The West Weald looks great! The landscape feels subtly more real than others. I am not a game designer, but I've always surmised that the impression of scale in games is achieved by a combination of a wide-angle view and distance haze. Elder Scrolls games have always been good at this. There must be more to it, though. A Bioware game I once played, Dragon: Age Inquisition, looked comparatively small and pokey. Like a children's book illustration. I always felt that might have to do with the art style. Possibly due to biomes and landscape features too close together, resulting in an abruptness you don't see in real life.
The first time I noticed ZOS experimenting with scale was Blackwood. Blackwood is (or seems) larger than other maps. Landscape features are more widely spaced out, so are monsters (what a relief), and you have to ride further. That said, Blackwood somehow ended up a bit "meh". West Weald, however, is great.
Edited by fred4 on June 22, 2024 4:08PM PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
PC NA: Magblade (PvP and PvE every role)