just try despite feeling that way it may pay off 1day
  • Sugram22
    Sugram22
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    Flame skull in to frost skull + Sacrificial Bones/both changes
    Afterip wrote: »
    Sugram22 wrote: »
    if they don't want to change then they should make Blighted Blastbones depend on highest offensive stat magiga/stamina which ever is higher, so if magica is higher it gets damage increase like Stalking Blastbones use to be

    there is formula:
    Blighted Blastbones = 0.15495 x MaxStat + 1.62698 x MaxPower

    P.S. I just hope that ZOS team in a fit of madness will not change our last burst skill into something comical and useless.

    the formula doesn't make sense if i don't know what it means
  • BasP
    BasP
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    Yes Change
    Instead of having GLS jump at yourself, I wouldn't mind it if the skeleton still required another target and exploded like SB used to do. But instead of dealing direct damage, the skill would inflict the target(s) with a sticky DOT and you'd deal additional damage against those targets for the duration of the dot. Or something like that, anyways.

    In addition, BB should just deal the increased damage for every second spent chasing its target that SB used to do.
  • Sugram22
    Sugram22
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    Flame skull in to frost skull + Sacrificial Bones/both changes
    BasP wrote: »
    Instead of having GLS jump at yourself, I wouldn't mind it if the skeleton still required another target and exploded like SB used to do. But instead of dealing direct damage, the skill would inflict the target(s) with a sticky DOT and you'd deal additional damage against those targets for the duration of the dot. Or something like that, anyways.

    In addition, BB should just deal the increased damage for every second spent chasing its target that SB used to do.

    could be both like arrow spray, direct damage and dot
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