HIDDEN NERF to templar next patch... 10% less damage on jabs & crescent sweep

HiImRex
HiImRex
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Arcanist passive under "Soldier of Apocrypha" skill line:

Circumvented Fate

Casting an Arcanist ability warps the weave of fate around you, granting you and your group members Minor Evasion for 20 seconds and reducing damage from area attacks by 10%. This effect can occur once every 5 seconds.

In practice this is going to give 90-100% uptime of minor evasion in almost every fight you get into after patch goes live.

Jabs, crescent sweep, blazing spear, solar barrage... every class ability that does actual damage will hit 10% less :D

Thought with the defensive buffs maybe plar would at least maybe be playable next patch but looks like it's actually just going to get worse.
Edited by ZOS_Hadeostry on June 24, 2024 8:50PM
  • HiImRex
    HiImRex
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    Forgot to mention, I'm talking PVP ofc
  • Cast_El
    Cast_El
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    @ZOS_Kevin , is the dev team aware of this? Templar is already a garbage class for pvp right now and we are crying 😭 for months. This will be even worst
  • i11ionward
    i11ionward
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    I constantly see Templars on BG with a score of 20-1. PVP with him is like sitting on a powder keg, one mistake and you get a beam for 15k. Survival is just crazy strong. Still don't understand why the templars are complaining?
  • Elrond87
    Elrond87
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    there is a set available that gives minor now more of a debuff than a nerf
    PC|EU
    cp2698
    20 characters
  • Cast_El
    Cast_El
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    i11ionward wrote: »
    I constantly see Templars on BG with a score of 20-1. PVP with him is like sitting on a powder keg, one mistake and you get a beam for 15k. Survival is just crazy strong. Still don't understand why the templars are complaining?

    Go play templar and you will see. I am talking about playing Melee with full damage set: olorime,warmaiden or stuhn+ balorgh. Other classes can wear only one damage set and make wayyyy more damage.

    Sure you can make 20-1, by sitting behind everyone and beam low health player, but where is the fun with this crappy gameplay?
    You also can use meta proc set for doing damage because jabs won't do enough damage.
    And the 15k beam in death recap= the last tick hit really hard but if you are with 10% life with undeath passive and you are blocking you can survive it.

    The beam is only offensive good skill and it's a finisher skill, but to get your target below 30% health and be effective with it good luck.
  • gariondavey
    gariondavey
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    Cast_El wrote: »
    @ZOS_Kevin , is the dev team aware of this? Templar is already a garbage class for pvp right now and we are crying 😭 for months. This will be even worst

    @ZOS_Kevin @ZOS_GinaBruno please notice this
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Jman100582
    Jman100582
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    i11ionward wrote: »
    I constantly see Templars on BG with a score of 20-1. PVP with him is like sitting on a powder keg, one mistake and you get a beam for 15k. Survival is just crazy strong. Still don't understand why the templars are complaining?

    Just because beam is strong doesn’t mean the rest of the class is. If you have read any of the plar threads, a vast majority of us DO NOT WANT TO PLAY BEAMBOTS. In fact the number one suggestion I see is to nerf beam, and buff jabs and backlash by a bit in exchange
    Edited by Jman100582 on April 21, 2023 2:18PM
  • virtus753
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    i11ionward wrote: »
    I constantly see Templars on BG with a score of 20-1. PVP with him is like sitting on a powder keg, one mistake and you get a beam for 15k. Survival is just crazy strong. Still don't understand why the templars are complaining?

    To reiterate what was said above:

    Having all our power and identity in an OP ranged execute that relies on others doing the actual damage so we can snipe kills feels exactly like what it is: cheese.

    That applies to PvE and PvP.
  • ketsparrowhawk
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    i11ionward wrote: »
    I constantly see Templars on BG with a score of 20-1. PVP with him is like sitting on a powder keg, one mistake and you get a beam for 15k. Survival is just crazy strong. Still don't understand why the templars are complaining?

    The problem is that's the only good ability Templar has. The class that used to be champions of the battle field are now little more than pests spamming a low-effort skill from the edges of the fight, then mist away as soon as they receive a light attack. A sad state of affairs. Speaking as a Templar main.
  • YandereGirlfriend
    YandereGirlfriend
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    This thread title is hyperbolic to the max.

    One class is getting Minor Evasion so you have to either be that class or be grouped with that class to even have it. Most random players in Cyrodiil are un-grouped (or at least the types of players that Jabs spamming would be effective against in 2023 are un-grouped) so hardly anything is changing.

    Moreover, this entire genre of post seems like the fallout from the earlier changes to Jabs (aka bringing them in line with other spammable abilities after being wildly OP for years).

    Templar used to be the "Keep Calm And Spam Jabs" class and now it's the "Keep Calm And Spam Beam" class. Neither of those are healthy. Rather than having all of the class power trapped up in either of those abilities (read: NO, we don't need Jabs to become OP again), as others have said, it should be more evenly distributed throughout the rest of the kit.

    There is a world outside of Jabs. Trying using Wrecking Blow now that it has a new range of 7 meters! Or advocate for buffs to your Major Defile ranged spammable (such as making it instant-cast and speeding up the animation). There are all sorts of ways to go that aren't just trying to turn back the clock to the days of spamming one button.
  • Cast_El
    Cast_El
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    This thread title is hyperbolic to the max.

    One class is getting Minor Evasion so you have to either be that class or be grouped with that class to even have it. Most random players in Cyrodiil are un-grouped (or at least the types of players that Jabs spamming would be effective against in 2023 are un-grouped) so hardly anything is changing.

    Moreover, this entire genre of post seems like the fallout from the earlier changes to Jabs (aka bringing them in line with other spammable abilities after being wildly OP for years).

    Templar used to be the "Keep Calm And Spam Jabs" class and now it's the "Keep Calm And Spam Beam" class. Neither of those are healthy. Rather than having all of the class power trapped up in either of those abilities (read: NO, we don't need Jabs to become OP again), as others have said, it should be more evenly distributed throughout the rest of the kit.

    There is a world outside of Jabs. Trying using Wrecking Blow now that it has a new range of 7 meters! Or advocate for buffs to your Major Defile ranged spammable (such as making it instant-cast and speeding up the animation). There are all sorts of ways to go that aren't just trying to turn back the clock to the days of spamming one button.

    Is "elemental drain,solar barage, purifying light,topling charge, crescent sweep, puncturing sweep" a spam one button ? No.

    But today with purifying light and jabs gone it feels like it: beam button
  • ketsparrowhawk
    ketsparrowhawk
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    This thread title is hyperbolic to the max.

    One class is getting Minor Evasion so you have to either be that class or be grouped with that class to even have it. Most random players in Cyrodiil are un-grouped (or at least the types of players that Jabs spamming would be effective against in 2023 are un-grouped) so hardly anything is changing.

    Moreover, this entire genre of post seems like the fallout from the earlier changes to Jabs (aka bringing them in line with other spammable abilities after being wildly OP for years).

    Templar used to be the "Keep Calm And Spam Jabs" class and now it's the "Keep Calm And Spam Beam" class. Neither of those are healthy. Rather than having all of the class power trapped up in either of those abilities (read: NO, we don't need Jabs to become OP again), as others have said, it should be more evenly distributed throughout the rest of the kit.

    There is a world outside of Jabs. Trying using Wrecking Blow now that it has a new range of 7 meters! Or advocate for buffs to your Major Defile ranged spammable (such as making it instant-cast and speeding up the animation). There are all sorts of ways to go that aren't just trying to turn back the clock to the days of spamming one button.

    Ah yes the reason I made a Templar. So that I can use wrecking blow as my spammable or play at range with dark flare.

    As someone who only plays BG's I can reliably count on all of my enemies having permanent minor evasion because they will almost certainly have an arcanist on the team.

    I'd like to see this new "sunsphere" buff bumped up to 10-12% to nullify the ubiquity of min evasion. Otherwise we have a 5% buff minus a 10% nerf.
    Edited by ketsparrowhawk on April 22, 2023 9:57PM
  • YandereGirlfriend
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    To add one more piece of context to the hyperbolic title of the thread - nearly everyone runs Dawnbreaker or another AOE ultimate these days, so calling attention to Crescent Sweep isn't special unique to Templar at all.
    I'd like to see this new "sunsphere" buff bumped up to 10-12% to nullify the ubiquity of min evasion. Otherwise we have a 5% buff minus a 10% nerf.

    Yeah, I think that's a very reasonable buff request. The current 5% definitely isn't enough. And it would encourage people to use more skills than simply spamming one ability.
  • Melzo
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    Hidden Templar nerf. hah. A single skill nerf is not a class nerf. Two buffs reduce AoE damage by 30%. This is a nerf for both the Necromancer and the warden and many other classes and skills. The point is not in the Templars, but in the fact that this buff just doesn't have to exist. When the blastbone deals 4k damage, the nb bow deals 15k damage. That's the whole difference. You can replace your spam ability with solo damage.

    It is quite normal in Teso to use various spamming abilities. You have a wide choice. But there is nothing to replace the cockroaches of the Warden or the blastbones of the necromancer. So in fact this is a hidden nerf for necro and warden but definitely not templar. You can just take the spam ability from a two-handed weapon. In addition, it has a 10% damage bonus.

    Edited by Melzo on April 22, 2023 11:10PM
  • Cast_El
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    I agree blast one and will get nerfed but they are not a spamming ability, they have a delay damage. Jabs is a spam able ability
  • Finedaible
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    *Something unconnected happens somewhere in Mundus*

    Templars: Muh Jabs!
  • xDeusEJRx
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    Everything the arcanist does is a nerf to every class because base game classes don't sell DLCs
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Langeblan
    Langeblan
    What will be left for the Templar? My lifespan in PvP against 80% of the players is about 0.1 second. Whether I have 50k or 20k with heavy or light armor, the result is exactly the same. The only character I play is the Templar since TESO came out. I absolutely no longer do any damage to any class. And I read, "Nerf the Templar." These devs are completely out of touch. As far as I am concerned, I am completely fed up with all these overpowered new classes to push players to buy their crap. My wife plays the same character as me, and we are absolutely disgusted with what TESO has become in PvP. There are only Arcanists, Assassins, Archers... Classes that one-shot. The devs should understand that it's only fun for those who stun and kill another player in 0.1s. The others either quit or switch to another class. Sorry, but playing 10 characters is not my thing! I like playing the same character, and I am sick of what they have done to the Templar. It's completely useless in Cyrodiil; it serves no purpose. They might as well delete this class. For the record, my lance on a player currently does about 2000 points of damage. And the only way I can get a kill is by using my beam that does 5k and 20k when the player has less than 5% health... Otherwise, the beam does 1.3k-2.2k damage. The other skills are unusable and deal no damage. Why nerf a character that has no legs, arms, head, or *** left?
    Edited by Langeblan on June 24, 2024 8:46PM
  • ZOS_Hadeostry
    Greetings,

    We've closed this thread given its age and given that some information may be out of date. If you wish to continue discussing this topic please create a new thread. Thank you for your understanding.
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