I'm pretty sure I must have run into you and you probably killed me with your build. I just tried it, including the scribed skills, albeit with some significant differences. I only had a Redguard available. I wore Zoal, for now, as an anti-gank measure. I wasn't a vampire. And I ran 1H+S with Spell Wall as the back bar. Oh, and I made Swift jewelry, since I find that helps keeping people in Jabs.
The news is not good. I'm clearly not used to the build. I found it buff heavy, having to juggle more buffs and heals than I normally do. Mostly I found the payoff for the 7K+ spell damage isn't there. This was reflected in the Jabs tooltip, which never quite reached 4K, not even fully buffed. I consider that low for stamplar by historical standards. It doesn't give you the pressure you need. It's barely more than the 10K ranged spammables I have on my magblade and magsorc, and those buff up rather more quickly.
This could well have something to do with my build changes, but I don't know how you live without Swift, and without the gap closer it felt no fun to play. I get that the gap closer is not strictly effective for damage, but not having it against the sorcs and NBs in IC felt pretty miserable.
I got killed in two ways. One was not having enough pressure and resources being worn down rather easily. This was very possibly the result of my unfamiliarity with the build. On the other hand you can have all the healing in the wold. Unless you are an outright tank, you need to pressure the opposing player(s), so they can't find time to keep hitting you so hard.
The other was just being bursted down by a combo. I ended up with 35K health going down to 29K at full Thrassian. I also went for the extra resist from CP and had ~25K armor. Merciless Resolve alone still hit me for 15K. I'm actually not used to that anymore with my other builds, because I use the Esoteric Greaves. Unfortunately I think that mythic mainly suits magsorc and magblade.
As to your constructive criticism, I don't really have an opinion. I don't PvP enough, these days. You wrote: "The class needs modification to stop oscillating between being brutally overpowered or severely weak.". I'm trying to think when templar was last super strong. I think it was when the DOT meta was killing everyone else, right? Meta shifts are strange.
As far as scribing goes so far in found travelling knife to be very powerful on templar, for non acuity setups it can be your source of major savagery, and then you can fiddle with the rest of it as you see fit.
When counting both hits on the knife, it actually has a pretty decent tooltip and you can launch the projectile at someone and follow up with topple and hit about the same time due to travel time.
My issue with ulfstilds is that toppling doesnt carry the damage as the explosion happens at the start of charge, javelin is too expensive imho, and I just dont like to play without an on demand cc, especially in a meta where ppl can go 0 to a 100 with 1 button press.
As far as scribing goes so far in found travelling knife to be very powerful on templar, for non acuity setups it can be your source of major savagery, and then you can fiddle with the rest of it as you see fit.
When counting both hits on the knife, it actually has a pretty decent tooltip and you can launch the projectile at someone and follow up with topple and hit about the same time due to travel time.
My issue with ulfstilds is that toppling doesnt carry the damage as the explosion happens at the start of charge, javelin is too expensive imho, and I just dont like to play without an on demand cc, especially in a meta where ppl can go 0 to a 100 with 1 button press.
The issue with this is that templar does not have much room for skill slots. If you go this way you will heavily lose out on another aspect of templar, for instance radiant. ulfsilds is absolutely necessary in my opinion for templar to kill anything alone this patch.
Joy_Division wrote: »I an glad the OP is excited enough to share a build and I'm glad they have had some success with it. But I'm not sure that's what some Templar players are looking for.
Most people on these forums associate me with a templar and back-in-the-day I was decent at it. I haven't played consistently for the past four years or so, but I find it odd the language in the OP implies Templar has a history of being oppressive in PvP when they have spent the vast majority of the game in B tier. Only when the devs do something ridiculous (DoT patch, e.g.) were ever 'plars thought of as a top solo class.
I think that a build using gimmick like Thrassians (I'm guessing you go kill a few mudcrabs or wolves before actually PvPing?) and having to line up a specific narrow window to do damage w/ Acuity suggests to me the class is what most people think it is: C tier except the Meteor-Javelin-Jesus Beam combo. I'm sure the build works more than fine when these conditions are met, but how often is that? NBs, Sorcs, Wardens, and Arcansists do fine 100% time without jumping through such hoops and ultimately, that's what people who like Templars want.
Speaking for myself, when I want to play a Templar, I do not want to go scrolling through a hundred of sets or looking at skills from other sources to tell myself, "if I use these, I can make a templar work." I want to look at the templar skills and say, "these skills are effective and I have fun using them." I was playing with a NB about two weeks ago and they said something that I found revealing: they mentioned how some recent changes to the kit (siphoning strikes and Merciless) made the class feel good and more fun to play. Legit: when was the last time any templar player uttered those words? I'm not being facetious when I say Barack Obama was President. Maybe when they made stopped making Templars fight over Repentance? But neither I nor anyone I play with need the stamina sustain anymore, so that's a dead skill right now, along with Sun shield, Dark Flare, Sunfire, Nova, etc.
Ultimately, templars were designed to win fights of attrition and that is why they often struggle since ESO has become a game that requires burst. So they can;t just put on metas sets and be competitive against players who know what they are doing. Another problem they face is they used to be unique in having a burst heal that the other classes envied. Now every class, even "assassins" have one. That the OP removed Honor in their build for a generic replacement that is superior sums up the situation perfectly. If I can play a class like a Sorc that can press a single button and basically do what Honor used to be alone in doing, why would I play a 'plar? I'll play the sorc who can press a single button and *blink* be over there away from the dozen people chasing me. The only objective answer to that question of playing templars is subjective: because it's my main or I have a soft spot in my heart for the class.
As far as scribing goes so far in found travelling knife to be very powerful on templar, for non acuity setups it can be your source of major savagery, and then you can fiddle with the rest of it as you see fit.
When counting both hits on the knife, it actually has a pretty decent tooltip and you can launch the projectile at someone and follow up with topple and hit about the same time due to travel time.
My issue with ulfstilds is that toppling doesnt carry the damage as the explosion happens at the start of charge, javelin is too expensive imho, and I just dont like to play without an on demand cc, especially in a meta where ppl can go 0 to a 100 with 1 button press.
The issue with this is that templar does not have much room for skill slots. If you go this way you will heavily lose out on another aspect of templar, for instance radiant. ulfsilds is absolutely necessary in my opinion for templar to kill anything alone this patch.
Not sure what you mean, I have room for every skill I need, including jbeam.
I'd say the biggest toss up for me is between travelling knife or camo hunter. The knife has decent dmg but I do miss uncloaking rats with camo.
Also it's hard to pass up the on demand major protection from toppling.
Joy_Division wrote: »I an glad the OP is excited enough to share a build and I'm glad they have had some success with it. But I'm not sure that's what some Templar players are looking for.
Most people on these forums associate me with a templar and back-in-the-day I was decent at it. I haven't played consistently for the past four years or so, but I find it odd the language in the OP implies Templar has a history of being oppressive in PvP when they have spent the vast majority of the game in B tier. Only when the devs do something ridiculous (DoT patch, e.g.) were ever 'plars thought of as a top solo class.
I think that a build using gimmick like Thrassians (I'm guessing you go kill a few mudcrabs or wolves before actually PvPing?) and having to line up a specific narrow window to do damage w/ Acuity suggests to me the class is what most people think it is: C tier except the Meteor-Javelin-Jesus Beam combo. I'm sure the build works more than fine when these conditions are met, but how often is that? NBs, Sorcs, Wardens, and Arcansists do fine 100% time without jumping through such hoops and ultimately, that's what people who like Templars want.
Speaking for myself, when I want to play a Templar, I do not want to go scrolling through a hundred of sets or looking at skills from other sources to tell myself, "if I use these, I can make a templar work." I want to look at the templar skills and say, "these skills are effective and I have fun using them." I was playing with a NB about two weeks ago and they said something that I found revealing: they mentioned how some recent changes to the kit (siphoning strikes and Merciless) made the class feel good and more fun to play. Legit: when was the last time any templar player uttered those words? I'm not being facetious when I say Barack Obama was President. Maybe when they made stopped making Templars fight over Repentance? But neither I nor anyone I play with need the stamina sustain anymore, so that's a dead skill right now, along with Sun shield, Dark Flare, Sunfire, Nova, etc.
Ultimately, templars were designed to win fights of attrition and that is why they often struggle since ESO has become a game that requires burst. So they can;t just put on metas sets and be competitive against players who know what they are doing. Another problem they face is they used to be unique in having a burst heal that the other classes envied. Now every class, even "assassins" have one. That the OP removed Honor in their build for a generic replacement that is superior sums up the situation perfectly. If I can play a class like a Sorc that can press a single button and basically do what Honor used to be alone in doing, why would I play a 'plar? I'll play the sorc who can press a single button and *blink* be over there away from the dozen people chasing me. The only objective answer to that question of playing templars is subjective: because it's my main or I have a soft spot in my heart for the class.
Fixing the class is a bit more complicated than shuffling the healing and passives around.
There are skills on the kit that were designed to compensate for it’s weak areas, but haven’t been in a usable state for years.
Just look at Sun Shield. The developers knew when they designed the kit that you weren’t going to be able to heal through all of the nonsense or deal damage while blocking so they made a skill to help when outnumbered… except the skill has been nerfed to Oblivion.
Making skills that were staple to our class identity into viable options again would be the perfect first step to fixing Templar.
emsuperman24 wrote: »Excellent write up!
I have a couple questions regarding the scribing skills you are using.
Specifically the contingency skill which I see you are using offensively. Find that really cool since most people have been stacking it defensively.
So the 2000+ direct damage is flat or does it scale with weapon damage/modifiers?
Also does it add to every tick of a channeled for example does it add +2000 damage to the first hit of jabs or all 3?
Lastly the focus script adds 6800 damage does that hit simultaneously if the next skill used is a direct damage hit?
I don’t play a Templar main but do main a dk and play a similar style where I play defensively to try to secure the kill. As you know on the Templar it’s very hard to burst certain classes down and really like the way you have leveraged the scribing skills to add to your play style.