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[SUGGESTION] Make ink and ressource node byproducts results from extraction at crafting station
Currently some byproducts like heartwood and ink can be found in ressource nodes.
Please do not flame me as I am only want to discuss some thoughts that I have on how these byproducts are obtained.
As of now someone finding these byproducts can just loot them and leave the primary ressource there. The result: The node will not respawn for other players to have a chance on that byproduct.
A solution to halfway looted ressource node would be to enforce the emptying of a node as soon as it is farmed. However I guess it may be difficult to change as this would probably touch quite some code here and there.
I wonder if it might not be easier to remove the byproducts as drops from the nodes themselfs and to implement them as additional results from enhancing the basic results on the crafting stations like to obtain hardeners. Of course the success of extracting these byproducts should emulate the drop probability of these byproducts that we have now farming the nodes.
This could have additional benefits for the market prices of hardeners. This could incite players farming for ink or heartwood to treat their basic ressource and get hardeners in addition that they could sell. This could increase supply for hardeners.
These are just thoughts of mine and I am happy to get views on this from the community.
EDIT: This would of course require to implement an extration possibility for basic ressources not yet implemented like plants, runes and water.
EDIT: For plants these plant node byproducts could drop from crafting potions. Why not have ink and bast as "residuals" sometimes when destliing potions. Dito for water. Byproducts from runes could as well be a byproduct from crafted enchanting thingies.
Edited by AnduinTryggva on June 29, 2024 11:13AM