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Daily endeavor mistake

DinoZavr
DinoZavr
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Dear @ZOS
the description of todays' daily endeavor states
"Steal 10 items from environment"

though it does not work the way it is described
you need to steal ten times, not ten items

stealing provisioning ingredients (like apples from the baskets)
often results in multiple items stolen per attempt, and
ten items do not trigger the endeavor, while ten acts of stealing do.

so, in my understanding, either description, or completion trigger are to be fixed.
sure, it is not a big deal, but why not to fix the description for better clarity.

how to reproduce: steal apples near Belkarth
PC EU
  • grumlins
    grumlins
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    I completely agree, this should have been fixed when the Thieves' Guild was created.
  • virtus753
    virtus753
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    grumlins wrote: »
    I completely agree, this should have been fixed when the Thieves' Guild was created.

    The Thieves Guild DLC? That was released years before the endeavors system.

    Unfortunately there are many endeavors bugged like this, in terms of having inaccurate wording. “Afflict 150 enemies with weapon poisons” can be done by sitting on one dummy until 150 poisons proc. The game clearly doesn’t care about how many enemies you hit, just how many times your poison goes off.
  • Necrotech_Master
    Necrotech_Master
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    virtus753 wrote: »
    grumlins wrote: »
    I completely agree, this should have been fixed when the Thieves' Guild was created.

    The Thieves Guild DLC? That was released years before the endeavors system.

    Unfortunately there are many endeavors bugged like this, in terms of having inaccurate wording. “Afflict 150 enemies with weapon poisons” can be done by sitting on one dummy until 150 poisons proc. The game clearly doesn’t care about how many enemies you hit, just how many times your poison goes off.

    killing enemies with class abilities also doesnt care what the target is, it works on both target dummies and 1hp critters

    the more general "kill X enemies" endeavor does not work on 1hp critters though
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • virtus753
    virtus753
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    virtus753 wrote: »
    grumlins wrote: »
    I completely agree, this should have been fixed when the Thieves' Guild was created.

    The Thieves Guild DLC? That was released years before the endeavors system.

    Unfortunately there are many endeavors bugged like this, in terms of having inaccurate wording. “Afflict 150 enemies with weapon poisons” can be done by sitting on one dummy until 150 poisons proc. The game clearly doesn’t care about how many enemies you hit, just how many times your poison goes off.

    killing enemies with class abilities also doesnt care what the target is, it works on both target dummies and 1hp critters

    the more general "kill X enemies" endeavor does not work on 1hp critters though

    Ooh, thanks for reminding me about the class one! If you're on a templar and Burning Light procs with an active class ability and either gets the killing blow, the endeavor registers two kills for the one mob. Works well on skeevers or other lower-hp enemies.
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